Warhammer 40K · 11th Ed Conversions

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Combat Patrol · 11th Edition Conversions

11th Edition Conversion Combat Patrols

10th-edition Combat Patrol boxes adapted to the 11th-edition framework

53 Combat Patrol boxes from 10th edition, fitted to the 11th-edition Combat Patrol rules (Detachment Points, Force Dispositions and so on). Inquisitor's Hand, Askar's Wolfpack and The Vardenghast Swarm are official rules; the rest are house rules, not official rules, so agree with your opponent first.

  • The 24 current official Combat Patrols are in the Combat Patrol archive. Askar's Wolfpack, The Vardenghast Swarm and Inquisitor's Hand appear in both, with different profiles and rules; do not mix them.

Factions · Imperium

Factions · Chaos

Factions · Xenos

Combat Patrol · Adepta Sororitas (The Penitent Host)

The Penitent Host

Warhammer 40,000 · 11th Edition conversion · house rules

Canoness Ellyrine leads a host bound by faith and pain in equal measure — a Battle Sisters Squad and Seraphim Squad fighting for the Emperor's grace, while Repentia, Arco-flagellants and a Penitent Engine seek atonement through violence, carried into battle by a Sororitas Rhino.

01

Army Rules

02

Detachment Rule — The Penitent Host

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Canoness Ellyrine

M
T
SV
W
LD
OC
6"
3
3+
4
7+
1
Invulnerable Save
ImperiumCanonessEllyrineAdepta Sororitas

Battle Sisters Squad

Battleline
M
T
SV
W
LD
OC
6"
3
3+
1
7+
2
Invulnerable Save
ImperiumBattle Sisters SquadAdepta Sororitas

Seraphim Squad

M
T
SV
W
LD
OC
12"
3
3+
1
7+
1
Invulnerable Save
Jump PackImperiumSeraphim SquadAdepta Sororitas

Repentia Squad

Model
M
T
SV
W
LD
OC
Repentia Superior
7"
3
3+
1
7+
1
Sisters Repentia
7"
3
7+
1
8+
1
Invulnerable Save
ImperiumRepentia SquadAdepta Sororitas

Arco-Flagellants

M
T
SV
W
LD
OC
7"
3
7+
2
8+
1
Invulnerable Save
ImperiumArco-FlagellantsAdepta Sororitas

Penitent Engine

M
T
SV
W
LD
OC
8"
6
4+
5
7+
2
Invulnerable Save
ImperiumPenitent EngineAdepta Sororitas

Sororitas Rhino

M
T
SV
W
LD
OC
12"
9
3+
10
7+
2
Invulnerable Save
SmokeImperiumSororitas RhinoAdepta Sororitas
Combat Patrol · Adeptus Astartes (Medusan Redoubt)

Medusan Redoubt

Warhammer 40,000 · 11th Edition conversion · house rules

Techmarine Gorloch Kataan holds the line with cold, mechanical resolve — a squad of Gravis-armoured Heavy Intercessors laying down withering volleys, and a Firestrike Servo-turret watching the flanks for any who dare approach. This is a fan conversion, not an official Games Workshop product. Medusan Redoubt was originally released as an official GW Combat Patrol datasheet PDF in the older pre-Detachment-Points format (a single Warlord Enhancement choice, no Force Dispositions); this reference adapts it to the 11th-edition Combat Patrol framework (Detachment Points, a new Detachment Rule, Force Dispositions, and two unit-targeted Enhancements), following the conventions observed across GW's own official 11th-edition Combat Patrol conversions.

01

Army Rules

02

Detachment Rule — Medusan Redoubt

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Techmarine Gorloch Kataan

M
T
SV
W
LD
OC
6"
4
2+
4
6+
1
Gorloch KataanGrenadesMedusan RedoubtTacticusTechmarineAdeptus Astartes

Heavy Intercessor Squad

Battleline
Model
M
T
SV
W
LD
OC
Heavy Intercessor Sergeant
5"
6
3+
3
6+
2
Heavy Intercessor
5"
6
3+
3
6+
2
Heavy Intercessor with Heavy Bolter
5"
6
3+
3
6+
2
GravisGrenadesHeavy Intercessor SquadMedusan RedoubtAdeptus Astartes

Firestrike Servo-Turret

M
T
SV
W
LD
OC
3"
6
2+
6
6+
2
ArtilleryFirestrike Servo-TurretMedusan RedoubtAdeptus Astartes
Combat Patrol · Adeptus Astartes (Rampart Force Torreus)

Rampart Force Torreus

Warhammer 40,000 · 11th Edition conversion · house rules

Captain Torreus leads his Company Heroes in an unyielding defence, Heavy Intercessors and Intercessors holding every yard of ground, and a Terminator Squad ready to teleport in and crush any breach. This is a fan conversion, not an official Games Workshop product. Rampart Force Torreus was originally released as an official GW Combat Patrol datasheet PDF in the older pre-Detachment-Points format (a single Warlord Enhancement choice, no Force Dispositions); this reference adapts it to the 11th-edition Combat Patrol framework (Detachment Points, a new Detachment Rule, Force Dispositions, and two unit-targeted Enhancements), following the conventions observed across GW's own official 11th-edition Combat Patrol conversions.

01

Army Rules

02

Detachment Rule — Rampart Force Torreus

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Captain Torreus

M
T
SV
W
LD
OC
6"
4
3+
5
6+
1
Invulnerable Save
CaptainCaptain TorreusGrenadesRampart Force TorreusTacticusAdeptus Astartes

Company Heroes

M
T
SV
W
LD
OC
6"
4
3+
4
6+
1
Company HeroesGrenadesRampart Force TorreusTacticusAdeptus Astartes

Heavy Intercessor Squad

Battleline
Model
M
T
SV
W
LD
OC
Heavy Intercessor Sergeant
5"
6
3+
3
6+
2
Heavy Intercessor
5"
6
3+
3
6+
2
Heavy Intercessor with Heavy Bolter
5"
6
3+
3
6+
2
GravisGrenadesHeavy Intercessor SquadRampart Force TorreusAdeptus Astartes

Intercessor Squad

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
GrenadesIntercessor SquadRampart Force TorreusTacticusAdeptus Astartes

Terminator Squad

M
T
SV
W
LD
OC
5"
5
2+
3
6+
1
Invulnerable Save
Rampart Force TorreusTerminatorTerminator SquadAdeptus Astartes
Combat Patrol · Adeptus Astartes (Shadow Claw Kevarax)

Shadow Claw Kevarax

Warhammer 40,000 · 11th Edition conversion · house rules

Captain Kevarax leads his Assault Intercessors down from the sky in a lightning strike, while an Infiltrator Squad and Invictor Tactical Warsuit hold the shadows, waiting to spring the ambush. This is a fan conversion, not an official Games Workshop product. Shadow Claw Kevarax was originally released as an official GW Combat Patrol datasheet PDF in the older pre-Detachment-Points format (a single Warlord Enhancement choice, no Force Dispositions); this reference adapts it to the 11th-edition Combat Patrol framework (Detachment Points, a new Detachment Rule, Force Dispositions, and two unit-targeted Enhancements), following the conventions observed across GW's own official 11th-edition Combat Patrol conversions.

01

Army Rules

02

Detachment Rule — Shadow Claw Kevarax

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Captain Kevarax

M
T
SV
W
LD
OC
12"
4
3+
5
6+
1
Invulnerable Save
CaptainCaptain KevaraxGrenadesJump PackShadow Claw KevaraxTacticusAdeptus Astartes

Assault Intercessors with Jump Packs

M
T
SV
W
LD
OC
12"
4
3+
2
6+
1
Assault Intercessors with Jump PacksGrenadesJump PackShadow Claw KevaraxTacticusAdeptus Astartes

Infiltrator Squad

M
T
SV
W
LD
OC
6"
4
3+
2
6+
1
GrenadesInfiltrator SquadPhobosShadow Claw KevaraxSmokeAdeptus Astartes

Invictor Tactical Warsuit

M
T
SV
W
LD
OC
8"
8
3+
12
6+
4
Invictor Tactical WarsuitPhobosShadow Claw KevaraxAdeptus Astartes
Combat Patrol · Adeptus Astartes (Strike Force Octavius)

Strike Force Octavius

Warhammer 40,000 · 11th Edition conversion · house rules

Captain Octavius and Librarian Tantus lead a Terminator-armoured strike force built to purge entrenched foes from the tightest terrain — void-sailing hulks, death world jungles, and bolt-riddled ruins alike. An Infernus Squad holds the ground with promethium fire while the Terminators teleport-strike into the heart of the fight.

01

Army Rules

02

Detachment Rule — Strike Force Octavius

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Captain Octavius

M
T
SV
W
LD
OC
5"
5
2+
6
6+
1
Invulnerable Save
ImperiumTerminatorCaptainOctaviusAdeptus Astartes

Librarian Tantus

M
T
SV
W
LD
OC
5"
5
2+
5
6+
1
Invulnerable Save
ImperiumTerminatorLibrarian TantusAdeptus Astartes

Terminator Squad

M
T
SV
W
LD
OC
5"
5
2+
3
6+
1
Invulnerable Save
ImperiumTerminatorTerminator SquadAdeptus Astartes

Infernus Squad

M
T
SV
W
LD
OC
6"
4
3+
2
6+
1
ImperiumTacticusInfernus SquadAdeptus Astartes
Combat Patrol · Adeptus Astartes (Strike Team Solarien)

Strike Team Solarien

Warhammer 40,000 · 11th Edition conversion · house rules

Chaplain Solarien teleports in at the head of a Terminator Squad to shatter the enemy line, while an Infiltrator Squad holds the approach and a Suppressor Squad pins the foe from above. This is a fan conversion, not an official Games Workshop product. Strike Team Solarien was originally released as an official GW Combat Patrol datasheet PDF in the older pre-Detachment-Points format (a single Warlord Enhancement choice, no Force Dispositions); this reference adapts it to the 11th-edition Combat Patrol framework (Detachment Points, a new Detachment Rule, Force Dispositions, and two unit-targeted Enhancements), following the conventions observed across GW's own official 11th-edition Combat Patrol conversions.

01

Army Rules

02

Detachment Rule — Strike Team Solarien

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Chaplain Solarien

M
T
SV
W
LD
OC
5"
5
2+
5
5+
1
Invulnerable Save
ChaplainStrike Team SolarienTerminatorAdeptus Astartes

Terminator Squad

M
T
SV
W
LD
OC
5"
5
2+
3
6+
1
Invulnerable Save
Strike Team SolarienTerminatorTerminator SquadAdeptus Astartes

Infiltrator Squad

M
T
SV
W
LD
OC
6"
4
3+
2
6+
1
GrenadesInfiltrator SquadPhobosSmokeStrike Team SolarienAdeptus Astartes

Suppressor Squad

M
T
SV
W
LD
OC
12"
4
3+
2
6+
1
GrenadesJump PackSmokeStrike Team SolarienSuppressor SquadAdeptus Astartes
Combat Patrol · Adeptus Astartes (Pyroclasm Assault Force)

Pyroclasm Assault Force

Warhammer 40,000 · 11th Edition conversion · house rules

Adrax Agatone leads an Infernus Squad through burning trench lines, Assault Intercessors and Eradicators closing the distance, and an Invader ATV racing ahead — the sons of Vulkan never leave a foe unscoured. This is a fan conversion, not an official Games Workshop product. Pyroclasm Assault Force was originally released as an official GW Combat Patrol datasheet PDF in the older pre-Detachment-Points format (a single Warlord Enhancement choice, no Force Dispositions); this reference adapts it to the 11th-edition Combat Patrol framework (Detachment Points, a new Detachment Rule, Force Dispositions, and two unit-targeted Enhancements), following the conventions observed across GW's own official 11th-edition Combat Patrol conversions.

01

Army Rules

02

Detachment Rule — Pyroclasm Assault Force

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Adrax Agatone

M
T
SV
W
LD
OC
6"
4
2+
5
6+
1
Invulnerable Save
Adrax AgatoneCaptainImperiumTacticusAdeptus AstartesSalamanders

Infernus Squad

M
T
SV
W
LD
OC
6"
4
3+
2
6+
1
GrenadesInfernus SquadPyroclasm Assault ForceTacticusAdeptus Astartes

Assault Intercessor Squad

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
Assault Intercessor SquadGrenadesPyroclasm Assault ForceTacticusAdeptus Astartes

Eradicator Squad

M
T
SV
W
LD
OC
5"
6
3+
3
6+
1
Eradicator SquadGravisGrenadesPyroclasm Assault ForceAdeptus Astartes

Invader Atv

M
T
SV
W
LD
OC
12"
5
3+
8
6+
2
GrenadesImperiumInvader AtvPyroclasm Assault ForceAdeptus Astartes
Combat Patrol · Adeptus Astartes (Eye of Ultramar)

Eye of Ultramar

Warhammer 40,000 · 11th Edition conversion · house rules

Chief Librarian Tigurius commands a First Company strike force — noble Bladeguard Veterans, ceramite-clad Aggressors, stealthy Reivers, and a disciplined Intercessor Squad, all moving with the precision the Codex Astartes demands. This is a fan conversion, not an official Games Workshop product. Eye of Ultramar was originally released as an official GW Combat Patrol datasheet PDF in the older pre-Detachment-Points format (a single Warlord Enhancement choice, no Force Dispositions); this reference adapts it to the 11th-edition Combat Patrol framework (Detachment Points, a new Detachment Rule, Force Dispositions, and two unit-targeted Enhancements), following the conventions observed across GW's own official 11th-edition Combat Patrol conversions.

01

Army Rules

02

Detachment Rule — Eye of Ultramar

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Chief Librarian Tigurius

M
T
SV
W
LD
OC
6"
4
3+
4
6+
1
Invulnerable Save
Chief Librarian TiguriusEye of UltramarTacticusAdeptus AstartesUltramarines

Bladeguard Veteran Squad

M
T
SV
W
LD
OC
6"
4
3+
3
6+
1
Invulnerable Save
Bladeguard Veteran SquadEye of UltramarGrenadesTacticusAdeptus Astartes

Aggressor Squad

M
T
SV
W
LD
OC
5"
6
3+
3
6+
1
Aggressor SquadEye of UltramarGravisAdeptus Astartes

Reiver Squad

M
T
SV
W
LD
OC
6"
4
3+
2
6+
1
Eye of UltramarGrenadesPhobosReiver SquadSmokeAdeptus Astartes

Intercessor Squad

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
Eye of UltramarGrenadesIntercessor SquadTacticusAdeptus Astartes
Combat Patrol · Adeptus Astartes (Stormglaive Hunters)

Stormglaive Hunters

Warhammer 40,000 · 11th Edition conversion · house rules

Suboden Khan rides at the head of an Outrider Squad, an Assault Intercessor Squad closing the distance on foot, and an Impulsor racing ahead of them all — the hunt of the White Scars never slows. This is a fan conversion, not an official Games Workshop product. Stormglaive Hunters was originally released as an official GW Combat Patrol datasheet PDF in the older pre-Detachment-Points format (a single Warlord Enhancement choice, no Force Dispositions); this reference adapts it to the 11th-edition Combat Patrol framework (Detachment Points, a new Detachment Rule, Force Dispositions, and two unit-targeted Enhancements), following the conventions observed across GW's own official 11th-edition Combat Patrol conversions.

01

Army Rules

02

Detachment Rule — Stormglaive Hunters

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Suboden Khan

M
T
SV
W
LD
OC
12"
5
3+
8
6+
2
Invulnerable Save
CaptainGrenadesImperiumSuboden KhanAdeptus AstartesWhite Scars

Outrider Squad

M
T
SV
W
LD
OC
12"
5
3+
4
6+
2
GrenadesImperiumOutrider SquadStormglaive HuntersAdeptus Astartes

Assault Intercessor Squad

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
Assault Intercessor SquadGrenadesStormglaive HuntersTacticusAdeptus Astartes

Impulsor

M
T
SV
W
LD
OC
12"
9
3+
11
6+
2
ImpulsorStormglaive HuntersAdeptus Astartes
Combat Patrol · Adeptus Custodes (Guardians of the Throne)

Guardians of the Throne

Warhammer 40,000 · 11th Edition conversion · house rules

Shield-Captain Tyvan commands a Talons of the Emperor strike force — Custodian warriors or Vertus Praetor jetbike riders striking alongside Sisters of Silence Prosecutors and Vigilators. When they fight as one, the two sub-factions of the Talons are a peerless combination of martial might and psychic suppression. Roster choice: this Combat Patrol includes either a Custodian Guard unit or a Vertus Praetors unit — before the battle, in the Select Combat Patrol and Enhancements step, you must select which of these two units to include for that battle.

01

Army Rules

02

Detachment Rule — Guardians of the Throne

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Shield-Captain Tyvan

M
T
SV
W
LD
OC
6"
6
2+
6
6+
2
Invulnerable Save
ImperiumShield-CaptainTyvanAdeptus Custodes

Custodian Guard [EITHER/OR — SEE ROSTER CHOICE]

Battleline
M
T
SV
W
LD
OC
6"
6
2+
4
6+
2
Invulnerable Save
ImperiumCustodian GuardAdeptus Custodes

Vertus Praetors [EITHER/OR — SEE ROSTER CHOICE]

M
T
SV
W
LD
OC
12"
7
2+
5
6+
2
Invulnerable Save
ImperiumVertus PraetorsAdeptus Custodes

Prosecutors

Battleline
M
T
SV
W
LD
OC
6"
3
3+
1
6+
2
ImperiumAnathema PsykanaProsecutorsAdeptus CustodesAnathema Psykana

Vigilators

M
T
SV
W
LD
OC
6"
3
3+
1
6+
1
ImperiumAnathema PsykanaVigilatorsAdeptus CustodesAnathema Psykana
Combat Patrol · Adeptus Mechanicus (Maniple Verask-Alpha)

Maniple Verask-Alpha

Warhammer 40,000 · 11th Edition conversion · house rules

Enginseer Verask leads a combined arms maniple — Skitarii Rangers scouting ahead, Kataphron Destroyers laying down devastating fire, and an Onager Dunecrawler providing heavy support as the maniple prosecutes the Omnissiah's will.

01

Army Rules

02

Detachment Rule — Maniple Verask-Alpha

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Enginseer Verask

M
T
SV
W
LD
OC
6"
4
3+
3
7+
1
Invulnerable Save
Tech-PriestImperiumEnginseerVeraskAdeptus Mechanicus

Skitarii Rangers

Battleline
Model
M
T
SV
W
LD
OC
Skitarii Ranger Alpha
6"
3
4+
1
7+
2
Skitarii Ranger
6"
3
4+
1
7+
2
Skitarii Ranger with Arc Rifle
6"
3
4+
1
7+
2
Skitarii Ranger with Transuranic Arquebus
6"
3
4+
1
7+
2
Invulnerable Save
ImperiumSkitariiRangersAdeptus Mechanicus

Kataphron Destroyers

M
T
SV
W
LD
OC
5"
6
3+
3
7+
1
Invulnerable Save
ImperiumKataphronDestroyersAdeptus Mechanicus

Onager Dunecrawler

M
T
SV
W
LD
OC
8"
10
2+
11
7+
3
Invulnerable Save
ImperiumSkitariiSmokeOnager DunecrawlerAdeptus Mechanicus
Combat Patrol · Agents of the Imperium (Inquisitor's Hand)

Inquisitor's Hand

Warhammer 40,000 · 11th Edition conversion · house rules

An Inquisitorial retinue gathered for a single, brutal purpose — Inquisitorial Agents and a Vigilant Squad providing cover while Preacher Teguen and an Eversor Assassin deliver the killing blow.

01

Army Rules

02

Detachment Rule — Inquisitor's Hand

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Preacher Teguen

M
T
SV
W
LD
OC
6"
3
6+
3
7+
1
Invulnerable Save
ImperiumInquisitor's HandMinistorum PriestOrdo HereticusAgents of the Imperium

Vigilant Squad

Battleline
Model
M
T
SV
W
LD
OC
Cyber-Mastiff
6"
3
4+
1
7+
2
Proctor-Vigilant
6"
3
4+
1
7+
2
Vigilant with Combat Shotgun, Shotpistol and Close Combat Weapon
6"
3
4+
1
7+
2
Vigilant with Grenade Launcher, Shotpistol and Close Combat Weapon
6"
3
4+
1
7+
2
Vigilant with Shotpistol, Webber and Close Combat Weapon
6"
3
4+
1
7+
2
Adeptus ArbitesExplosivesImperiumInquisitor's HandRetinueAgents of the Imperium

Eversor Assassin

M
T
SV
W
LD
OC
9"
4
6+
4
6+
1
Invulnerable Save
Eversor AssassinExplosivesImperiumInquisitor's HandOfficio AssassinorumAgents of the Imperium

Inquisitorial Agents

Model
M
T
SV
W
LD
OC
Gun Servitor
6"
3
5+
1
7+
1
Inquisitorial Agent with Agent Firearm and Agent Melee Weapon
6"
3
5+
1
7+
1
Inquisitorial Agent with Agent Firearm, Agent Melee Weapon and Mystic Stave
6"
3
5+
1
7+
1
Inquisitorial Agent with Agent Firearm, Plasma Pistol and Agent Melee Weapon
6"
3
5+
1
7+
1
ExplosivesImperiumInquisitor's HandRetinueAgents of the Imperium
Combat Patrol · Astra Militarum (Death Korps Combat Platoon)

Death Korps Combat Platoon

Warhammer 40,000 · 11th Edition conversion · house rules

A grim tide of gas-masked infantry advances behind a Lord Commissar's unblinking gaze, its trench-hardened ranks screened by mounted lancers and dug in behind heavy stubbers. The Death Korps of Krieg do not retreat, and they do not surrender.

01

Army Rules

02

Detachment Rule — Death Korps Combat Platoon

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Krieg Command Squad

Model
M
T
SV
W
LD
OC
Lord Commissar
6"
3
5+
3
6+
1
Veteran Guardsman with Plasma Pistol
6"
3
5+
1
7+
1
Veteran Guardsman with Master Vox
6"
3
5+
1
7+
1
Veteran Guardsman with Regimental Standard
6"
3
5+
1
7+
1
Veteran Guardsman with Meltagun
6"
3
5+
1
7+
1
Veteran Guardsman with Alchemyk Counteragents
6"
3
5+
1
7+
1
Command SquadDeath Korps Combat PlatoonGrenadesImperiumKriegLeaderPlatoonAstra Militarum

Death Korps of Krieg

Battleline
Model
M
T
SV
W
LD
OC
Death Korps Watchmaster
6"
3
5+
1
7+
2
Death Korps Trooper
6"
3
5+
1
7+
2
Death Korps Combat PlatoonDeath Korps of KriegGrenadesImperiumPlatoonRegimentAstra Militarum

Krieg Heavy Weapons Squad

Model
M
T
SV
W
LD
OC
Heavy Weapons Gunner
4"
3
4+
2
7+
1
Fire Coordinator
6"
3
5+
1
7+
1
Death Korps Combat PlatoonGrenadesImperiumKrieg Heavy Weapons SquadRegimentAstra Militarum

Death Riders

Model
M
T
SV
W
LD
OC
Ridemaster
10"
4
4+
2
7+
1
Death Rider
10"
4
4+
2
7+
1
Death Korps Combat PlatoonDeath RidersGrenadesImperiumRegimentAstra Militarum
Combat Patrol · Astra Militarum (Karsk's Gunners)

Karsk's Gunners

Warhammer 40,000 · 11th Edition conversion · house rules

The soldiers gathered under Major Karsk's banner are but one small part of the far larger Astra Militarum muster now defending the vaunted Sanctus Wall systems. Gathered to battle the forces of Chaos, they have also faced alien pirates and even heretic insurgents, emerging victorious time and again thanks to a blend of tight regimental discipline and raw, overwhelming firepower.

01

Army Rules

02

Detachment Rule — Karsk's Gunners

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Command Squad

Model
M
T
SV
W
LD
OC
Karsk
6"
3
5+
3
7+
1
Veteran Guardsman with Power Fist
6"
3
5+
1
7+
1
Veteran Guardsman with Master Vox
6"
3
5+
1
7+
1
Veteran Guardsman with Medi-pack
6"
3
5+
1
7+
1
Veteran Guardsman with Regimental Standard
6"
3
5+
1
7+
1
CadianCommand SquadGrenadesImperiumKarsk's GunnersLeaderPlatoonAstra Militarum

Cadian Shock Troops

Battleline
Model
M
T
SV
W
LD
OC
Shock Trooper Sergeant
6"
3
5+
1
7+
2
Shock Trooper
6"
3
5+
1
7+
2
CadianCadian Shock TroopsGrenadesImperiumKarsk's GunnersPlatoonRegimentAstra Militarum

Field Ordnance Battery

Model
M
T
SV
W
LD
OC
Ordnance Team
3"
5
4+
6
7+
2
ArtilleryField Ordnance BatteryGrenadesImperiumKarsk's GunnersRegimentAstra Militarum

Armoured Sentinel

Model
M
T
SV
W
LD
OC
Armoured Sentinel
8"
8
2+
7
7+
2
Armoured SentinelsImperiumKarsk's GunnersRegimentSmokeSquadronAstra Militarum
Combat Patrol · Astra Militarum (Strike Platoon Gorgonne VI)

Strike Platoon Gorgonne VI

Warhammer 40,000 · 11th Edition conversion · house rules

Tempestor Prime Kreeth's Command Squad comprises veteran Tempestus Scions, the most experienced of elite Gorgonne VI. These specialists guard and support the uncompromising officer while he marshals his exceptional soldiers into the perfect positions for the mission at hand, delivered to the heart of the battle by a Taurox Prime.

01

Army Rules

02

Detachment Rule — Strike Platoon Gorgonne VI

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Kreeth's Command

Model
M
T
SV
W
LD
OC
Tempestor Prime Kreeth
6"
3
4+
3
7+
1
Tempestus Scion with Plasma Gun
6"
3
4+
1
7+
1
Tempestus Scion with Regimental Standard
6"
3
4+
1
7+
1
Tempestus Scion with Master Vox
6"
3
4+
1
7+
1
Tempestus Scion with Medi-pack
6"
3
4+
1
7+
1
Command SquadGrenadesImperiumLeaderMilitarum TempestusStrike Platoon Gorgonne VIAstra Militarum

Tempestus Scions

Model
M
T
SV
W
LD
OC
Tempestor
6"
3
4+
1
7+
1
Tempestus Scion with Grenade Launcher
6"
3
4+
1
7+
1
Tempestus Scion with Hot-shot Volley Gun
6"
3
4+
1
7+
1
Tempestus Scion with Meltagun
6"
3
4+
1
7+
1
Tempestus Scion
6"
3
4+
1
7+
1
GrenadesImperiumMilitarum TempestusRegimentStrike Platoon Gorgonne VITempestus ScionsAstra Militarum

Taurox Prime

Model
M
T
SV
W
LD
OC
Taurox Prime
12"
8
3+
10
7+
2
FrameImperiumSquadronStrike Platoon Gorgonne VIAstra Militarum
Combat Patrol · Black Templars (Siguard's Crusaders)

Siguard's Crusaders

Warhammer 40,000 · 11th Edition conversion · house rules

Marshal Siguard leads a compact but ferocious Black Templars force — a Primaris Crusader Squad and Intercessor Squad carrying the crusade forward while a Black Templars Impulsor delivers the killing blow at speed. This is a fan conversion, not an official Games Workshop product. Siguard's Crusaders was never updated to 11th edition Combat Patrol format by GW; this reference adapts the original 10th-edition Combat Patrol box to the 11th-edition Combat Patrol framework (Detachment Points, a new Detachment Rule, Force Dispositions, and two unit-targeted Enhancements), following the conventions observed across GW's own official 11th-edition Combat Patrol conversions.

01

Army Rules

02

Detachment Rule — Siguard's Crusaders

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Marshal Siguard

M
T
SV
W
LD
OC
6"
4
3+
5
6+
1
Invulnerable Save
ImperiumTacticusMarshalSiguard's CrusadersAdeptus AstartesBlack Templars

Primaris Crusader Squad

Battleline
Model
M
T
SV
W
LD
OC
Primaris Initiate
6"
4
3+
2
6+
2
Primaris Neophyte
6"
4
4+
2
6+
2
ImperiumTacticusPrimaris Crusader SquadSiguard's CrusadersAdeptus AstartesBlack Templars

Intercessor Squad

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
ImperiumTacticusIntercessor SquadSiguard's CrusadersAdeptus AstartesBlack Templars

Black Templars Impulsor

M
T
SV
W
LD
OC
12"
9
3+
11
6+
2
ImperiumImpulsorSiguard's CrusadersAdeptus AstartesBlack Templars
Combat Patrol · Blood Angels (Strike Force Marcellos)

Strike Force Marcellos

Warhammer 40,000 · 11th Edition conversion · house rules

The Blood Angels of Librarian Marcellos' strike force are skilled and ferocious warriors all. Marcellos favours a swift and overwhelming assault and has gathered his favoured battle-brothers accordingly. Whether speeding into battle aboard their Impulsor, slipping through the shadows to launch devastating ambushes, or striding at Marcellos' side with guns blazing, the Librarian's followers revere their wise battle-psyker leader and fight all the harder to see his will done upon the battlefield.

01

Army Rules

02

Detachment Rule — Strike Force Marcellos

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Librarian Marcellos

M
T
SV
W
LD
OC
6"
4
3+
4
6+
1
ImperiumTacticusStrike Force MarcellosLibrarianMarcellosAdeptus AstartesBlood Angels

Intercessor Squad

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
GrenadesImperiumTacticusStrike Force MarcellosIntercessor SquadAdeptus AstartesBlood Angels

Incursor Squad

M
T
SV
W
LD
OC
6"
4
3+
2
6+
1
SmokeImperiumPhobosStrike Force MarcellosIncursor SquadAdeptus AstartesBlood Angels

Aggressor Squad

M
T
SV
W
LD
OC
5"
6
3+
3
6+
1
ImperiumGravisStrike Force MarcellosAggressor SquadAdeptus AstartesBlood Angels

Impulsor

M
T
SV
W
LD
OC
12"
9
3+
11
6+
2
Invulnerable Save
ImperiumStrike Force MarcellosImpulsorAdeptus AstartesBlood Angels
Combat Patrol · Dark Angels (Mordekai's Judgement)

Mordekai's Judgement

Warhammer 40,000 · 11th Edition conversion · house rules

The Dark Angels who march to war at Chaplain Mordekai's side are being tested. Mordekai is exacting and merciless, even for an Interrogator-Chaplain. He sees his battle-brothers' souls laid bare beneath his gimlet gaze, judging whether their combat record and spiritual fortitude is enough to see them advanced to the next circle of secrecy within the Chapter.

01

Army Rules

02

Detachment Rule — Mordekai's Judgement

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Chaplain Mordekai

M
T
SV
W
LD
OC
6"
4
3+
4
5+
1
Invulnerable Save
ImperiumTacticusMordekai's JudgementChaplainMordekaiAdeptus AstartesDark Angels

Intercessor Squad

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
GrenadesImperiumTacticusMordekai's JudgementIntercessor SquadAdeptus AstartesDark Angels

Inceptor Squad

M
T
SV
W
LD
OC
10"
6
3+
3
6+
1
Jump PackImperiumGravisMordekai's JudgementInceptor SquadAdeptus AstartesDark Angels

Redemptor Dreadnought

M
T
SV
W
LD
OC
8"
10
2+
12
6+
4
ImperiumMordekai's JudgementRedemptor DreadnoughtAdeptus AstartesDark Angels
Combat Patrol · Deathwatch (Vigil Force Alphion)

Vigil Force Alphion

Warhammer 40,000 · 11th Edition conversion · house rules

Lieutenant Alphion leads a versatile Deathwatch kill force assembled to eradicate xenos threats — Apothecary Krenn keeping the Intercessors fighting, Aggressors delivering crushing close-quarters firepower, and all of them able to adapt their weapons and tactics to any alien quarry. This is a fan conversion, not an official Games Workshop product. Vigil Force Alphion is an official GW 10th-edition Combat Patrol; this reference adapts it to the 11th-edition Combat Patrol framework (Detachment Points, a new Detachment Rule, Force Dispositions, and two unit-targeted Enhancements), following the conventions observed across GW's own official 11th-edition Combat Patrol conversions.

01

Army Rules

02

Detachment Rule — Vigil Force Alphion

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Lieutenant Alphion

M
T
SV
W
LD
OC
6"
4
3+
4
6+
1
GrenadesImperiumLieutenantTacticusVigil Force AlphionAdeptus AstartesDeathwatch

Apothecary Krenn

M
T
SV
W
LD
OC
6"
4
3+
4
6+
1
ApothecaryGrenadesImperiumTacticusVigil Force AlphionAdeptus AstartesDeathwatch

Intercessor Squad

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
GrenadesImperiumIntercessor SquadTacticusVigil Force AlphionAdeptus AstartesDeathwatch

Aggressor Squad

M
T
SV
W
LD
OC
5"
6
3+
3
6+
1
Aggressor SquadGravisImperiumVigil Force AlphionAdeptus AstartesDeathwatch
Combat Patrol · Grey Knights (Aurellios' Banishers)

Aurellios' Banishers

Warhammer 40,000 · 11th Edition conversion · house rules

The very nature of the wars fought by the Grey Knights often sees them vastly outnumbered by their foes, but rarely outclassed. Librarian Aurellios' strike force is no exception, for while its warriors may seem few in number, the focused martial and spiritual might they bring to the battlefield is more than enough to see the greatest alien or daemonic abominations laid low.

01

Army Rules

02

Detachment Rule — Aurellios' Banishers

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Librarian Aurellios

M
T
SV
W
LD
OC
5"
5
2+
5
6+
1
Invulnerable Save
TerminatorImperiumAurellios' BanishersLibrarianAurelliosGrey Knights

Strike Squad

Battleline
M
T
SV
W
LD
OC
6"
4
2+
2
6+
2
ImperiumAurellios' BanishersStrike SquadGrey Knights

Brotherhood Terminator Squad

Battleline
M
T
SV
W
LD
OC
5"
5
2+
3
6+
2
Invulnerable Save
TerminatorImperiumAurellios' BanishersBrotherhood Terminator SquadGrey Knights

Nemesis Dreadknight

M
T
SV
W
LD
OC
8"
8
2+
13
6+
4
Invulnerable Save
ImperiumAurellios' BanishersNemesis DreadknightGrey Knights
Combat Patrol · Imperial Agents (Vantarrion's Voidsmen)

Vantarrion's Voidsmen

Warhammer 40,000 · 11th Edition conversion · house rules

Eidelwynne Vantarrion is a Rogue Trader in the classical tradition, equal parts devoted servant of the Imperium and swashbuckling, acquisitive rogue. Surrounded by the skilled specialists of her entourage, and wielding ancient heirloom weaponry, Vantarrion cuts a path through the foe in search of both Imperial victory and personal enrichment.

02

Detachment Rule — Vantarrion's Voidsmen

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Eidelwynne Vantarrion

Model
M
T
SV
W
LD
OC
Rogue Trader
6"
3
4+
4
6+
1
Rogue Trader Specialist
6"
3
4+
2
7+
1
Invulnerable Save
ImperiumNavis ImperialisRetinueRogue Trader EntourageVantarrion's Voidsmen. Rogue Trader: CharacterEidelwynne VantarrionAgents of the Imperium

Voidsmen-At-Arms

M
T
SV
W
LD
OC
6"
3
4+
1
7+
2
ImperiumNavis ImperialisRetinueVantarrion's VoidsmenVoidsmen-At-ArmsAgents of the Imperium

Imperial Navy Breachers

M
T
SV
W
LD
OC
6"
3
4+
1
7+
2
ImperiumNavis ImperialisRetinueVantarrion's VoidsmenImperial Navy BreachersAgents of the Imperium
Combat Patrol · Imperial Knights (Armiger Trailblazers)

Armiger Trailblazers

Warhammer 40,000 · 11th Edition conversion · house rules

In order to provide reconnaissance for their noble masters, lower-ranking bondsmen and their Armiger suits are sometimes formed into sub-lances composed of two Knights and referred to as Armiger Trailblazers. Paired thusly, they stride ahead of their noble kin, sweeping the battlefield for foes, engaging lighter enemies and securing beachheads and areas of strategic importance prior to the main advance.

01

Army Rules

02

Detachment Rule — Armiger Trailblazers

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Pilot Dantos and Thauvir

Battleline
M
T
SV
W
LD
OC
12"
9
3+
14
7+
6
Invulnerable Save

* Against ranged attacks only

ImperiumArmigerHelverinArmiger TrailblazersDantos and ThauvirImperial Knights

Pilot Morrigan and Viridor

Battleline
M
T
SV
W
LD
OC
12"
9
3+
14
7+
6
Invulnerable Save

* Against ranged attacks only

ImperiumArmigerWarglaiveArmiger TrailblazersMorrigan and ViridorImperial Knights
Combat Patrol · Space Wolves (Thoryk's Void Hunters)

Thoryk's Void Hunters

Warhammer 40,000 · 11th Edition conversion · house rules

Every warrior who follows Battle Leader Thoryk into war was hand-chosen by him for their ferocity, suicidal courage and hunter's instincts. These sons of Russ have battled together on many alien worlds, stalking enemy champions and war leaders like prey before descending upon them in a howling pack to tear their luckless quarry apart.

01

Army Rules

02

Detachment Rule — Thoryk's Void Hunters

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Battle Leader Thoryk

M
T
SV
W
LD
OC
6"
4
3+
4
6+
1
ImperiumTacticusThoryk's Void HuntersBattle LeaderThorykAdeptus AstartesSpace Wolves

Intercessor Squad

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
GrenadesImperiumTacticusThoryk's Void HuntersIntercessor SquadAdeptus AstartesSpace Wolves

Reiver Squad

M
T
SV
W
LD
OC
6"
4
3+
2
6+
1
SmokeImperiumPhobosThoryk's Void HuntersReiver SquadAdeptus AstartesSpace Wolves

Invictor Tactical Warsuit

M
T
SV
W
LD
OC
8"
8
3+
12
6+
4
ImperiumPhobosThoryk's Void HuntersInvictor Tactical WarsuitAdeptus AstartesSpace Wolves
Combat Patrol · Space Wolves (Askar's Wolfpack)

Askar's Wolfpack

Warhammer 40,000 · 11th Edition conversion · house rules

Fyrri Askar leads a savage hunting pack — Blood Claws charging headlong into combat while Wolf Guard Terminators and the feral Wulfen tear into anything that stands in their way.

01

Army Rules

02

Detachment Rule — Askar's Wolfpack

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Fyrri Askar

M
T
SV
W
LD
OC
7"
4
3+
5
6+
1
Invulnerable Save
Askar's WolfpackBattle LeaderImperiumTacticusWolf GuardSpace WolvesAdeptus Astartes

Blood Claws

Battleline
M
T
SV
W
LD
OC
7"
4
3+
2
6+
2
Askar's WolfpackExplosivesImperiumTacticusSpace WolvesAdeptus Astartes

Wolf Guard Terminators

M
T
SV
W
LD
OC
6"
5
2+
3
6+
1
Invulnerable Save
Askar's WolfpackImperiumTerminatorWolf GuardSpace WolvesAdeptus Astartes

Wulfen

M
T
SV
W
LD
OC
9"
6
4+
2
7+
0
Askar's WolfpackImperiumSpace WolvesAdeptus Astartes
Combat Patrol · Chaos Daemons (Butchers of Hyporia)

Butchers of Hyporia

Warhammer 40,000 · 11th Edition conversion · house rules

Dark legend throughout the Hyporia Cluster and beyond tells of a murderous crimson horde of malevolent otherworldly hunters that appear from nowhere and leave carnage in their wake. Yet even the most proscribed and lurid folklore falls short of the true horror of Kh'har'ret the Butcher. Conjured forth by terrible acts of bloodshed and murder, this daemon warlord and its unholy followers rampage across realspace, venting their unquenchable bloodlust on all in their paths.

01

Army Rules

02

Detachment Rule — Butchers of Hyporia

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Kh'har'ret the Butcher

M
T
SV
W
LD
OC
8"
4
5+
4
7+
1
Invulnerable Save
ChaosDaemonBloodmasterKhorneButchers of HyporiaKh'har'ret the ButcherLegiones Daemonica

Bloodletters

Battleline
M
T
SV
W
LD
OC
8"
4
7+
1
7+
2
Invulnerable Save
ChaosDaemonKhorneButchers of HyporiaBloodlettersLegiones Daemonica

Flesh Hounds

M
T
SV
W
LD
OC
12"
4
7+
2
7+
1
Invulnerable Save
BeastChaosDaemonKhorneButchers of HyporiaFlesh HoundsLegiones Daemonica

Bloodcrushers

M
T
SV
W
LD
OC
10"
7
3+
4
7+
2
Invulnerable Save
ChaosDaemonKhorneButchers of HyporiaBloodcrushersLegiones Daemonica
Combat Patrol · Chaos Knights (Slaughter Talon)

Slaughter Talon

Warhammer 40,000 · 11th Edition conversion · house rules

The Infernal household's War Dogs have been turned loose to stalk the wilds and hunt for fast-moving prey. A duo of War Dogs, together known as the Slaughter Talon, has closed upon its quarry, outmanoeuvring them and cutting off their escape. Now the hunters circle the prey hungrily, preparing to rush in for the kill. Energised by the prospect of bloodshed, the Slaughter Talon's Knight suits thrum with daemonic energies, their Warp-corrupted systems providing pilot and mechanism with greater speed, aggression and resilience.

01

Army Rules

02

Detachment Rule — Slaughter Talon

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Zarkys and Helskarr

Battleline
M
T
SV
W
LD
OC
12"
9
3+
14
7+
6
Invulnerable Save

* Against ranged attacks only

ChaosWar DogStalkerSlaughter TalonZarkys and HelskarrChaos Knights

Karthon and Fireghest

Battleline
M
T
SV
W
LD
OC
12"
9
3+
14
7+
6
Invulnerable Save

* Against ranged attacks only

ChaosWar DogBrigandSlaughter TalonKarthon and FireghestChaos Knights
Combat Patrol · Chaos Space Marines (Dark Zealots)

Dark Zealots

Warhammer 40,000 · 11th Edition conversion · house rules

This force of Chaos Space Marines is balanced and versatile, able to engage the foe at close quarters or in punishing firefights. This is well, for the fanatical Dark Apostle Ghallaron the Pious leads them into the most ferocious and varied war zones in his never-ending quest to offer praise to the Chaos Gods. His warriors follow him into the flames willingly enough, for they believe that by allying themselves to one so blessed by the Dark Gods, they too will receive the boons of the Chaos pantheon.

01

Army Rules

02

Detachment Rule — Dark Zealots

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Ghallaron the Pious

Model
M
T
SV
W
LD
OC
Ghallaron the Pious
6"
4
3+
4
5+
1
Dark Disciple
6"
4
6+
1
7+
1
Invulnerable Save
ChaosDark ApostleDark ZealotsHeretic Astartes

Legionaries

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
ChaosDark ZealotsHeretic Astartes

Havocs

M
T
SV
W
LD
OC
5"
5
3+
2
6+
1
ChaosDark ZealotsHavocsHeretic Astartes

Helbrute

M
T
SV
W
LD
OC
6"
9
2+
8
6+
3
ChaosDark ZealotsHeretic Astartes
Combat Patrol · Chaos Space Marines (Masters of Terror)

Masters of Terror

Warhammer 40,000 · 11th Edition conversion · house rules

A jump-pack-borne Chaos Lord drops behind the enemy line at the head of a Nemesis Claw kill team, unleashing psychic terror and close-quarters murder on units already reeling from battle. Veteran Chosen and a Rhino provide the muscle and mobility to finish what the first strike starts.

01

Army Rules

02

Detachment Rule — Masters of Terror

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Chaos Lord with Jump Pack

M
T
SV
W
LD
OC
12"
4
3+
5
6+
1
Invulnerable Save
ChaosChaos LordJump PackMasters of TerrorHeretic Astartes

Nemesis Claw

Model
M
T
SV
W
LD
OC
Visionary
6"
4
3+
2
6+
1
Legionary
6"
4
3+
2
6+
1
ChaosMasters of TerrorHeretic Astartes

Chosen

Model
M
T
SV
W
LD
OC
Chosen Champion
6"
4
3+
3
6+
1
Chosen
6"
4
3+
3
6+
1
ChaosChosenMasters of TerrorHeretic Astartes

Chaos Rhino

M
T
SV
W
LD
OC
12"
9
3+
10
6+
2
ChaosMasters of TerrorRhinoSmokeHeretic Astartes
Combat Patrol · Chaos Space Marines (Remorseless Reavers)

Remorseless Reavers

Warhammer 40,000 · 11th Edition conversion · house rules

A Red Corsairs Reave-Captain leads a piratical raiding force built to strike fast, seize the enemy's holdings, and vanish before retaliation can land. His Raiders infiltrate ahead of the main force, a savage Fellgor Beastmen mob adds brute muscle press-ganged into service, and a Rhino keeps the whole warband moving.

01

Army Rules

02

Detachment Rule — Remorseless Reavers

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Red Corsairs Reave-Captain

M
T
SV
W
LD
OC
6"
4
3+
5
6+
1
Invulnerable Save
ChaosRed Corsairs Reave-CaptainRemorseless ReaversHeretic Astartes

Red Corsairs Raiders

Model
M
T
SV
W
LD
OC
Red Corsairs Raider Champion
6"
4
3+
3
6+
2
Red Corsairs Raider
6"
4
3+
3
6+
2
ChaosRed Corsairs RaidersRemorseless ReaversHeretic Astartes

Fellgor Beastmen

Model
M
T
SV
W
LD
OC
Fellgor Champion
6"
4
5+
1
7+
1
Fellgor Beastman
6"
4
5+
1
7+
1
ChaosDamnedFellgor BeastmenRemorseless ReaversHeretic Astartes

Chaos Rhino

M
T
SV
W
LD
OC
12"
9
3+
10
6+
2
ChaosRemorseless ReaversRhinoSmokeHeretic Astartes
Combat Patrol · Chaos Space Marines (Warpsmith's Gauntlet)

Warpsmith's Gauntlet

Warhammer 40,000 · 11th Edition conversion · house rules

A Warpsmith strides to war at the head of a mixed warband, his forge-blessed devices keeping his followers' war machines running and his own weapons burning hot. Havocs rain fire from afar, Chaos Terminators anchor the close-quarters assault, and Legionaries hold the line between them — all bound together by the promises of the Dark Gods.

01

Army Rules

02

Detachment Rule — Warpsmith's Gauntlet

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Warpsmith

M
T
SV
W
LD
OC
6"
4
2+
4
6+
1
ChaosWarpsmithWarpsmith's GauntletHeretic Astartes

Havocs

M
T
SV
W
LD
OC
5"
5
3+
2
6+
1
ChaosHavocsWarpsmith's GauntletHeretic Astartes

Chaos Terminator Squad

Model
M
T
SV
W
LD
OC
Terminator Champion
5"
5
2+
3
6+
1
Chaos Terminator
5"
5
2+
3
6+
1
Invulnerable Save
ChaosChaos Terminator SquadTerminatorWarpsmith's GauntletHeretic Astartes

Legionaries

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
ChaosLegionariesWarpsmith's GauntletHeretic Astartes
Combat Patrol · Death Guard (Gloeming Blades)

Gloeming Blades

Warhammer 40,000 · 11th Edition conversion · house rules

Phlegmus Gloem delights in brewing exotic plague strains and unleashing them upon the foe, always aiming to produce the most spectacular and gruesome symptoms possible. The fruits of his labours are such that even the daemons of Nurgle clamour to appreciate them, eagerly oozing through the veil for the privilege — drawing a warband of Plague Marines and their daemonic kin to spread contagion wherever they march.

01

Army Rules

02

Detachment Rule — Gloeming Blades

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Phlegmus Gloem

M
T
SV
W
LD
OC
5"
6
3+
4
6+
1
ChaosNurgleGloeming BladesPlague SurgeonPhlegmus GloemDeath Guard

Plague Marines

Battleline
M
T
SV
W
LD
OC
5"
6
3+
2
6+
2
ChaosNurgleGloeming BladesPlague MarinesDeath Guard

Plaguebearers

Battleline
M
T
SV
W
LD
OC
5"
5
7+
2
7+
2
Invulnerable Save
ChaosNurgleDaemonSummonedGloeming BladesPlaguebearersLegiones Daemonica

Plague Drones

M
T
SV
W
LD
OC
10"
8
6+
5
7+
2
Invulnerable Save
ChaosNurgleDaemonSummonedGloeming BladesPlague DronesLegiones Daemonica
Combat Patrol · Death Guard (The Shambling Horde)

The Shambling Horde

Warhammer 40,000 · 11th Edition conversion · house rules

Many are the repulsive gifts of Nurgle, Chaos God of disease and despair, but few are as foul as the malaise known as Walking Pox. Typhus — known often as Nurgle's Herald, or simply the Traveller — is a vector for this appalling sickness. His warband of foetid Death Guard battle-brothers are accompanied at all times by a shambling swarm of Poxwalkers, victims of the Walking Pox whose bodies and minds have been twisted into repugnant parodies by the dubious blessings of Nurgle.

01

Army Rules

02

Detachment Rule — The Shambling Horde

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Typhus

M
T
SV
W
LD
OC
5"
7
2+
6
6+
1
Invulnerable Save
ChaosNurgleTerminatorThe Shambling HordeTyphusDeath Guard

Folgoth Grelch

M
T
SV
W
LD
OC
5"
6
3+
4
6+
1
ChaosNurgleThe Shambling HordeBiologus PutrifierFolgoth GrelchDeath Guard

Plague Marines

Battleline
M
T
SV
W
LD
OC
5"
6
3+
2
6+
2
ChaosNurgleThe Shambling HordePlague MarinesDeath Guard

Poxwalkers

M
T
SV
W
LD
OC
5"
4
7+
1
8+
1
ChaosNurgleThe Shambling HordePoxwalkersDeath Guard
Combat Patrol · Emperor's Children (Depraved Coterie)

Depraved Coterie

Warhammer 40,000 · 11th Edition conversion · house rules

Eager to sample the myriad sensations of battle, these dilettante bands of Slaaneshi killers whirl from one fight to the next like the arms of some bladed carousel. Time and again, they leave bloodied foes reeling, rushing gleefully from combat to combat without discipline or restraint, wearing down their disoriented victims in the process.

01

Army Rules

02

Detachment Rule — Depraved Coterie

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Sybastis Luxx

M
T
SV
W
LD
OC
7"
4
3+
4
6+
1
Sybastis LuxxChaosSlaaneshDepraved CoterieSorcererEmperor's Children

Tormentors

Battleline
M
T
SV
W
LD
OC
7"
4
3+
2
6+
2
ChaosSlaaneshDepraved CoterieTormentorsEmperor's Children

Daemonettes

Battleline
M
T
SV
W
LD
OC
9"
3
7+
1
7+
1
Invulnerable Save
ChaosDaemonSummonedSlaaneshDepraved CoterieDaemonettesLegions of Excess

Fiends

M
T
SV
W
LD
OC
12"
5
7+
4
7+
2
Invulnerable Save
BeastChaosDaemonSummonedSlaaneshDepraved CoterieFiendsLegions of Excess
Combat Patrol · Thousand Sons (The Coven Temporus)

The Coven Temporus

Warhammer 40,000 · 11th Edition conversion · house rules

Ahrak the Time Weaver travels the stars by esoteric means, riding the temporal flow of the universe to skip back and forth through the ages of reality. He seeks artefacts of ancient provenance, though whether to further his own power or that of the Thousand Sons remains to be seen. To aid him in his quest, Ahrak leads a warband of twisted Tzeentchian Beastmen known as Tzaangors, as well as his personal bodyguard of hulking Scarab Occult Terminators.

01

Army Rules

02

Detachment Rule — The Coven Temporus

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Ahrak the Time Weaver

M
T
SV
W
LD
OC
6"
4
3+
4
6+
1
Invulnerable Save
ChaosTzeentchThe Coven TemporusInfernal MasterAhrak the Time WeaverThousand Sons

Scarab Occult Terminators

M
T
SV
W
LD
OC
5"
5
2+
4
6+
1
Invulnerable Save
TerminatorChaosTzeentchThe Coven TemporusScarab Occult TerminatorsThousand Sons

Tzaangors

Battleline
M
T
SV
W
LD
OC
6"
4
6+
1
7+
1
Invulnerable Save
ChaosTzeentchThe Coven TemporusTzaangorsThousand Sons
Combat Patrol · Thousand Sons (Warptongue's Hex-Pact)

Warptongue's Hex-Pact

Warhammer 40,000 · 11th Edition conversion · house rules

A master of empyric ritual and daemonic conjuration, Madrax Warptongue thirsts for forbidden knowledge. Blessed by Tzeentch with formidable magical might, he uses these gifts to empower his thralls through Warp rituals and to obliterate his enemies' minds, bodies and souls with diabolic spells, his Rubric Marines and daemonic allies bound to his hex-pact.

01

Army Rules

02

Detachment Rule — Warptongue's Hex-Pact

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Madrax Warptongue

M
T
SV
W
LD
OC
6"
4
3+
4
6+
1
Invulnerable Save
ChaosTzeentchWarptongue's Hex-PactSorcererMadrax WarptongueThousand Sons

Rubric Marines

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
7+
2
Invulnerable Save
ChaosTzeentchWarptongue's Hex-PactRubricaeRubric MarinesThousand Sons

Flamers

M
T
SV
W
LD
OC
9"
4
7+
3
7+
1
Invulnerable Save
ChaosDaemonTzeentchSummonedWarptongue's Hex-PactFlamersLegiones Daemonica

Screamers

M
T
SV
W
LD
OC
14"
4
6+
3
7+
1
Invulnerable Save
BeastChaosDaemonTzeentchSummonedWarptongue's Hex-PactScreamersLegiones Daemonica
Combat Patrol · World Eaters (Arkoth's Gorepact)

Arkoth's Gorepact

Warhammer 40,000 · 11th Edition conversion · house rules

Having braved the horrors of the eightfold path, Arkoth Skorgardt has emerged as monstrous in soul as he was in spirit. Arkoth now shares his body with the Bloodthirster Akzharakk, whose might and unquenchable thirst for bloodshed manifest in the Slaughterbound's mutant form, driving a warband of Goremongers and daemonic allies to ever greater carnage.

01

Army Rules

02

Detachment Rule — Arkoth's Gorepact

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Arkoth Skorgardt

M
T
SV
W
LD
OC
10"
6
3+
6
6+
1
Invulnerable Save
ChaosKhorneDaemonPossessedArkoth's GorepactSlaughterboundArkoth SkorgardtWorld Eaters

Goremongers

M
T
SV
W
LD
OC
9"
4
6+
1
7+
1
ChaosKhorneArkoth's GorepactGoremongersWorld Eaters

Bloodletters

Battleline
M
T
SV
W
LD
OC
8"
4
7+
1
7+
2
Invulnerable Save
ChaosDaemonKhorneSummonedArkoth's GorepactBloodlettersLegiones Daemonica

Flesh Hounds

M
T
SV
W
LD
OC
12"
4
7+
2
7+
1
Invulnerable Save
BeastChaosDaemonKhorneSummonedArkoth's GorepactFlesh HoundsLegiones Daemonica
Combat Patrol · World Eaters (Karagar's Rampagers)

Karagar's Rampagers

Warhammer 40,000 · 11th Edition conversion · house rules

The World Eaters warband of Karagar the Blooded have been the terror of a score of worlds through the Laervold Belt and beyond. How they travel from battlefield to battlefield is unclear, but rumours persist of unholy portals formed from swirling blood-tides that rise from the butchered bodies of their victims. They care for nothing but killing in the Blood God's name, piling heaped skulls high and leaving charnel destruction in their wake.

01

Army Rules

02

Detachment Rule — Karagar's Rampagers

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Karagar the Blooded

M
T
SV
W
LD
OC
10"
6
3+
7
6+
2
Invulnerable Save
ChaosKhorneKaragar's RampagersLord on JuggernautKaragar the BloodedWorld Eaters

Khorne Berzerkers

M
T
SV
W
LD
OC
8"
4
3+
2
6+
2
GrenadesChaosKhorneKaragar's RampagersBerzerkersWorld Eaters

Jakhals

Battleline
M
T
SV
W
LD
OC
7"
4
6+
1
7+
1
ChaosKhorneKaragar's RampagersJakhalsWorld Eaters
Combat Patrol · Aeldari (The Fatebreakers)

The Fatebreakers

Warhammer 40,000 · 11th Edition conversion · house rules

Ever the Asuryani of the craftworlds seek to alter the flow of fate, the better to ensure their peoples' survival. Farseer Iraneth is a veteran of this never-ending campaign. She has fought countless battles across the galaxy to deflect and neutralise threats, and understands that a swift and versatile war host is her best tool in ensuring her will is done. To this end, she leads a force that can strike fast and hard, and can excel whether conducting close-ranged firefights or swift hit-and-run raids.

01

Army Rules

02

Detachment Rule — The Fatebreakers

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Farseer Iraneth

M
T
SV
W
LD
OC
7"
3
6+
4
6+
1
Invulnerable Save
The FatebreakersFarseerIranethAsuryani

Guardian Defenders

Battleline
Model
M
T
SV
W
LD
OC
Guardian Defender
7"
3
4+
1
7+
2
Heavy Weapon Platform
7"
3
4+
2
7+
0
GuardiansThe FatebreakersGuardian DefendersAsuryani

Windriders

M
T
SV
W
LD
OC
14"
4
4+
2
7+
2
Invulnerable Save
The FatebreakersWindridersAsuryani

Wraithlord

M
T
SV
W
LD
OC
8"
10
2+
10
8+
3
Wraith ConstructThe FatebreakersWraithlordAsuryani
Combat Patrol · Aeldari (Dreamer's Coterie)

Dreamer's Coterie

Warhammer 40,000 · 11th Edition conversion · house rules

Kharseth leads a raiding coterie of Aeldari Corsairs — Voidreavers holding the line, jump-capable Skyreavers striking from above, and a Wave Serpent carrying the raid deep into enemy territory before melting back into the void. This is a fan conversion, not an official Games Workshop product. Dreamer's Coterie was never published as a printed Combat Patrol card by Games Workshop — its rules only ever existed in the Warhammer 40,000 app and were lost when the app switched over to 11th edition; this reference reconstructs those 10th-edition rules and adapts them to the 11th-edition Combat Patrol framework (Detachment Points, a new Detachment Rule, Force Dispositions, and two unit-targeted Enhancements), following the conventions observed across GW's own official 11th-edition Combat Patrol conversions.

01

Army Rules

02

Detachment Rule — Dreamer's Coterie

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Kharseth

M
T
SV
W
LD
OC
7"
3
6+
4
6+
1
Invulnerable Save
AeldariAnhratheDreamer's CoterieKharsethAsuryani

Corsair Voidreavers

Battleline
Model
M
T
SV
W
LD
OC
Corsair Voidreaver Felarch
7"
3
4+
1
7+
2
Corsair Voidreaver with Close Combat Weapon, Shuriken Pistol and Power Sword
7"
3
4+
1
7+
2
Corsair Voidreaver with Blaster, Shuriken Pistol and Close Combat Weapon
7"
3
4+
1
7+
2
Corsair Voidreaver with Shredder, Shuriken Pistol and Close Combat Weapon
7"
3
4+
1
7+
2
AeldariAnhratheCorsair VoidreaversDreamer's CoterieGrenadesAsuryani

Corsair Skyreavers

Model
M
T
SV
W
LD
OC
Corsair Skyreaver Felarch
12"
3
5+
1
7+
1
Corsair Skyreaver with Corsair Blade and Shuriken Pistol
12"
3
5+
1
7+
1
Corsair Skyreaver with Close Combat Weapon and Shredder
12"
3
5+
1
7+
1
AeldariAnhratheCorsair SkyreaversDreamer's CoterieGrenadesJump PackAsuryani

Wave Serpent

M
T
SV
W
LD
OC
14"
9
3+
13
7+
2
Invulnerable Save
AeldariDreamer's CoterieWave SerpentAsuryani
Combat Patrol · Aeldari (Kaleidoscopic Onset)

Kaleidoscopic Onset

Warhammer 40,000 · 11th Edition conversion · house rules

A Solitaire leads the masked killers of the Laughing God — a Troupe of Players striking from the shadows, a pair of Skyweavers harrying from above, and Starweaver and Voidweaver skimmers bringing devastation from every angle at once. This is a fan conversion, not an official Games Workshop product. Kaleidoscopic Onset was never published as a printed Combat Patrol card by Games Workshop — its rules only ever existed in the Warhammer 40,000 app and were lost when the app switched over to 11th edition; this reference reconstructs those 10th-edition rules and adapts them to the 11th-edition Combat Patrol framework (Detachment Points, a new Detachment Rule, Force Dispositions, and two unit-targeted Enhancements), following the conventions observed across GW's own official 11th-edition Combat Patrol conversions.

01

Army Rules

02

Detachment Rule — Kaleidoscopic Onset

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Solitaire

M
T
SV
W
LD
OC
12"
3
6+
4
6+
1
Invulnerable Save
AeldariKaleidoscopic OnsetSolitaireHarlequins

Troupe

Model
M
T
SV
W
LD
OC
Lead Player
8"
3
6+
1
6+
1
Player
8"
3
6+
1
6+
1
Invulnerable Save
AeldariGrenadesKaleidoscopic OnsetTroupeHarlequins

Skyweavers

M
T
SV
W
LD
OC
14"
4
4+
3
6+
2
Invulnerable Save
AeldariKaleidoscopic OnsetSkyweaversSmokeHARLEQUINS Note: Star Bolas appears in BSData without any weapon keyword tags. No keywords have been added rather than guessed at.

Starweaver

M
T
SV
W
LD
OC
14"
6
4+
6
6+
2
Invulnerable Save
AeldariKaleidoscopic OnsetSmokeStarweaverHarlequins

Voidweaver

M
T
SV
W
LD
OC
14"
6
4+
6
6+
2
Invulnerable Save
AeldariKaleidoscopic OnsetVoidweaverHarlequins
Combat Patrol · Drukhari (The Blades of Torment)

The Blades of Torment

Warhammer 40,000 · 11th Edition conversion · house rules

Originally assembled for the terror raids on the night world of Somniad, Archon Malivex's warriors have now fought together on numerous realspace raids. The Archon prizes swift and merciless butchery, and it is well known that he will abandon to a bloody fate any who cannot keep pace with him. As such, his followers strive constantly not only to impress their cruel master with their violent excesses, but also to ensure they never fall behind the quicksilver tempo he sets for his hit-and-run attacks.

01

Army Rules

02

Detachment Rule — The Blades of Torment

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Archon Malivex

M
T
SV
W
LD
OC
7"
3
4+
4
6+
1
Invulnerable Save
KabalAeldariThe Blades of TormentArchonMalivexDrukhari

Kabalite Warriors

Battleline
M
T
SV
W
LD
OC
7"
3
4+
1
7+
2
Invulnerable Save
KabalAeldariThe Blades of TormentKabalite WarriorsDrukhari

Incubi

Model
M
T
SV
W
LD
OC
Incubi
7"
3
3+
1
6+
1
Klaivex
7"
3
3+
2
6+
1
Invulnerable Save
AeldariThe Blades of TormentIncubiDrukhari

Raider

M
T
SV
W
LD
OC
14"
8
4+
10
7+
2
Invulnerable Save
AeldariThe Blades of TormentRaiderDrukhari

Ravager

M
T
SV
W
LD
OC
14"
9
4+
11
7+
3
Invulnerable Save
KabalAeldariThe Blades of TormentRavagerDrukhari
Combat Patrol · Genestealer Cults (Hand of the Magus)

Hand of the Magus

Warhammer 40,000 · 11th Edition conversion · house rules

Pouring up from the Nykol Consortium under-mines of Lasmar III, this twisted horde of Genestealer Cultists seek to throw off the chains of their Imperial oppressors. They are led by the cunning Magus Veridielle, who has forged a ragtag collection of mutants, monsters and stolen mining equipment into a powerful army of rebellion. The Magus' warriors are fanatically loyal, and would follow her even unto their own destruction. Given their likely eventual fate, this may be fortunate…

01

Army Rules

02

Detachment Rule — Hand of the Magus

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Magus Veridielle

M
T
SV
W
LD
OC
6"
3
5+
4
6+
1
Invulnerable Save
Great DevourerHand of the MagusMagusVeridielleGenestealer Cults

Neophyte Hybrids

Battleline
M
T
SV
W
LD
OC
6"
3
5+
1
7+
2
Great DevourerHand of the MagusNeophyte HybridsGenestealer Cults

Acolyte Hybrids

M
T
SV
W
LD
OC
6"
4
5+
1
7+
2
Great DevourerHand of the MagusAcolyte HybridsGenestealer Cults

Aberrants

M
T
SV
W
LD
OC
6"
6
5+
3
7+
1
Great DevourerHand of the MagusAberrantsGenestealer Cults

Goliath Rockgrinder

M
T
SV
W
LD
OC
12"
10
3+
10
7+
3
Great DevourerHand of the MagusGoliath RockgrinderGenestealer Cults
Combat Patrol · Harlequins (Twilight Cavalcade)

Twilight Cavalcade

Warhammer 40,000 · 11th Edition conversion · house rules

The saedath known as the Twilight Cavalcade is one of betrayal, murder and bloodshed, recounting the terrifying aftermath of the Fall. The Knight of Evenfall leads the dance, a cackling herald of the long and inevitable decline into endless night, while Alineth Shadespinner weaves illusion and terror to shield her fellow players as they perform their bloody saedath upon the battlefield stage.

01

Army Rules

02

Detachment Rule — Twilight Cavalcade

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Knight of Evenfall

M
T
SV
W
LD
OC
8"
3
6+
4
6+
1
Invulnerable Save
AeldariTroupe MasterTwilight CavalcadeKnight of EvenfallHarlequins

Alineth Shadespinner

M
T
SV
W
LD
OC
8"
3
6+
4
6+
1
Invulnerable Save
AeldariTwilight CavalcadeShadowseerAlineth ShadespinnerHarlequins

Troupe

M
T
SV
W
LD
OC
8"
3
6+
1
6+
1
Invulnerable Save
AeldariTwilight CavalcadeTroupeHarlequins

Skyweavers

M
T
SV
W
LD
OC
14"
4
4+
3
6+
2
Invulnerable Save
AeldariTwilight CavalcadeSkyweaversHarlequins

Voidweaver

M
T
SV
W
LD
OC
14"
6
4+
6
6+
2
Invulnerable Save
AeldariTwilight CavalcadeVoidweaverHarlequins
Combat Patrol · Leagues of Votann (Warspeke's Prospect)

Warspeke's Prospect

Warhammer 40,000 · 11th Edition conversion · house rules

Kâhl Warspeke leads a hardy prospecting expedition of the Leagues of Votann, its Hearthkyn Warriors and swift Hernkyn Pioneers securing claim to a resource-rich prospect while Cthonian Berserks tunnel and smash through all resistance. Ever pragmatic, the Kin balance aggressive expansion against the need to fortify what they have already claimed.

01

Army Rules

02

Detachment Rule — Warspeke's Prospect

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Kâhl Warspeke

M
T
SV
W
LD
OC
5"
5
3+
4
7+
1
Invulnerable Save
KâhlWarspeke's ProspectWarspekeLeagues of Votann

Hearthkyn Warriors

Battleline
M
T
SV
W
LD
OC
5"
5
4+
1
7+
2
Invulnerable Save
Warspeke's ProspectHearthkyn WarriorsLeagues of Votann

Hernkyn Pioneers

M
T
SV
W
LD
OC
12"
6
4+
3
7+
2
Warspeke's ProspectHernkyn PioneersLeagues of Votann

Cthonian Beserks

M
T
SV
W
LD
OC
6"
6
5+
1
7+
1
Warspeke's ProspectCthonian BeserksLeagues of Votann
Combat Patrol · Necrons (Mindflenser's Murder Court)

Mindflenser's Murder Court

Warhammer 40,000 · 11th Edition conversion · house rules

A master of fear, Mokhryst is a Psychomancer whose Cryptek peers share a wary repugnance of her association with the most cursed of Necrons. With degraded horrors at her command, she instils yet greater terror in her victims' minds through phantasms and hard-light constructs, leading a murder court of Flayed Ones and Ophydian Destroyers in the hunt for prey.

01

Army Rules

02

Detachment Rule — Mindflenser's Murder Court

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Mokhryst the Mindflenser

M
T
SV
W
LD
OC
5"
4
4+
4
6+
1
CryptekPsychomancerMindflenser's Murder CourtMokhryst the MindflenserNecrons

Immortals

Battleline
M
T
SV
W
LD
OC
5"
5
3+
1
7+
2
Mindflenser's Murder CourtImmortalsNecrons

Flayed Ones

M
T
SV
W
LD
OC
5"
4
4+
1
7+
1
Mindflenser's Murder CourtFlayed OnesNecrons

Ophydian Destroyers

M
T
SV
W
LD
OC
10"
5
4+
3
7+
2
Destroyer CultMindflenser's Murder CourtOphydian DestroyersNecrons
Combat Patrol · Orks (Gordrang's Gitstompas)

Gordrang's Gitstompas

Warhammer 40,000 · 11th Edition conversion · house rules

Nothing gets in the way of Warboss Gordrang's ladz. At least, not without being riddled with bullets and rokkits, smashed flat with an assortment of piston-driven klaws, then trampled into the mud by a stampede of bellowing lunatics. What Gordrang lacks in subtlety — and it's a lot — is more than made up for by the brute savagery and resilience of his horde, who live to rampage across battlefield after battlefield and hurl themselves into every fight they can find.

01

Army Rules

02

Detachment Rule — Gordrang's Gitstompas

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Warboss Gordrang

M
T
SV
W
LD
OC
5"
6
2+
7
6+
1
Invulnerable Save
WarbossGordrang's GitstompasGordrangOrks

Boyz

Battleline
Model
M
T
SV
W
LD
OC
Boy
6"
5
5+
1
7+
2
Boss Nob
6"
5
5+
2
7+
2
MobGordrang's GitstompasBoyzOrks

Deffkoptas

M
T
SV
W
LD
OC
12"
6
4+
4
7+
2
Invulnerable Save
Gordrang's GitstompasDeffkoptasOrks

Deff Dread

M
T
SV
W
LD
OC
8"
9
2+
8
7+
3
Invulnerable Save
Gordrang's GitstompasDeff DreadOrks
Combat Patrol · Orks (Morgrim's Butchas)

Morgrim's Butchas

Warhammer 40,000 · 11th Edition conversion · house rules

It takes a ferocious and foul-tempered Ork to lead a stampede of Beast Snaggas. Beastboss Morgrim possesses these qualities in abundance. Boasting cybork enhancements, a wired-in targetin' squig and an array of brutal combat weaponry, this roaring monster leads his Butchas — a warband of Beast Snagga Boyz and rampaging Squighog Boyz — in the hunt for ever bigger prey.

01

Army Rules

02

Detachment Rule — Morgrim's Butchas

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Beastboss Morgrim

M
T
SV
W
LD
OC
6"
5
4+
6
6+
1
Invulnerable Save
Beast SnaggaWarbossBeastbossMorgrim's ButchasMorgrimOrks

Beast Snagga Boyz

Battleline
Model
M
T
SV
W
LD
OC
Beast Snagga Boy
6"
5
5+
1
7+
2
Beast Snagga Nob
6"
5
5+
2
7+
2
MobBeast SnaggaMorgrim's ButchasBeast Snagga BoyzOrks

Squighog Boyz

Model
M
T
SV
W
LD
OC
Squighog Boy
10"
7
4+
3
7+
2
Nob on Smasha Squig
10"
7
4+
4
7+
2
Beast SnaggaMorgrim's ButchasSquighog BoyzOrks
Combat Patrol · T'au Empire (Na'pok's Hunters)

Na'pok's Hunters

Warhammer 40,000 · 11th Edition conversion · house rules

Lone-spear Na'pok and her handpicked warrior band are expert ambushers, stealthily encircling their prey before springing a carefully timed trap. Her Kroot Carnivores soften the foe with volleys of rifle fire while her Krootox Rampagers and Rider close in for the kill, all guided by Na'pok's own uncanny hunting instincts.

01

Army Rules

02

Detachment Rule — Na'pok's Hunters

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Sweep and Clear.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Lone-Spear Na'pok

M
T
SV
W
LD
OC
12"
5
5+
6
7+
2
KrootNa'pok's HuntersLone-Spear Na'pokT'au Empire

Kroot Carnivores

M
T
SV
W
LD
OC
7"
3
6+
1
7+
2
KrootNa'pok's HuntersCarnivoresT'au Empire

Krootox Rider

M
T
SV
W
LD
OC
7"
6
5+
5
7+
2
KrootNa'pok's HuntersKrootox RidersT'au Empire

Krootox Rampagers

M
T
SV
W
LD
OC
7"
6
5+
5
7+
2
KrootNa'pok's HuntersKrootox RampagersT'au Empire
Combat Patrol · T'au Empire (Preybane War Party)

Preybane War Party

Warhammer 40,000 · 11th Edition conversion · house rules

A mercenary band of Kroot Farstalkers and their Krootox packmates, the Preybane War Party sells its spears and rifles to whichever paymaster offers the richest hunt. Guided by a Kroot Kill-broker's ritual blade and their Lone-spear scout's uncanny instincts, they close on their quarry with patient, savage precision.

01

Army Rules

02

Detachment Rule — Preybane War Party

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Kroot Farstalkers

Model
M
T
SV
W
LD
OC
Kroot Kill-broker
7"
3
6+
1
7+
1
Kroot Farstalker
7"
3
6+
1
7+
1
Kroot Hound
12"
3
6+
1
7+
0
KrootPreybane War PartyFarstalkersT'au Empire

Kroot Lone-Spear

M
T
SV
W
LD
OC
12"
5
5+
6
7+
2
KrootPreybane War PartyLone-SpearT'au Empire

Krootox Rider

M
T
SV
W
LD
OC
7"
6
5+
5
7+
2
KrootPreybane War PartyKrootox RidersT'au Empire

Krootox Rampagers

M
T
SV
W
LD
OC
7"
6
5+
5
7+
2
KrootPreybane War PartyKrootox RampagersT'au Empire
Combat Patrol · T'au Empire (Protectors of Aun'shar)

Protectors of Aun'shar

Warhammer 40,000 · 11th Edition conversion · house rules

It is the belief of the Ethereal Aun'Shar that he can best spread the light of the Greater Good by taking to the battlefields of the 41st Millennium and overseeing the destruction of those foes who cannot be enlightened through diplomacy. The Fire caste warriors who fight at his side venerate their leader and follow his commands without hesitation.

01

Army Rules

02

Detachment Rule — Protectors of Aun'shar

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Aun'shar

M
T
SV
W
LD
OC
6"
3
5+
3
6+
1
Invulnerable Save
Protectors of Aun'sharEtherealAun'sharT'au Empire

Shas'nel D'tano

M
T
SV
W
LD
OC
6"
3
4+
3
7+
1
Protectors of Aun'sharCadre FirebladeShas'nel D'tanoT'au Empire

Strike Team

Battleline
M
T
SV
W
LD
OC
6"
3
4+
1
7+
2
MarkerlightProtectors of Aun'sharFire WarriorStrike TeamT'au Empire

Stealth Battlesuits

M
T
SV
W
LD
OC
8"
4
3+
2
7+
1
BattlesuitProtectors of Aun'sharStealthT'au Empire

Ghostkeel Battlesuit

M
T
SV
W
LD
OC
10"
8
2+
12
7+
3
SmokeProtectors of Aun'sharGhostkeelT'au Empire
Combat Patrol · Tyranids (Insidious Infiltrators)

Insidious Infiltrators

Warhammer 40,000 · 11th Edition conversion · house rules

Sent ahead of the main Tyranid fleet, these specially adapted vanguard organisms make landfall and infiltrate the enemy's positions, taking out key targets while assimilating vital knowledge on the planet's defences. Death's Shadow and its Lictor kin excel at infiltration, assassination and the destruction of key enemy units, while Von Ryan's Leapers deliver swift, savage strikes wherever the swarm needs them most.

01

Army Rules

02

Detachment Rule — Insidious Infiltrators

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Death's Shadow

M
T
SV
W
LD
OC
8"
5
4+
7
7+
1
Invulnerable Save
Great DevourerVanguard InvaderInsidious InfiltratorsNeurolictorDeath's ShadowTyranids

Lictor

M
T
SV
W
LD
OC
8"
6
4+
6
7+
1
Great DevourerVanguard InvaderInsidious InfiltratorsLictorTyranids

Von Ryan's Leapers

M
T
SV
W
LD
OC
10"
5
4+
3
8+
1
Invulnerable Save
Great DevourerVanguard InvaderInsidious InfiltratorsVon Ryan's LeapersTyranids
Combat Patrol · Tyranids (The Vardenghast Swarm)

The Vardenghast Swarm

Warhammer 40,000 · 11th Edition conversion · house rules

The Terror of Vardenghast leads a swift, swarming infestation — Termagants and Barbgaunts overwhelming the enemy in numbers while a Psychophage and Von Ryan's Leapers tear through anything that stands too close.

01

Army Rules

02

Detachment Rule — The Vardenghast Swarm

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Terror of Vardenghast

M
T
SV
W
LD
OC
12"
5
4+
6
7+
1
SynapseVanguard InvaderVardenghast SwarmWinged Tyranid PrimeTyranids

Psychophage

M
T
SV
W
LD
OC
12"
9
3+
10
8+
3
HarvesterSmokeVardenghast SwarmTyranids

Vardenghast Swarm Barbgaunts

M
T
SV
W
LD
OC
6"
4
4+
2
8+
1
Vardenghast SwarmTyranids

Vardenghast Swarm Termagants

Battleline
M
T
SV
W
LD
OC
6"
3
5+
1
8+
2
Endless MultitudeVardenghast SwarmTYRANIDS This Combat Patrol includes two identical Termagants units of 10 models eachlisted separately in the app (20 models total)matching the original box's model count.

Vardenghast Swarm Von Ryan's Leapers

M
T
SV
W
LD
OC
10"
5
4+
3
8+
1
Invulnerable Save
Vanguard InvaderVardenghast SwarmTyranids
Combat Patrol · Tyranids (Tyranid Assault Brood)

Tyranid Assault Brood

Warhammer 40,000 · 11th Edition conversion · house rules

Led by the Parasite of Mortrex, this assault brood tears through the enemy's ranks with overwhelming savagery. Genestealers burst from hiding to begin the slaughter, Biovores rain living ordnance from afar, and a wall of Tyrant Guard shields the brood's synaptic heart as it presses ever onward, feeding the endless hunger of the hive fleet.

01

Army Rules

02

Detachment Rule — Tyranid Assault Brood

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Parasite of Mortrex

M
T
SV
W
LD
OC
12"
5
4+
5
8+
1
Great DevourerVanguard InvaderSynapseTyranid Assault BroodParasite of MortrexTyranids

Genestealers

M
T
SV
W
LD
OC
8"
4
5+
2
7+
1
Invulnerable Save
Great DevourerVanguard InvaderTyranid Assault BroodGenestealersTyranids

Biovores

M
T
SV
W
LD
OC
5"
6
3+
5
8+
1
Great DevourerTyranid Assault BroodBiovoresTyranids

Tyrant Guard

M
T
SV
W
LD
OC
6"
8
3+
4
8+
1
Great DevourerTyranid Assault BroodTyrant GuardTyranids

Last updated