The SpiresArmy Book
In this chapter10
"One must know the range of one's reach. Only the fools, the lucky and the very skillful grasp beyond that. In time, we all find out which we are, for in the Spire, if you don't exceed your reach, you are within someone else's."
— The Fractured Concord
Scattered throughout the land as if by the hand of a mad god, the Spires dominate the landscape they stand upon. Rising thousands of feet into the air, they are the source of countless suppositions, tales, and myths. The learned know that the Spires house entire populations, the last remnants of a civilization that once dared to span the stars.
The Exiles arrived on Eä countless millennia ago as explorers. Their craft and skill allowed them to breach the vast distances between suns, and their vibrant civilization looked for new worlds to colonize. The first Spires were germinated to house a small community of scientists, explorers, and surveyors, who spent centuries in isolation, studying the planet and preparing the way for a wave of settlers, who would tame the primordial land they had discovered.
They never arrived. Instead, a growing stream of refugees began to arrive, fleeing a calamity the Spires will not speak of to this day.
Last among the refugees were the nobles of the Sovereign House, who sealed the Ways behind them. This ruthless act, calculated to eliminate all nobility but his House and its Lineages, doomed the countless millions they abandoned to die. The magnitude of this betrayal shattered Exile society to its core. As political opposition raged and entire castes turned against their leadership, three factions were born from the ashes of that once great civilization: the Spires, the Weavers, and the Quiet. Only among the Spires are the flames of the old civilization kept alive, and, even that, only through great sacrifice.
What is an Army Book?
An Army Book serves as your Faction specific Rules companion for Conquest: First Blood. This Book along with the Conquest: First Blood Rulebook will provide you everything you need to Muster and Play your Warband.
This Army Book is divided into the following sections:
Army Rules
Master's Touch
The Warriors of the Spires may vary greatly in physiology but are designed with the sole purpose to fight on behalf of their enigmatic masters. To represent this, Warriors will have either the Battlefield Role of Drone, Clone, Monstrosity, or Husk.
Numberless Hordes
The forces of the Spires are comprised of genetically fabricated soldiery; Legions of insensible chitin and biomass capable of fighting on despite sustaining grievous wounds.
Each time a Friendly Spires Command Card is Activated, Roll a Die. If the Result is equal to or less than the total number of Wound Markers and Slain Warriors of that Command Card, Heal 1 to a single Warrior of that Command Card. Results of a '6' are always discarded with no effect.
If the Command Card is a Regiment with no Wounded Warriors, Raise a single Slain Warrior from the Regiment instead. Leaders and Standard Bearers cannot be Raised by this Special Rule. Place the Raised Warrior wholly within the Command Range of another Warrior from its Regiment; Broken! with a single Wound remaining. If this Warrior cannot be Placed, it remains Slain.
Pheromantic Triggers
All Spires creations are spawned with a vulnerability to pheromantic commands. Biomancers and Pheromancers are supremely skilled at their deployment, while others must depend on pre coded chemical signatures provided to them before the battle.
Spires Warriors that begin their Activation within the Command Range of a Friendly Character gain the Exertion Draw Event. A Regiment Leader only grants the Exertion Draw Event to Warriors of their own Regiment.
Exertion
Draw Event This Warrior gains +1 Attack this Activation; at the end of their Activation they become Broken! as their mortal coils are pushed beyond their limits. Reminder; Monsters cannot become Broken until they are Injured! Such behemoths of the Spires are used to the punishment; One could say even made for it….
The Spires Warband
Each Warlord, Hero, Regiment, and Monster in your Warband possess their own corresponding Profile. These include their Characteristics, Points Cost, Battlefield Roles, and Options for Upgrades, Command Models, and Additional Warriors.
All Profiles are categorized into Slots, which represent the Warrior's role, rarity, and how readily available they are to include in your Warband. Each Warlord, Hero, Regiment or Monster may only be included in your Warband once regardless of their Slot.
Many Warlords have a Retinue listed in their profile; drawn from their most trusted and loyal Warriors. When included in your Warband, the Retinue Regiment becomes a Mainstay instead of a Restricted.
The Points total of your Warband determines the maximum number of selections for each Slot. and how many Warriors may be included within each Regiment.
The Rules for Mustering your Warband can be found in the Main Rulebook.
Warlords & (Retinues)
Heroes
Mainstay Regiments
Restricted Regiments
Monsters
Description▾
To look upon a Biomancer is to look upon Biomancy itself. These are the favored agents of the Directorate, and the full resources of their twisted genius are at their disposal. Everything about them; from their clothing to the menagerie that follows them, even their very bodies, are the direct product of a Biomantic process.
Standing six feet tall, their spindly bodies have been adapted to the rigors of their academic life. Digestive systems have been reduced to minimize distractions. Their senses, particularly sight and smell, have been enhanced to an astounding degree, so much so that the clothing they wear to battle is designed to reduce the sensory overload, allowing them to focus on the task at hand. And the task is only ever the furtherance of the Directorate's plans, first and foremost.
Regiment Composition▾
This unit's Retinue is Desolation Drones. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, Biomantic Practitioner, Biotic Renewal
Unique Special Rules▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Dark Menagerie · — 30 pointsGrafted Limbs · — 20 pointsWinged Horror · — 15 pointsDegenerative Aura · — 5 pointsHive Node · — 20 pointsMarksman Optimization Strain · — 15 pointsCloned Redundancy · — 20 pointsToxin Glands · — 25 pointsAvatar Projection · — 30 pointsConvulsive Scourge · — 20 pointsBiomancies▾
Description▾
In order to advance through the ranks, Executors must have proven and keep proving their ability time and again, both on the field of battle and without. They must secure chances at proving their capacity, provide victory on the battlefield and be able to claim credit for that victory, always vying against backstabbing colleagues, jealous superiors and ruthlessly demanding masters.
The result is that should one encounter a High Clone Executor leading an enemy force, he should know he is facing a ruthlessly competent individual who has no compunctions or limitations on the pursuit of victory.
Regiment Composition▾
This unit's Retinue is Marksman Clones. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , , Combat Directives
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Dark Menagerie · — 30 pointsGrafted Limbs · — 20 pointsWinged Horror · — 15 pointsDegenerative Aura · — 5 pointsHive Node · — 20 pointsMarksman Optimization Strain · — 15 pointsCloned Redundancy · — 20 pointsToxin Glands · — 25 pointsAvatar Projection · — 30 pointsConvulsive Scourge · — 20 pointsDescription▾
Among the highest echelons of the Lineages, none are truly expected to risk their lives anymore, much less for something as simple and trivial as combat.
The chosen warriors of the Sovereign's Lineages stride through the battlefield safely projecting their consciousness into their Avatara: outlandish creations bedecked in all sorts of ornament and Biomantic enhancements, whose lithe, androgynous frames bely the speed and power they can bring to bear.
With almost no personal risk and minimal skill needed to become a deadly foe, many scions of the Lineages have taken to decorating their Avatara as ostentatiously as possible, for the body-vessels have made them such proficient killers that a tally of the slain foes is simply no longer a practical method by which to distinguish oneself.
Regiment Composition▾
This unit's Retinue is Avatara. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , Magnanimity
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Dark Menagerie · — 30 pointsGrafted Limbs · — 20 pointsWinged Horror · — 15 pointsDegenerative Aura · — 5 pointsHive Node · — 20 pointsHierarchic Control Web · — 20 pointsCultivated Muscle Memory · — 10 pointsPreservation Protocols · — 10 pointsFerro-Ossified Carapace · — 20 pointsHyperadrenal Stimulation · — 20 pointsDescription▾
Amongst the Lineage Elders who indulge in the base carnal satisfaction of combat there exists a small, but very dedicated and influential, minority for whom the slaughter of lesser foes has lost it's luster.
Many of these hoary ancients have found a new purpose and joy not in the indiscriminate slaughter of unworthy rabble, but rather in the patient, collected and premeditated hunt of a worthy foe.
They have taken to looking upon the foe not as enemy, but as prey. And like all hunters they take pride in the well executed hunt. Not for them the mindless drive into combat, but rather the patient stalk, the flank and rear charge, and then the unleashing of the murderous potential of their Avatara projections.
Regiment Composition▾
This unit's Retinue is Leonine Avatara. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , Designate Weakness, Exhilaration, (12"),
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Dark Menagerie · — 30 pointsGrafted Limbs · — 20 pointsWinged Horror · — 15 pointsDegenerative Aura · — 5 pointsHive Node · — 20 pointsHierarchic Control Web · — 20 pointsCultivated Muscle Memory · — 10 pointsPreservation Protocols · — 10 pointsFerro-Ossified Carapace · — 20 pointsHyperadrenal Stimulation · — 20 pointsDescription▾
Challenging the Directorate and Sovereign's monopolistic grasp on resources, the Merchant Princes have earned their wealth and influence by trading with, and meddling in the affairs of the mortal races.
Exploiting their wealth, influence and even their vast fleets of airships, these ruthless individuals are not to be underestimated despite their lack of physical prowess or Biomantic skill.
Their presence on a battlefield means things have come to a head, they are collecting debt or exerting leverage with the same ruthlessness that has allowed them to challenge the status quo which has existed for millenia.
Regiment Composition▾
This unit's Retinue is Any Restricted Regiment. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
Tricks of the Trade, Master Manipulator, Airship Bombardment
Unique Special Rules▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Dark Menagerie · — 30 pointsGrafted Limbs · — 20 pointsWinged Horror · — 15 pointsDegenerative Aura · — 5 pointsHive Node · — 20 pointsMarksman Optimization Strain · — 15 pointsCloned Redundancy · — 20 pointsToxin Glands · — 25 pointsAvatar Projection · — 30 pointsConvulsive Scourge · — 20 pointsTricks of the Trade▾
Description▾
Pheromancers are one of the few true blooded Exiles one will encounter on the field of battle. With roles too critical to be relegated to underlings, but lacking the influence, prestige and wealth to command an Avatar projection, these unfortunate souls must brave the dangers of the battlefield to lead the menagerie of the Underspire to battle.
While not the most impressive combatants themselves, their mastery over their own body allows them to secrete pheromones that can suppress survival instincts of their own troops while driving his simple charges into homicidal rages.
Regiment Composition▾
This unit's Retinue is Brute Drones. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, Violent Delirium
Unique Special Rules▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Dark Menagerie · — 30 pointsGrafted Limbs · — 20 pointsWinged Horror · — 15 pointsDegenerative Aura · — 5 pointsHive Node · — 20 pointsMarksman Optimization Strain · — 15 pointsCloned Redundancy · — 20 pointsToxin Glands · — 25 pointsAvatar Projection · — 30 pointsConvulsive Scourge · — 20 pointsPheromancies▾
Description▾
The Directorate has long sought to produce the perfect assassin clone, but their efforts have been incessantly stymied by the Sovereign.
He has made it a matter of personal interest to ensure that all Ark vaults containing pertinent data to this research fall squarely under his direct supervision, denying the Directorate access to chameleonic strand sequences and certain personality traits, which it has sought for so long.
They have instead been forced to adapt and improvise with those strands they already possess: agility, strength, aggression and some limited biomechanical functions.
Regiment Composition▾
Special Rules▾
, , , , Mimesis, Ambuscade
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Dark Menagerie · — 30 pointsGrafted Limbs · — 20 pointsWinged Horror · — 15 pointsDegenerative Aura · — 5 pointsHive Node · — 20 pointsMarksman Optimization Strain · — 15 pointsCloned Redundancy · — 20 pointsToxin Glands · — 25 pointsAvatar Projection · — 30 pointsConvulsive Scourge · — 20 pointsDescription▾
Nothing epitomizes the Spires' approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node.
With it's twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops.
Regiment Composition▾
Special Rules▾
, , , Biochemical Detonation, Mindless Vessel
Unique Special Rules▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Dark Menagerie · — 30 pointsGrafted Limbs · — 20 pointsWinged Horror · — 15 pointsDegenerative Aura · — 5 pointsHive Node · — 20 pointsDescription▾
The Preceptors are a creation of the Directorate. Originally intended as a front line unit to replace the Vanguard strain whose combat prowess was based on coordination and reaction, they were retired citing the very resource intensive training process they required to be considered battle ready.
Of course, one could argue, the Sovereign would also not look kindly on a tightly structured and well-coordinated fighting force capable of autonomous thought and communication.
Loath to waste resources, the Directorate repurposed the project, introducing Preceptor leaders to Vanguard Clone formations to increase their coordination and cohesion. So far, preliminary trials show a significant increase in battlefield performance…
Regiment Composition▾
Special Rules▾
, , , Target Priority
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Dark Menagerie · — 30 pointsGrafted Limbs · — 20 pointsWinged Horror · — 15 pointsDegenerative Aura · — 5 pointsHive Node · — 20 pointsMarksman Optimization Strain · — 15 pointsCloned Redundancy · — 20 pointsToxin Glands · — 25 pointsAvatar Projection · — 30 pointsConvulsive Scourge · — 20 pointsDescription▾
There are occasions where even the Spires see the merit of reducing casualties amongst their forces. This is where the Ward Preceptor steps in. With his preternatural reflexes and heavy armor, this elite warrior seems to be everywhere at once, his massive tower shield covering any gaps the Spire forces may have left in their defenses.
Regiment Composition▾
Special Rules▾
, , , Guardian Protocols
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Dark Menagerie · — 30 pointsGrafted Limbs · — 20 pointsWinged Horror · — 15 pointsDegenerative Aura · — 5 pointsHive Node · — 20 pointsMarksman Optimization Strain · — 15 pointsCloned Redundancy · — 20 pointsToxin Glands · — 25 pointsAvatar Projection · — 30 pointsConvulsive Scourge · — 20 pointsDescription▾
After witnessing a Force Grown Drone, one could imagine that they are a byproduct of some other Biomantic process gone awry. Nothing could be further from the truth; the design of their strains represents a groundbreaking triumph for the Biomancers.
The end result is a being that can be gestated within a week and kept dormant until quickened. In meantime, they can be stored within vast racks in the massive storage caverns of the Underspire. When requested, entire racks of these dormant drones can be hitched on to massive, tented, cathedral-like wagons, pulled by dozens of the Brute Drones.
Hundreds of cycles were devoted to simplifying and streamlining the Force Grown strains, allowing the Directorate to create a creature ideally suited to the needs of the Lineages. After all, Force Grown Drones are not meant to fight at the behest of their masters. They are meant to die at their convenience.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- Standard BearerUpgrade10 points
- Additional WarriorAdd10 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , , Pheromantic Node
Unique Special Rules▾
Description▾
Lacking the mental prowess to join the Directory or the beauty to serve the Lineages directly as domestics, the vast majority of clones decanted find their way into the ranks of the Bound, the professional forces each Sovereign Lineage keeps on retainer.
Clothed, fed, equipped, and trained at the Lineage's expense, these soldiers are kept on standby for those tasks that require a fully cognizant mind and could not be entrusted to a servile drone. This should not lead one to think that their lives mean more to their masters, but rather that their masters expect more for the investment into their continued existence.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade15 points
- Standard BearerUpgrade10 points
- Additional WarriorAdd20 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , Obedience
Unique Special Rules▾
Description▾
A portion of all Force Grown Drones is tithed to the Onslaught Program. An advanced research grant established by the directorate to further the development of the Spire's combat drones.
It is upon these hapless wretches that the Directorate expands its knowledge of neural and hormonal overstimulation, pushing the boundaries of their own craft a tiny bit further with each test. Already they have borne fruit, allowing the clones' direct supervisors to trigger their hyper aggression only once a safe distance from friendlies has been achieved.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade15 points
- Additional WarriorAdd20 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, ,
Description▾
Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens.
Those that survive a brutal culling process undergo a brutal training regime to enter the Vanguard regiments. This first training regime focuses on physical development and a martial arts training. By the end of their third year of conditioning and training, a Vanguard clone is equally comfortable with killing with bows, snap bows, blades and limb.
Their training has been skewed to emphasizes evasion and speed over raw power but raised to peak physical condition and trained in combat for three years, the average Vanguard Clone is more than a match for even a veteran man at arms, capable of going toe to toe with the combat elite of the Dweghom and W'adrhŭn.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade15 points
- Standard BearerUpgrade10 points
- Additional WarriorAdd25 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , ,
Description▾
With bones lightened to the degree they can scarcely support the musculature that power the mighty pinions that bear them aloft, a Spire Stryx would be incapable of posing a significant threat on the battlefield were it not for the cruel disregard their masters have for their lives… and the lethal, toxic payload they carry in their bloated sacks.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- Additional WarriorAdd15 points
Special Rules▾
, ,
Description▾
Towering well over two meters, with most specimens touching the three meter mark, Brute Drones are a towering mass of vat grown muscle and aggression. Their skin, where it can be seen beneath the ichor soaked bandages they bear, is a ravaged mass of scar tissue and subdermal bone deposits. Their armor is literally sealed onto their bodies, held in place by alchemically treated cartouches that establish Lineage ownership, lot number and enhancement date of the particular drone.
On the battlefield, Brute Drones are little more than living battering rams. As a result, they are always deployed in conjunction with a Pheromancer, whose powerful pheromonal commands are the only thing that can cut through the haze of pain and rage that clouds their mind.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade25 points
- Additional WarriorAdd90 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, ,
Description▾
Desolation Drones are some of the most feared troops that the Spires can deploy despite their humble origins. Once no more than disposable spawning pool disinfectants, it did not take long for some enterprising Biomancer to see what the effect of the digestive liquids they sprayed on the vats would have on the battlefield.
His immediate promotion granted him all the resources he would need to update the weaponry to deliver the liquids from afar. Though the range still leaves something to be desired, the base trooper design remains unchanged allowing for very efficient production to replace the unavoidable losses.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- Additional WarriorAdd35 points
Special Rules▾
, , (10"), , Reprocessing Agents
Unique Special Rules▾
Description▾
Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens.
Those that survive a brutal culling process undergo a brutal training regime to enter the Vanguard regiments. This first training regime focuses on physical development and a martial arts training. By the end of their third year of conditioning and training, a Vanguard clone is equally comfortable with killing with bows, snap bows, blades and limb.
Their training has been skewed to emphasizes evasion and speed over raw power but raised to peak physical condition and trained in combat for three years, the average Vanguard Clone is more than a match for even a veteran man at arms, capable of going toe to toe with the combat elite of the Dweghom and W'adrhŭn.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Additional WarriorAdd40 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , Fleeting Flourish, (8")
Unique Special Rules▾
Description▾
Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield.
The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the marginal increases in accuracy that other houses blindly pursued for a significantly increased rate of fire. Despite under performing in the sharpshooting challenges, the dominant superiority in their rate of fire brought glory to their Lineage in the melees for decades, until the other Lineages stole, bought or perfected their technique.
Unleashed on the outside world for the first time in millennia, Marksmen Clones are reaping a bloody toll on the battlefield, providing withering salvoes of accurate fire for the monstrous throng the Spires call an army.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Standard BearerUpgrade15 points
- Additional WarriorAdd30 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
(14"),
Unique Special Rules▾
Description▾
Among the highest echelons of the Lineages, none are truly expected to risk their lives anymore, much less for something as simple and trivial as combat. The chosen warriors of the Sovereign's Lineages stride through the battlefield safely projecting their consciousness into their Avatara: outlandish creations bedecked in all sorts of ornament and Biomantic enhancements, whose lithe, androgynous frames bely the speed and power they can bring to bear.
With almost no personal risk and minimal skill needed to become a deadly foe, many scions of the Lineages have taken to decorating their Avatara as ostentatiously as possible, for the body-vessels have made them such proficient killers that a tally of the slain foes is simply no longer a practical method by which to distinguish oneself.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade30 points
- Standard BearerUpgrade25 points
- Additional WarriorAdd110 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, ,
Description▾
It did not take long for the Avatara Program to catch on with the Sovereign Lineages. While the Centaur Avatara appealed to a portion of their more wealthy patrons, a few debauched souls have come to view the battlefield as the perfect hunting ground. They have commissioned a new form of Avatar body, one that can stalk its prey amongst the clamor of battle and lose itself to the thrill of the hunt.
Spire commanders routinely seek them out on the eve of battle, knowing that the damage they will cause to the foe's plans far outweighs the difficulty of guiding them to the right target.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade30 points
- Additional WarriorAdd120 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , Exhilaration, (12"),
Unique Special Rules▾
Description▾
A massive humanoid torso crowns the baroque, armored equine monstrosity of the Centaur Avatara, bristling with arms each carrying a deadly blade. Scoffing at the notion of partnership with another being, but keenly aware of the advantages of cavalry upon the field, Spires created the Centaur iterations of the Avatara to mimic the original knights, the companions and equites of the Old Dominion.
To date these have been reserved for only the eldest and most powerful elders of the Lineages. Their recent presence on the western battlefield can only bode ill for the Hundred Kingdoms as these hoary monsters shed millennia of ennui and rekindle their bloodlust and interest in battle.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade30 points
- Standard BearerUpgrade25 points
- Additional WarriorAdd135 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , ,
Description▾
Forgoing any attempt to create a viable organism that could meet their expectations the Directorate instead cultured individual organs to their specifications and assembled them over a reinforced skeleton. Sacrificing almost all attempts at elegance in return for function, the Incarnates are the most successful efforts of the Directorate at overcoming the limits of flesh.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- Additional WarriorAdd120 points
Special Rules▾
, , ,
Description▾
Abominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws.
Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment.
Regiment Composition▾
Special Rules▾
, , , Insatiable Anguish, Surgical Afflictions
Unique Special Rules▾
Special Rules
, , , , Insatiable Anguish, Surgical Afflictions
Unique Special Rules
Description▾
No creations of the Spire embody both the Directorates pursuits of efficiency and the Sovereigns quest for perfection as does the Siegebreaker Behemoth. Its limbs are designed to dig, climb and still strike with such force it cavitates the very air, producing a thunderous boom that dwarfs the sound of its impact, shredding metal, pulverizing stone and obliterating flesh.
Its sinuous serpentine body is almost nothing but muscle and armour, sacrificing everything for power, mobility and durability. Its nervous system is a complex mix of simple systems that govern its movement and complex self-referencing pain and pleasure receptors attuned only to its hearing.
This is intentional, for its control is established by frequencies known only to its master, who dispenses pain or pleasure ensuring the compliance and good behavior of this unstoppable behemoth.
Regiment Composition▾
Special Rules▾
, , , , , Chitinous Onslaught, Burrowing Horror
Unique Special Rules▾
Siegbreaker Behemoth — Injured
Monstrosity, Monster — Size: 5
| M | V | C | A | W | R | D | E | CR |
|---|---|---|---|---|---|---|---|---|
| 6 | 0 | 4 | 5 | 5 | 4 | 3 | 0 | 5 |
Special Rules
, , , , Chitinous Onslaught, Burrowing Horror
Unique Special Rules
Description▾
One of the earliest and most successful applications of Biomancy to the art of War, the Pteraphon were originally developed by the Spires as dragon slayers. The folly of their efforts was revealed when the Elder Dragons awoke and put their efforts to shame, but the Directorate was never known for wasting resources.
Refining their efforts they repurposed the suit by eliminating most of its nervous system and turning it instead into a symbiotic "suit" that grants is wearer the power of flight and enhanced senses. Of course the added neural burden of the alien musculature and sensory organs requires unsafe levels of synaptic enhancers which almost invariably leave their unfortunate pilot hosts as wretched, addicted souls.
Despite this many consider this a worthy price to pay for the glory of flight and viewpoint of a god.
Regiment Composition▾
Special Rules▾
, , , Spined Descent, Neural Link, , (8")
Unique Special Rules▾
Special Rules
, , , Spined Descent, Neural Link, , (8")
Unique Special Rules
Description▾
Originally developed by the Directorate to scour the spawning pools clean of any biological contaminants, Desolation Beasts have been repurposed to become absolute horrors on the battlefield. Their massive scuttling bodies undulate obscenely across the battlefield as they spew acids and enzymes on their hapless foes, dissolving flesh and bone with ease and even ravaging armor in enough volume.
Regiment Composition▾
Special Rules▾
, , Visceral Bombardment, Caustic Entrails (12"),
Unique Special Rules▾
Special Rules
, , Visceral Bombardment, Caustic Entrails, , (12"),
Unique Special Rules
Description▾
Developed alongside the Desolation Beast, Consumption Beasts were originally meant to consume the dregs of a spawning pool before the Desolation Beasts were unleashed. This could be the last of the fluids and amniotic structures left in a vat after a successful spawn, but other, darker scenarios are equally common.
It was in fact watching a Consumption beast devour a failed drone vat that inspired the Directorate to deploy them on the battlefield. The carnage this multipedal monstrosities unleash on the battlefield thrilled the observers and ensured their deployment en masse. The psychological impact of eating, and not just killing its foes, is just icing on the cake as far as the Directorate is concerned.
Regiment Composition▾
Special Rules▾
, , , , Slaking Maw, Raking Claws
Unique Special Rules▾
Special Rules
, , , , Slaking Maw, Raking Claws
Unique Special Rules
Eccentricities
Upgrades: All
Each Character in your Warband may purchase a single Upgrade from the lists below. A Character can only purchase Upgrades from the Lists of their corresponding Battlefield Roles. A Warlord may instead purchase 2 Upgrades. A Monster Character cannot purchase any Upgrades.
Dark Menagerie
— 30 points▾The extra biomass of a Monstrosity makes it easy to include a pheromantic relay node, engineered to pick up and enhance pheromantic commands in the crush and heave of battle.
This Character's Command Abilities also affect Warriors within the Command Range of any Friendly Monster. This Character can only Target Enemies within their own Command Range with the Duel Command Ability.
Grafted Limbs
— 20 points▾A deceptively complex alteration involving bone grafts, muscle implants and neural pathway development coupled with a lengthy training regime can allow one an additional limb, a great boon in whether one is decanting alembics in the laboratory or disembowelling enemies on the battlefield.
This Character gains +1 Attack.
Winged Horror
— 15 points▾The invasive and complex horror that grafting wings to a grown specimen has ended most efforts down this path. Those who possess the power of flight now do so from birth, or through the attachment to a biomimetic symbiote like the Pteraphon suit.
This Character gains the Special Rule.
Degenerative Aura
— 5 points▾It takes a certain amount of skill to deploy one's vectors and pheromones in a cloud around oneself. It takes a strong will to be able to extend it across an entire regiment, but only true mastery would allow proper control… Thankfully destruction and degradation have never really needed control.
Enemies within Command Range cannot be Healed.
Hive Node
— 20 points▾Overriding the instinct of self preservation is easy for Spires, they have specialized in this behaviour for years. What was harder and still requires deft pheromantic control is the selfless sacrifice needed to put oneself at risk for another…
Friendly Drone Warriors within Command Range gain the Special Rule.
Upgrades: Husk
Hierarchic Control Web
— 20 points▾Leaders can demand their subordinates' diffusers be slaved to their own, ensuring he may override their commands at any moment. While this is significantly less flexible than command and control on location, it does have the benefit of allowing his own specialized pheromantic commands to be the ones relegated though the pheromantic network.
Warlord only. This Character must perform the first Friendly Command Ability each Command Phase. All Friendly Characters gain and must perform the same Command Ability. If this Character cannot perform Command Abilities, (Broken, Slain, etc.) then your other Characters may perform their own Command Abilities as normal.
Cultivated Muscle Memory
— 10 points▾Careful study of the neural pathways of arena prodigies have allowed the Spires to isolate and replicate those related to the most basic forms of combat. By leveraging the incredible reaction speeds that can be attained this way and integrating them into a fighting style, the beneficiary of this enhancement becomes a terrifying opponent.
This Character gains the Special Rule.
Preservation Protocols
— 10 points▾Avatara Husks are not true organisms, but should rather be considered rather organic mechanisms. This means that a lot of functions, such as digestion, reproduction and higher brain functions can be repurposed to redundancies, nutrient and tissue regeneration mechanisms enhanced by symbiotic hives to ensure the preservation of the Husk.
Friendly Husk Warriors within Command Range gain the Special Rule.
Ferro-Ossified Carapace
— 20 points▾Biomancy has drawn traits and inspiration from all corners of the animal kingdom, no matter how humble. Learning the trick to bond iron sulphides to a chitinous carapace of an Avatara Husk was hideously expensive, but has allowed their privileged pilots unrivalled security in the heat of combat.
This Character gains +1 Defense.
Hyperadrenal Stimulation
— 20 points▾There are compounds that can increase the rate of neural propagation and synaptic transmission. Expensive, but when dispersed judiciously from a central location at the right time, the increased reaction they afford can mean the difference between life and death.
This Character gains the following Special Rule: Nemesis Stimuli: (Draw Event) This Character immediately performs the Duel Command Ability.
Upgrades: Clone
Marksman Optimization Strain
— 15 points▾There is real value in specializing in niche roles, and life is so demanding and competitive among Executors that few have failed to grasp its advantages. Whether they can all afford the package of upgrades to increase their own performance enough to earn a spot in the safe backlines of the army is another question entirely.
This Character gains the (14"), , and Special Rules.
Cloned Redundancy
— 20 points▾Cloning is one of the most established and practiced uses of Biomancy. The real art lies in implanting two memory sets: the original and a new personality over the original one that can be ripped away by pheromantic command released at the moment of the Prime's death. The legality of this form of inheritance is well established and its ruthlessness applauded.
The first time this Character is Slain, you may immediately Destroy and replace another Friendly Clone Character on the Battlefield with this Character. This Character is Raised with 1 Wound remaining.
Toxin Glands
— 25 points▾The creation and implantation of toxin glands is something of an art form among Biomancers. The prestige lies not in its execution but in the subtlety of the implantation and the virulence of the toxins produced.
Friendly Warriors that perform the Exertion Draw Event within Command Range gain the Special Rule during their Activation.
Avatar Projection
— 30 points▾The ultimate sign of the Sovereign's favor, being awarded an Avatara Husk is a tremendous boon to any enterprising commander. The ability to be in the thick of it, without risking one's life is invaluable, a fact the sovereign knows full well. He wields the gifting of these priceless relics with the political insight gained from millennia of survival.
Biomancer, Pheromancer, or Merchant Prince only. This Character gains +1 Wound, +1 Defense, +1 Attack, and gains the Special Rule. This Character changes their Size to '3', replaces their Infantry Battlefield Role with Brute, and must be fielded on a 50mm base.
Convulsive Scourge
— 20 points▾The value of sacrifice has long been known and embraced by the Spires… so long as it is the sacrifice of another. A delicate series of dedicated neural channels and shock repression hormones can be activated in response to massive trauma, massively boosting the offensive combat ability of a dying combat servitor. Although a few desperate Executors have also taken to embracing this modification to ward senseless duels.
When this Character is Slain, they may immediately perform a free Clash Action before being removed from the Battlefield.
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