Magic
Harnessing the primordial forces of the Elemental Planes through sorcerous attunement or faith, Spellcasters can manifest arcane powers on the battlefield; conjuring blasts of magical energy or imbuing their warriors with mystical might.
Warriors with the Spellcaster Battlefield Role may spend Essence to conjure powerful Spells. During each Command Phase before performing their Command Ability, this Warrior Rolls for Attunement. A Broken! Spellcaster may still Roll for Attunement but cannot perform any Spells.
Attunement
The Spellcaster Rolls 6 Dice, for each Result equal to or lower than their Spellcaster X Special Rule, they gain an Essence.
Results of '6' are always failures. Essence can be used to perform powerful Spells. All Essence is lost at the end of the Round. Each Spellcaster tracks and spends from their own Essence pool. A single Spellcaster can have no more than 6 Essence at any given time.
Essence
Each Spell specifies an Essence Cost to be performed, labeled as "X Essence" following the Spell's Name and Type. A Spell's Essence Cost is spent immediately before Resolving the Spell.
If a Spellcaster does not have enough Essence for a Spell, then it cannot be performed.
Spell Types
Spellcasters have Spells listed in their profile, each Spell has a type and follows the rules listed below. Spellcasters cannot cast any Spells while Broken!
Command Ability
Certain Spellcasters have access to powerful Command Abilities that require Essence to perform.
During the Command Phase, a Spellcaster may spend the indicated Essence Cost to perform this Command Ability.
A Warrior without the Character Battlefield Role can still perform this Spell and use its Command Ability as if they were a Character. This does NOT allow a Character to perform multiple Command Abilities during the Command Phase!
Incantation
Many Spellcasters can manipulate the world around them, able to bolster allies, inhibit enemies, or enhance their own combat capabilities.
Incantations may be performed whenever the Spell's specified criteria is met within the Spellcaster's Command Range regardless of Line of Sight. Incantations may be performed during any Activation, Friendly or Enemy (oftentimes not during the Spellcaster's Activation!)
The Spellcaster spends the Essence Cost and the Spell's effect is applied immediately and lasts until the end of that Action. The same Incantation can only be cast once per Warrior's Activation.
Unique Action
Spellcasters may possess Unique Actions that can either serve as an alternate and powerful version of a Basic Action or a truly esoteric effect.
During the Spellcaster's Activation, a Spellcaster may spend the indicated Essence Cost to perform this Unique Action.
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