Warhammer 40K · Combat Patrol

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Answer seven questions and get three of the 24 Combat Patrol boxes that fit your style. Recommendations are based on each box's actual Detachment rule and Force Disposition; tap a result card to open that faction. There are no wrong answers.

Combat Patrol · Core rules

Combat Patrol Basic Rules

Warhammer 40,000 · 11th Edition

Never played before? That's fine. Read this one page in order and you can play a full game — from reading a datasheet to running a battle round, resolving attacks and the mission rules. Faction-specific rules (army rules, Stratagems and so on) are on each faction's page.

⚠ Before you build — wargear choices and WYSIWYG

Combat Patrol box instructions sometimes tell you to build certain models with specific wargear. That is only one example matched to the parts in the box — in Warhammer 40,000 you can normally build any combination of the wargear options listed on a unit's datasheet.

WYSIWYG (What You See Is What You Get) — to use a weapon in a game, the model should actually be built and painted holding it. Once you glue a model with a particular loadout, you should generally use it with that loadout from then on.

So if you plan to grow from Combat Patrol into larger matched play such as 2,000 points, consider sketching the 2,000-point list you want first and building to suit it, rather than gluing the box's default loadout straight away. Review the wargear options before gluing, or magnetise models so you can swap weapons later.

01

Overview

Warhammer 40,000 is a tabletop wargame in which two armies of miniatures clash in a grimdark science-fiction setting. Combat Patrol is its smallest — an entry format built so you can play straight out of a single box.

  • You need — your faction's units (profiles are in this archive), plenty of six-sided dice (D6), a tape measure and terrain.
  • Victory — over 5 battle rounds you score victory points (VP) under the mission rules; whoever has more wins (see 05).
  • Factions — each player picks one faction (one Combat Patrol) and fights with its units.
02

Reading a datasheet

Every unit is described by one datasheet. Learn these abbreviations and you can read any faction's datasheets.

Unit characteristics

  • M (Move) — the maximum distance the unit can go with a in the Movement phase.
  • T (Toughness) — compared with the attacking weapon's Strength (S) to set the needed. Higher is harder to hurt.
  • SV (Save) — the value needed on a . Lower (e.g. 2+) is better.
  • W (Wounds) — how much damage one model can take before it is destroyed.
  • LD (Leadership) — the target for rolls such as tests.
  • OC (Objective Control) — see . How well the unit holds objectives.

Weapon profile

  • Range — ranged weapons list inches; melee weapons say "Melee" and only attack enemies within .
  • A (Attacks) — how many attack dice the weapon rolls.
  • BS / WS (Ballistic / Weapon Skill) — the value needed on the .
  • S (Strength) — compared with the target's T to set the needed.
  • AP (Armour Penetration) — worsens the target's by this amount (AP -2 means -2 to the target's SV).
  • D (Damage) — wounds the target loses when the attack wounds and the save fails.

※ Some units also have an . Tags next to weapon names (Sustained Hits, Lethal Hits and so on) are explained in section 06, the core ability glossary.

03

The battle round

A battle round is two complete turns, one per player — one player goes through all five phases below, then the opponent does the same. Combat Patrol lasts 5 battle rounds.

  • 1Command phase — the turn begins. tests and some army rules and Enhancements happen now.
  • 2Movement phase — each unit makes a , or . Units in can arrive via .
  • 3Shooting phase — ranged weapons attack enemies in . See 04 for the sequence.
  • 4Charge phase — declare a and move into of the enemy.
  • 5Fight phase — , trade melee attacks, then units that fought can .
04

Attack sequence

Shooting or fighting, every attack is resolved in this order.

  • 1. — attacks that miss stop here.
  • 2. — compare the weapon's S with the target's T to find the value needed.
  • 3. — the defender rolls against SV worsened by the weapon's AP. With an , use whichever is better.
  • 4. Inflict damage — if the save fails, the target loses wounds equal to the weapon's D; models reduced to 0 wounds are removed.

※ An unmodified 6 is always a Critical Hit / Critical Wound at its step, which triggers abilities such as Sustained Hits and Lethal Hits.

05

Mission sequence

Setup

  • 1Choose Combat Patrols — each player picks the Combat Patrol they will use.
  • 2Determine the layout — roll a D6 to choose the battlefield layout (A/B/C), which shows terrain, and .
  • 3Create the battlefield — set up terrain on a 44"×30" battlefield as the layout shows.
  • 4Attacker and defender — agree which edge is the attacker's and which the defender's, then roll off; the winner chooses.

Deployment

  • 5 — each player secretly notes units embarked in transports, units in (no more than half the army), –Bodyguard pairings and which one of their two Enhancements they use, then both reveal.
  • 6Deploy armies — alternate setting up units, defender first (except ).

Start

  • 7Determine first turn — roll off to decide who goes first.
  • 8Resolve pre-battle rules — starting with the player taking the first turn.
  • 9Begin the battle — the first battle round starts. The core Stratagems Crushing Impact, Explosives and Rapid Ingress cannot be used in Combat Patrol.

End

  • 10End the battle — after 5 battle rounds (play them all even if one army is wiped out).
  • 11Determine the victor — the player with more VP wins (a draw if tied): each Combat Patrol's mission VP, plus 10VP for a Battle Ready painted army.

※ Each game you choose only one of your two Enhancements. Exact dimensions and terrain for the three layouts (A/B/C) are in each Combat Patrol box's instructions or the official app.

06

Core ability glossary

Underlined terms anywhere in this archive (including every faction page) open the explanations gathered here. Core rulebook abilities live in this one place; faction-specific rules (army rules, detachments, Enhancements, Stratagems) are in sections 01–04 of each faction page.

Rolls
Characteristics
Unit abilities
Weapon abilities
Units · movement
Mission · deployment
Unit keywords

※ These are not core rulebook abilities — they are states used only by the Sudden Dawn Cadre (T'au) army rule, For the Greater Good.

Sudden Dawn Cadre states
Combat Patrol · Adeptus Astartes (Assault Force)

Assault Force

Warhammer 40,000 · 11th Edition

An Assault Force strike team combines a Captain and Librarian with an Intercessor Squad, a Vanguard Veteran Squad with Jump Packs, and a Land Speeder — a fast, hard-hitting force built to seize objectives and follow up with a decisive charge.

01

Army Rules

02

Detachment Rule — Assault Force

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Captain

M
T
SV
W
LD
OC
6"
4
3+
6
6+
1
Invulnerable Save
Assault ForceExplosivesImperiumTacticusAdeptus Astartes

Librarian

M
T
SV
W
LD
OC
6"
4
3+
4
6+
1
Invulnerable Save
Assault ForceExplosivesImperiumTacticusAdeptus Astartes

Intercessor Squad

Battleline
Model
M
T
SV
W
LD
OC
Intercessor
6"
4
3+
2
6+
3
Intercessor Sergeant
6"
4
3+
2
6+
3
Intercessor with Grenade Launcher
6"
4
3+
2
6+
3
Assault ForceExplosivesImperiumTacticusAdeptus Astartes

Vanguard Veteran Squad with Jump Packs

Model
M
T
SV
W
LD
OC
Vanguard Veteran Sergeant
12"
4
3+
2
6+
1
Vanguard Veteran with Plasma Pistol
12"
4
3+
2
6+
1
Vanguard Veteran
12"
4
3+
2
6+
1
Assault ForceExplosivesImperiumJump PackVanguard Veteran SquadAdeptus Astartes

Land Speeder

M
T
SV
W
LD
OC
14"
8
3+
9
6+
2
Assault ForceImperiumAdeptus Astartes
Combat Patrol · T'au Empire (Sudden Dawn Cadre)

Sudden Dawn Cadre

Warhammer 40,000 · 11th Edition

Commander Cloudspear leads a coordinated strike force — Breacher Team and Pathfinder Team marking targets for the Greater Good while a Devilfish keeps the firing lines mobile.

01

Army Rules

02

Detachment Rule — Sudden Dawn Cadre

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Commander Cloudspear

M
T
SV
W
LD
OC
8"
5
2+
6
7+
2
Commander in Enforcer BattlesuitSudden Dawn CadreT'au Empire

Pathfinder Team

Model
M
T
SV
W
LD
OC
Pathfinder Shas'ui
7"
3
4+
1
7+
1
Pathfinder with Pulse Pistol, Rail Rifle and Close Combat Weapon
7"
3
4+
1
7+
1
Pathfinder with Pulse Carbine, Pulse Pistol and Close Combat Weapon
7"
3
4+
1
7+
1
ExplosivesMarkerlightSudden Dawn CadreT'au Empire

Breacher Team

Battleline
M
T
SV
W
LD
OC
6"
3
4+
1
7+
2
ExplosivesFire WarriorMarkerlightSudden Dawn CadreT'au Empire

Devilfish

M
T
SV
W
LD
OC
12"
9
3+
13
7+
2
Sudden Dawn CadreT'au Empire
Combat Patrol · Grey Knights (Crowe's Sanctifiers)

Crowe's Sanctifiers

Warhammer 40,000 · 11th Edition

Castellan Crowe leads a strike force of psychic warriors — a Strike Squad holding objectives, a Venerable Dreadnought and Brotherhood Terminator Squad arriving from reserves to deliver the killing blow.

01

Army Rules

02

Detachment Rule — Crowe's Sanctifiers

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Priority Assets.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Strike Squad

Battleline
M
T
SV
W
LD
OC
6"
4
2+
2
6+
2
Crowe's SanctifiersExplosivesImperiumGrey Knights

Venerable Dreadnought

M
T
SV
W
LD
OC
8"
9
2+
8
6+
3
Crowe's SanctifiersImperiumSmokeVenerable DreadnoughtGrey Knights

Brotherhood Terminator Squad

Battleline
M
T
SV
W
LD
OC
5"
5
2+
3
6+
2
Invulnerable Save
Brotherhood Terminator SquadCrowe's SanctifiersExplosivesImperiumTerminatorGrey Knights

Sanctifiers Castellan Crowe

M
T
SV
W
LD
OC
6"
4
2+
5
6+
1
Invulnerable Save
Crowe's SanctifiersExplosivesImperiumGrey Knights
Combat Patrol · Astra Militarum (Drayden's Lance)

Drayden's Lance

Warhammer 40,000 · 11th Edition

Major Drayden commands a hard-bitten mixed force — a Command Squad directing elite Kasrkin storm troopers and a flank of Attilan Rough Riders.

01

Army Rules

02

Detachment Rule — Drayden's Lance

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Priority Assets.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Command Squad

Model
M
T
SV
W
LD
OC
Cadian Veteran Guardsman
6"
3
5+
1
7+
1
Cadian Veteran Guardsman with Powerfist
6"
3
5+
1
7+
1
Cadian Veteran Guardsmen with Medi-pack
6"
3
5+
1
7+
1
Major Drayden
6"
3
5+
3
7+
1
CadianDrayden's LanceExplosivesImperiumPlatoonAstra Militarum

Kasrkin

Model
M
T
SV
W
LD
OC
Kasrkin Trooper
6"
3
4+
1
7+
1
Kasrkin Sergeant
6"
3
4+
1
7+
1
Kasrkin Trooper with Plasma Gun
6"
3
4+
1
7+
1
Kasrkin Trooper with Melta Mine
6"
3
4+
1
7+
1
Kasrkin Trooper with Hot-shot Marksman Rifle
6"
3
4+
1
7+
1
Kasrkin Trooper with Grenade Launcher
6"
3
4+
1
7+
1
Kasrkin Trooper with Hot-shot Volley Gun
6"
3
4+
1
7+
1
Kasrkin Trooper with Flamer
6"
3
4+
1
7+
1
Drayden's LanceExplosivesImperiumRegimentAstra Militarum

Attilan Rough Riders

Model
M
T
SV
W
LD
OC
Rough Rider Sergeant
12"
4
4+
2
7+
1
Rough Rider with Hunting Lance
12"
4
4+
2
7+
1
Rough Rider with Goad Lance
12"
4
4+
2
7+
1
Drayden's LanceExplosivesImperiumRegimentAstra Militarum
Combat Patrol · Adepta Sororitas (Sanctuary Guardians)

Sanctuary Guardians

Warhammer 40,000 · 11th Edition

The Sanctuary Guardians stand watch with unwavering faith — Canoness Adalya leading Celestian Sacresants, a Battle Sisters Squad, and a band of Arco-Flagellants into the fires of battle.

01

Army Rules

02

Detachment Rule — Sanctuary Guardians

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Canoness Adalya

M
T
SV
W
LD
OC
6"
3
3+
4
7+
1
Invulnerable Save
CanonessExplosivesImperiumSanctuary GuardiansAdepta Sororitas

Celestian Sacresants

Model
M
T
SV
W
LD
OC
Sacresant Superior
6"
3
3+
1
7+
1
Celestian Sacresants
6"
3
3+
1
7+
1
Invulnerable Save
ExplosivesImperiumSanctuary GuardiansAdepta Sororitas

Arco-Flagellants

M
T
SV
W
LD
OC
7"
3
3+
2
8+
1
Invulnerable Save
ImperiumPenitentSanctuary GuardiansAdepta Sororitas

Battle Sisters Squad

Battleline
Model
M
T
SV
W
LD
OC
Battle Sister
6"
3
3+
1
7+
2
Sister Superior
6"
3
3+
1
7+
2
Battle Sister with Simulacrum Imperialis
6"
3
3+
1
7+
2
Battle Sister with Ministorum Flamer
6"
3
3+
1
7+
2
Battle Sister with Ministorum Heavy Flamer
6"
3
3+
1
7+
2
Invulnerable Save
ExplosivesImperiumSanctuary GuardiansAdepta Sororitas
Combat Patrol · Dark Angels (The Vengeful Brethren)

The Vengeful Brethren

Warhammer 40,000 · 11th Edition

Master Zacharial leads a disciplined strike force of the Unforgiven — an Intercessor Squad holding objectives, Hellblasters bringing heavy firepower, and a Bladeguard Veteran Squad ready to punish anything that gets close.

01

Army Rules

02

Detachment Rule — The Vengeful Brethren

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Master Zacharial

M
T
SV
W
LD
OC
5"
6
3+
6
6+
1
Invulnerable Save
CaptainGravisImperiumVengeful BrethrenDark AngelsAdeptus Astartes

Vengeful Brethren Bladeguard Veteran Squad

M
T
SV
W
LD
OC
6"
4
3+
3
6+
1
Invulnerable Save
ExplosivesImperiumTacticusVengeful BrethrenDark AngelsAdeptus Astartes

Vengeful Brethren Hellblaster Squad

M
T
SV
W
LD
OC
6"
4
3+
2
6+
1
ExplosivesImperiumTacticusVengeful BrethrenDark AngelsAdeptus Astartes

Vengeful Brethren Intercessor Squad

Battleline
M
T
SV
W
LD
OC
6"
4
3+
2
6+
2
ExplosivesImperiumTacticusVengeful BrethrenDark AngelsAdeptus Astartes
Combat Patrol · Agents of the Imperium (Inquisitor's Hand)

Inquisitor's Hand

Warhammer 40,000 · 11th Edition

An Inquisitorial retinue gathered for a single, brutal purpose — Inquisitorial Agents and a Vigilant Squad providing cover while Preacher Teguen and an Eversor Assassin deliver the killing blow.

01

Army Rules

02

Detachment Rule — Inquisitor's Hand

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Preacher Teguen

M
T
SV
W
LD
OC
6"
3
6+
3
7+
1
Invulnerable Save
ImperiumInquisitor's HandMinistorum PriestOrdo HereticusAgents of the Imperium

Vigilant Squad

Battleline
Model
M
T
SV
W
LD
OC
Cyber-Mastiff
6"
3
4+
1
7+
2
Proctor-Vigilant
6"
3
4+
1
7+
2
Vigilant with Combat Shotgun, Shotpistol and Gun Stocks
6"
3
4+
1
7+
2
Vigilant with Grenade Launcher, Shotpistol and Gun Stocks
6"
3
4+
1
7+
2
Vigilant with Shotpistol, Webber and Gun Stocks
6"
3
4+
1
7+
2
Adeptus ArbitesExplosivesImperiumInquisitor's HandRetinueAgents of the Imperium

Eversor Assassin

M
T
SV
W
LD
OC
9"
4
6+
4
6+
1
Invulnerable Save
Eversor AssassinExplosivesImperiumInquisitor's HandOfficio AssassinorumAgents of the Imperium

Inquisitorial Agents

Model
M
T
SV
W
LD
OC
Gun Servitor
6"
3
5+
1
7+
1
Inquisitorial Agent with Agent's Firearm and Agent's Implement
6"
3
5+
1
7+
1
Inquisitorial Agent with Agent's Firearm, Agent's Implement and Mystic Stave
6"
3
5+
1
7+
1
Inquisitorial Agent with Agent's Firearm, Plasma Pistol and Agent's Implement
6"
3
5+
1
7+
1
ExplosivesImperiumInquisitor's HandRetinueAgents of the Imperium
Combat Patrol · Black Templars (Vow-Sworn of Vedrenn)

Vow-Sworn of Vedrenn

Warhammer 40,000 · 11th Edition

Emperor's Champion Vedrenn leads a vow-bound strike force — Sword Brethren, Bladeguard Veterans, and a Crusader Squad sworn to close with the enemy and end the fight in melee.

01

Army Rules

02

Detachment Rule — Vow-Sworn of Vedrenn

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Emperor's Champion Vedrenn

M
T
SV
W
LD
OC
8"
4
2+
5
6+
1
Invulnerable Save
Emperor's ChampionExplosivesImperiumTacticusVow-Sworn of VedrennBlack TemplarsAdeptus Astartes

Vow-Sworn Sword Brethren

Model
M
T
SV
W
LD
OC
Sword Brother Castellan
6"
4
3+
3
6+
1
Sword Brother with Heavy Bolt Pistol and Chainsword
6"
4
3+
3
6+
1
Sword Brother with Plasma Pistol and Master-crafted Power Weapon
6"
4
3+
3
6+
1
Sword Brother with Pyre Pistol and Master-crafted Power Weapon
6"
4
3+
3
6+
1
Sword Brother with Twin Lightning Claws
6"
4
3+
3
6+
1
ExplosivesImperiumTacticusVow-Sworn of VedrennBlack TemplarsAdeptus Astartes

Vow-Sworn Crusader Squad

Model
M
T
SV
W
LD
OC
Initiate with Bolt Pistol, Bolt Rifle and Knives and Fists
6"
4
3+
2
6+
2
Initiate with Heavy Bolt Pistol and Chainsword
6"
4
3+
2
6+
2
Initiate with Pyreblaster, Bolt Pistol and Knives and Fists
6"
4
3+
2
6+
2
Sword Brother
6"
4
3+
2
6+
2
Neophyte with Bolt Pistol and Chainsword
6"
4
4+
2
6+
2
Neophyte with Neophyte Firearm and Knives and Fists
6"
4
4+
2
6+
2

Vow-Sworn Bladeguard Veteran Squad

M
T
SV
W
LD
OC
6"
4
3+
3
6+
1
Invulnerable Save
ExplosivesImperiumTacticusVow-Sworn of VedrennBlack TemplarsAdeptus Astartes
Combat Patrol · Adeptus Custodes (Tristraen's Gilded Blades)

Tristraen's Gilded Blades

Warhammer 40,000 · 11th Edition

Tristraen leads a small but devastating shield-host of the Adeptus Custodes — Custodian Guard holding the line, Custodian Wardens and Allarus Custodians arriving from reserves to deliver the killing blow.

01

Army Rules

02

Detachment Rule — Tristraen's Gilded Blades

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Tristraen of the Gilded Blades

M
T
SV
W
LD
OC
6"
6
2+
6
6+
2
Invulnerable Save
Blade ChampionImperiumTristraen's Gilded BladesAdeptus Custodes

Gilded Blades Custodian Guard

Battleline
M
T
SV
W
LD
OC
6"
6
2+
3
6+
2
Invulnerable Save
ImperiumTristraen's Gilded BladesAdeptus Custodes

Gilded Blades Custodian Wardens

Model
M
T
SV
W
LD
OC
Custodian Warden with Castellan Axe
6"
6
2+
3
6+
2
Custodian Warden with Guardian Spear
6"
6
2+
3
6+
2
Invulnerable Save
ImperiumTristraen's Gilded BladesAdeptus Custodes

Gilded Blades Allarus Custodians

M
T
SV
W
LD
OC
5"
7
2+
4
6+
2
Invulnerable Save
ImperiumTerminatorTristraen's Gilded BladesAdeptus Custodes
Combat Patrol · Blood Angels (Sanguinary Spearhead)

Sanguinary Spearhead

Warhammer 40,000 · 11th Edition

Captain Raldeo drives a fast, aggressive strike force — an Assault Intercessor Squad built for the charge, backed by jump-capable Sanguinary Guard.

01

Army Rules

02

Detachment Rule — Sanguinary Spearhead

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Captain Raldeo

M
T
SV
W
LD
OC
6"
4
3+
5
6+
1
Invulnerable Save
CaptainExplosivesImperiumSanguinary SpearheadTacticusBlood AngelsAdeptus Astartes

Assault Intercessor Squad

Battleline
Model
M
T
SV
W
LD
OC
Assault Intercessor
6"
4
3+
2
6+
2
Assault Intercessor Sergeant
6"
4
3+
2
6+
2
ExplosivesImperiumSanguinary SpearheadTacticusBlood AngelsAdeptus Astartes

Sanguinary Guard

Model
M
T
SV
W
LD
OC
Sanguinary Guard with Encarmine Blade
12"
4
2+
3
6+
1
Sanguinary Guard with Encarmine Spear
12"
4
2+
3
6+
1
Invulnerable Save
ExplosivesImperiumJump PackSanguinary SpearheadTacticusBlood AngelsAdeptus Astartes
Combat Patrol · Adeptus Mechanicus (Purge Corps Deltic-9)

Purge Corps Deltic-9

Warhammer 40,000 · 11th Edition

Purge Corps Deltic-9 brings the speed and firepower of the Skitarii to bear — a Tech-Priest Manipulus directing Skitarii Vanguard, Serberys Sulphurhounds, and jump-capable Pteraxii Sterylizors.

01

Army Rules

02

Detachment Rule — Purge Corps Deltic-9

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Manipulus Skand

M
T
SV
W
LD
OC
6"
4
2+
4
7+
1
Invulnerable Save
Cult MechanicusImperiumPurge Corps Deltic-9Tech-PriestTech-Priest ManipulusAdeptus Mechanicus

Purge Corps Serberys Sulphurhounds

Model
M
T
SV
W
LD
OC
Serberys Sulphurhound
12"
4
4+
2
7+
2
Serberys Sulphurhound Alpha
12"
4
4+
2
7+
2
Serberys Sulphurhound with Phosphor Pistols
12"
4
4+
2
7+
2
Invulnerable Save
ImperiumPurge Corps Deltic-9SkitariiAdeptus Mechanicus

Purge Corps Pteraxii Sterylizors

Model
M
T
SV
W
LD
OC
Pteraxii Sterylizor
12"
4
4+
2
7+
1
Pteraxii Sterylizor Alpha
12"
4
4+
2
7+
1
Invulnerable Save
ImperiumJump PackPurge Corps Deltic-9SkitariiAdeptus Mechanicus

Purge Corps Skitarii Vanguard

Battleline
Model
M
T
SV
W
LD
OC
Skitarii Vanguard
6"
3
4+
1
7+
2
Skitarii Vanguard Alpha
6"
3
4+
1
7+
2
Skitarii Vanguard with Arc Rifle
6"
3
4+
1
7+
2
Skitarii Vanguard with Plasma Caliver
6"
3
4+
1
7+
2
Invulnerable Save
ImperiumPurge Corps Deltic-9SkitariiAdeptus Mechanicus
Combat Patrol · Space Wolves (Askar's Wolfpack)

Askar's Wolfpack

Warhammer 40,000 · 11th Edition

Fyrri Askar leads a savage hunting pack — Blood Claws charging headlong into combat while Wolf Guard Terminators and the feral Wulfen tear into anything that stands in their way.

01

Army Rules

02

Detachment Rule — Askar's Wolfpack

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Fyrri Askar

M
T
SV
W
LD
OC
7"
4
3+
5
6+
1
Invulnerable Save
Askar's WolfpackBattle LeaderImperiumTacticusWolf GuardSpace WolvesADEPTUS ASTARTES Note: the stat block lists W5 for this modelbut the “Storm Shield” ability text says “This model has 6 W” — both were captured as shown in the app; the discrepancy is in the sourcenot a missed screenshot.

Blood Claws

Battleline
M
T
SV
W
LD
OC
7"
4
3+
2
6+
2
Askar's WolfpackExplosivesImperiumTacticusSpace WolvesAdeptus Astartes

Wolf Guard Terminators

M
T
SV
W
LD
OC
6"
5
2+
3
6+
1
Invulnerable Save
Askar's WolfpackImperiumTerminatorWolf GuardSpace WolvesAdeptus Astartes

Wulfen

M
T
SV
W
LD
OC
9"
6
4+
2
7+
0
Askar's WolfpackImperiumSpace WolvesAdeptus Astartes
Combat Patrol · Chaos Space Marines (Zarkan's Daemonkin)

Zarkan's Daemonkin

Warhammer 40,000 · 11th Edition

Aranis Zarkan, a Master of Possession, leads a warband bound by dark pacts — Legionaries and a Cultist Mob holding the line while warp-twisted Possessed tear into the enemy.

01

Army Rules

02

Detachment Rule — Zarkan's Daemonkin

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Aranis Zarkan

M
T
SV
W
LD
OC
8"
4
3+
4
6+
1
Invulnerable Save
ChaosMaster of PossessionZarkan's DaemonkinHeretic Astartes

Legionaries

Battleline
Model
M
T
SV
W
LD
OC
Legionary
6"
4
3+
2
6+
2
Aspiring Champion
6"
4
3+
2
6+
2
Legionary with Meltagun
6"
4
3+
2
6+
2
Legionary with Heavy Bolter
6"
4
3+
2
6+
2
ChaosExplosivesZarkan's DaemonkinHeretic Astartes

Possessed

M
T
SV
W
LD
OC
9"
6
3+
3
6+
1
Invulnerable Save
ChaosDaemonZarkan's DaemonkinHeretic Astartes

Cultist Mob

Battleline
M
T
SV
W
LD
OC
6"
3
6+
1
7+
1
ChaosDamnedExplosivesZarkan's DaemonkinHeretic Astartes
Combat Patrol · World Eaters (Frenzied Reavers)

Frenzied Reavers

Warhammer 40,000 · 11th Edition

Vorrakh, Lord of the Frenzied Reavers, leads a blood-soaked warband — Jakhals and Khorne Berzerkers charging headlong into the enemy while the Master of Executions seeks out worthy skulls.

01

Army Rules

02

Detachment Rule — Frenzied Reavers

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Vorrakh, Lord of the Frenzied Reavers

M
T
SV
W
LD
OC
10"
10
2+
10
6+
3
Invulnerable Save
ChaosDaemonDaemon PrinceFrenzied ReaversKhorneWorld Eaters

Khorne Berzerkers

Battleline
Model
M
T
SV
W
LD
OC
Khorne Berzerker Champion
8"
4
3+
2
6+
2
Khorne Berzerker with Bolt Pistol and Khornate Eviscerator
8"
4
3+
2
6+
2
Khorne Berzerker with Plasma Pistol and Chainblade
8"
4
3+
2
6+
2
Khorne Berzerker with Bolt Pistol and Chainblade
8"
4
3+
2
6+
2
ChaosExplosivesFrenzied ReaversKhorneWorld Eaters

Master of Executions

M
T
SV
W
LD
OC
8"
4
3+
4
6+
1
ChaosFrenzied ReaversKhorneWorld Eaters

Jakhals

M
T
SV
W
LD
OC
7"
4
6+
1
7+
1
ChaosExplosivesFrenzied ReaversKhorneWorld Eaters
Combat Patrol · Thousand Sons (Prism of Zadophon)

Prism of Zadophon

Warhammer 40,000 · 11th Edition

Zadophon the Soul Eater leads a warband of sorcerers and mutated warriors — Rubric Marines holding objectives, Tzaangor Enlightened striking from the flanks, all bound together by the rituals of the Cabal of Sorcerers.

01

Army Rules

02

Detachment Rule — Prism of Zadophon

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Zadophon the Soul Eater

M
T
SV
W
LD
OC
9"
10
2+
10
6+
3
Invulnerable Save
ChaosDaemonDaemon PrincePrism of ZadophonTzeentchThousand Sons

Kaa'skrek

M
T
SV
W
LD
OC
10"
4
5+
4
7+
2
Invulnerable Save
ChaosMutantPrism of ZadophonTzaangor ShamanTzeentchThousand Sons

Tzaangor Enlightened

M
T
SV
W
LD
OC
10"
4
5+
2
7+
2
Invulnerable Save
ChaosMutantPrism of ZadophonTzeentchThousand Sons

Rubric Marines

Battleline
Model
M
T
SV
W
LD
OC
Aspiring Sorcerer
6"
4
3+
3
6+
2
Rubric Marine with Soulreaper Cannon and Stocks and Fists
6"
4
3+
2
7+
2
Rubric Marine with Inferno Boltgun and Stocks and Fists
6"
4
3+
2
7+
2
Rubric Marine with Warpflamer and Stocks and Fists
6"
4
3+
2
7+
2
ChaosPrism of ZadophonRubricaeTzeentchThousand Sons
Combat Patrol · Death Guard (Maggot Lords)

Maggot Lords

Warhammer 40,000 · 11th Edition

Sholgor the Putrid leads a slow, inexorable advance — Plague Marines and Deathshroud Terminators spreading Nurgle's gifts while Septimol Fulg tallies the toll, all carried forward by a Chaos Rhino.

01

Army Rules

02

Detachment Rule — Maggot Lords

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Sholgor the Putrid

M
T
SV
W
LD
OC
5"
7
2+
6
6+
1
ChaosLord of VirulenceMaggot LordsNurgleTerminatorDeath Guard

Chaos Rhino

M
T
SV
W
LD
OC
12"
9
3+
10
6+
2
ChaosMaggot LordsNurgleSmokeDeath Guard

Deathshroud Terminators

M
T
SV
W
LD
OC
5"
7
2+
4
6+
1
Invulnerable Save
ChaosMaggot LordsNurgleTerminatorDeath Guard

Septimol Fulg

M
T
SV
W
LD
OC
5"
6
3+
4
6+
1
ChaosMaggot LordsNurgleTallymanDeath Guard

Plague Marines

Battleline
Model
M
T
SV
W
LD
OC
Plague Marine
5"
6
3+
2
6+
2
Plague Champion
5"
6
3+
2
6+
2
Plague Marine with Blight Launcher
5"
6
3+
2
6+
2
Plague Marine with Plague Spewer
5"
6
3+
2
6+
2
ChaosExplosivesMaggot LordsNurgleDeath Guard
Combat Patrol · Emperor's Children (Callous Blades)

Callous Blades

Warhammer 40,000 · 11th Edition

Lord Kaphrael leads a warband devoted to the perfect kill — Infractors holding the line in disciplined duelling stances while the daemon-touched Flawless Blades seek out worthy foes.

01

Army Rules

02

Detachment Rule — Callous Blades

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Lord Kaphrael of the Callous Blades

M
T
SV
W
LD
OC
7"
4
3+
5
6+
1
Invulnerable Save
Callous BladesChaosExplosivesLord ExultantSlaaneshEmperor's Children

Flawless Blades

M
T
SV
W
LD
OC
8"
5
3+
3
6+
1
Invulnerable Save
Callous BladesChaosExplosivesSlaaneshEmperor's Children

Infractors

Battleline
M
T
SV
W
LD
OC
7"
4
3+
2
6+
2
Callous BladesChaosExplosivesSlaaneshEmperor's Children
Combat Patrol · Aeldari (Kygharil's Protectors)

Kygharil's Protectors

Warhammer 40,000 · 11th Edition

Spiritseer Kygharil leads a swift, graceful strike force — Dire Avengers and Warp Spiders darting between cover while a squad of Wraithblades anchors the line.

01

Army Rules

02

Detachment Rule — Kygharil's Protectors

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Spiritseer Kygharil

M
T
SV
W
LD
OC
7"
3
6+
3
6+
1
Invulnerable Save
AeldariKygharil's ProtectorsSpiritseerAsuryani

Wraithblades

M
T
SV
W
LD
OC
6"
6
2+
3
8+
1
AeldariKygharil's ProtectorsWraith ConstructAsuryani

Dire Avengers

Model
M
T
SV
W
LD
OC
Dire Avenger
7"
3
4+
1
6+
1
Dire Avengers Exarch
7"
3
4+
1
6+
1
Invulnerable Save
AeldariAspect WarriorsKygharil's ProtectorsAsuryani

Warp Spiders

Model
M
T
SV
W
LD
OC
Warp Spider
12"
3
3+
1
6+
1
Warp Spider Exarch
12"
3
3+
1
6+
1
Invulnerable Save
AeldariAspect WarriorsJump PackKygharil's ProtectorsAsuryani
Combat Patrol · Necrons (Amonhotekh's Guard)

Amonhotekh's Guard

Warhammer 40,000 · 11th Edition

Overlord Amonhotekh commands an endlessly reanimating force — Necron Warriors holding the line, Skorpekh Destroyers and Canoptek constructs delivering the killing blow, all bound by the Reanimation Protocols.

01

Army Rules

02

Detachment Rule — Amonhotekh's Guard

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Overlord Amonhotekh

M
T
SV
W
LD
OC
5"
5
2+
6
6+
1
Invulnerable Save
Amonhotekh's GuardNobleOverlordNecrons

Skorpekh Destroyers

M
T
SV
W
LD
OC
8"
6
3+
3
7+
2
Amonhotekh's GuardDestroyer CultNecrons

Canoptek Doomstalker

M
T
SV
W
LD
OC
8"
8
3+
12
8+
4
Invulnerable Save
Amonhotekh's GuardCanoptekCanoptek DoomstalkerNecrons

Necron Warriors

Battleline
M
T
SV
W
LD
OC
5"
4
4+
1
7+
2
Amonhotekh's GuardNecrons

Canoptek Scarab Swarms

M
T
SV
W
LD
OC
10"
2
6+
4
8+
0
Amonhotekh's GuardCanoptekSwarmNecrons
Combat Patrol · Orks ('Ardmob)

'Ardmob

Warhammer 40,000 · 11th Edition

An 'Ardmob is built around brutal resilience — mobs of Boyz, a Wartrakk, a Weirdboy, and a Warboss, all bound by the simple promise that whatever doesn't kill them outright will just make them angrier.

01

Army Rules

02

Detachment Rule — 'Ardmob

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Warboss

M
T
SV
W
LD
OC
6"
5
4+
6
6+
1
Invulnerable Save
'ArdmobExplosivesOrks

Weirdboy

M
T
SV
W
LD
OC
6"
5
5+
4
7+
1
'ArdmobOrks

Wartrakk

M
T
SV
W
LD
OC
12"
6
4+
7
7+
3
'ArdmobSpeed FreeksOrks

Boyz – Kombi-Armed Boss Nob

Model
M
T
SV
W
LD
OC
Boss Nob
6"
5
5+
2
7+
2
Boyz
6"
5
5+
1
7+
2
'ArdmobExplosivesMobOrks

Boyz – Kustom Shoota Boss Nob

Model
M
T
SV
W
LD
OC
Boss Nob
6"
5
5+
2
7+
2
Boyz
6"
5
5+
1
7+
2
'ArdmobExplosivesMobOrks

Gretchin

M
T
SV
W
LD
OC
6"
2
7+
1
8+
1
'ArdmobGrotsOrks
Combat Patrol · Leagues of Votann (Bane-Slayer's Bulwark)

Bane-Slayer's Bulwark

Warhammer 40,000 · 11th Edition

Vynn Bane-Slayer leads a heavily armoured strike force — Hearthkyn Warriors holding objectives while Einhyr Hearthguard and Brokhyr Thunderkyn bring overwhelming firepower to bear.

01

Army Rules

02

Detachment Rule — Bane-Slayer's Bulwark

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Take and Hold.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Vynn Bane-Slayer

M
T
SV
W
LD
OC
5"
5
2+
5
7+
1
Bane-Slayer's BulwarkEinhyrEinhyr ChampionExoarmourLeagues of Votann

Einhyr Hearthguard

M
T
SV
W
LD
OC
5"
5
2+
2
7+
1
Bane-Slayer's BulwarkEinhyrExoarmourLeagues of Votann

Hearthkyn Warriors

Battleline
Model
M
T
SV
W
LD
OC
Hearthkyn Warrior with Autoch-pattern Bolt Pistol and Plasma Knife
5"
5
4+
1
7+
2
Hearthkyn Warrior with Autoch-pattern Bolt Pistol, HYLas Auto Rifle and Armoured Fists
5"
5
4+
1
7+
2
Hearthkyn Warrior with Autoch-pattern Bolt Pistol, Magna-Rail Rifle and Armoured Fists
5"
5
4+
1
7+
2
Theyn
5"
5
4+
1
7+
2
Hearthkyn Warrior with Autoch-pattern Bolt Pistol, Ion Blaster and Armoured Fists
5"
5
4+
1
7+
2
Bane-Slayer's BulwarkExplosivesHearthkynLeagues of Votann

Brokhyr Thunderkyn

M
T
SV
W
LD
OC
5"
6
3+
2
7+
1
Bane-Slayer's BulwarkBrokhyrExoframeLeagues of Votann
Combat Patrol · Genestealer Cults (Claw of Ascension)

Claw of Ascension

Warhammer 40,000 · 11th Edition

Shanus Daskovian leads a raiding cell of the Cult — Atalan Jackals and an Achilles Ridgerunner striking from ambush while Hybrid Metamorphs close in for the kill.

01

Army Rules

02

Detachment Rule — Claw of Ascension

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Hybrid Metamorphs

M
T
SV
W
LD
OC
6"
4
5+
1
7+
1
Claw of AscensionExplosivesGreat DevourerGenestealer Cults

Shanus Daskovian

M
T
SV
W
LD
OC
12"
4
5+
4
7+
1
Claw of AscensionExplosivesGreat DevourerJackal AlphusGenestealer Cults

Atalan Jackals

Model
M
T
SV
W
LD
OC
Atalan Jackal
12"
4
5+
2
7+
1
Atalan Wolfquad
12"
4
5+
4
7+
1
Atalan Jackal with Power Weapon
12"
4
5+
2
7+
1
Claw of AscensionExplosivesGreat DevourerGenestealer Cults

Achilles Ridgerunner

M
T
SV
W
LD
OC
12"
7
3+
8
7+
3
Claw of AscensionGreat DevourerGenestealer Cults
Combat Patrol · Tyranids (The Vardenghast Swarm)

The Vardenghast Swarm

Warhammer 40,000 · 11th Edition

The Terror of Vardenghast leads a swift, swarming infestation — Termagants and Barbgaunts overwhelming the enemy in numbers while a Psychophage and Von Ryan's Leapers tear through anything that stands too close.

01

Army Rules

02

Detachment Rule — The Vardenghast Swarm

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Disruption.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Terror of Vardenghast

M
T
SV
W
LD
OC
12"
5
4+
6
7+
1
SynapseVanguard InvaderVardenghast SwarmWinged Tyranid PrimeTyranids

Psychophage

M
T
SV
W
LD
OC
12"
9
3+
10
8+
3
HarvesterSmokeVardenghast SwarmTyranids

Vardenghast Swarm Barbgaunts

M
T
SV
W
LD
OC
6"
4
4+
2
8+
1
Vardenghast SwarmTyranids

Vardenghast Swarm Termagants

Battleline
M
T
SV
W
LD
OC
6"
3
5+
1
8+
2
Endless MultitudeVardenghast SwarmTYRANIDS This Combat Patrol includes two identical Termagants units of 10 models eachlisted separately in the app (20 models total)matching the original box's model count.

Vardenghast Swarm Von Ryan's Leapers

M
T
SV
W
LD
OC
10"
5
4+
3
8+
1
Invulnerable Save
Vanguard InvaderVardenghast SwarmTyranids
Combat Patrol · Drukhari (Coven of Agonies)

Coven of Agonies

Warhammer 40,000 · 11th Edition

Xatrophos Nuul leads a grotesque menagerie of Haemonculus creations — Wracks holding the line while a Talos and Cronos drift forward on their grim work, feeding on pain to fuel the Coven's twisted experiments.

01

Army Rules

02

Detachment Rule — Coven of Agonies

  • Detachment Points: to use this detachment you must spend 1 DP.
  • Force Disposition: This detachment has access to the following Force Disposition: Purge the Foe.
03

Enhancements

Select one of these Enhancements per battle.

04

Stratagems

Datasheets

Talos

M
T
SV
W
LD
OC
7"
7
3+
7
7+
2
Invulnerable Save
AeldariCoven of AgoniesHaemonculus CovensDrukhari

Cronos

M
T
SV
W
LD
OC
7"
7
3+
7
7+
2
Invulnerable Save
AeldariCoven of AgoniesHaemonculus CovensDrukhari

Xatrophos Nuul

M
T
SV
W
LD
OC
7"
4
5+
5
7+
1
Invulnerable Save
AeldariCoven of AgoniesHaemonculusHaemonculus CovensDrukhari

Wracks

Battleline
Model
M
T
SV
W
LD
OC
Wrack
7"
4
5+
2
7+
2
Wrack with Ossefactor
7"
4
5+
2
7+
2
Acothyst
7"
4
5+
2
7+
2
Invulnerable Save
AeldariCoven of AgoniesHaemonculus CovensDrukhari

Last updated