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Army Book

The Weaver CourtsArmy Book

In this chapter10
Beware! Beware! Beyond go ne'er the green and brown gate! For once inside, you cannot hide, the Forest Things await…

— Braeonian Rhyme

The Weavers embraced this world as a new home, a treasure and a charge in equal measure. Today, after centuries of isolation, a tapestry of life and color is woven in their lands of Faerann, as the leaders of their season Courts eye beyond their borders with renewed interest…

Far to the west of the Hundred Kingdoms, beyond the Cairngall Range to the north and the Bitter Sea to the south, lies a primeval land, where the calls of exotic birds and the ceaseless rustle of leaves mark the edge of man's domain. Deep within these lands, known to its inhabitants as the Faerann, the Weaver Courts, ancient cousins of the Spires, hold sway. Split into four seasonal Courts—Spring, Summer, Autumn, and Winter—these two great Exile nations could not be more different.

Where the Spires turned their back on their innate gift of Life Binding and twisted it into Biomancy, the Weavers revere it, using it to shape almost every aspect of their culture. Where the Spires look upon Eä as a sacrificial staging point for their successful return to their Homeworld, the Weavers see Eä as a divine gift, and take their duty to nurture and protect it with the utmost seriousness.

As with the seasons, the power of each Court waxes and wanes. The Court of Spring has dominated for centuries, having led the restoration of the Faerann after the Fall, the Long Winter, and the Breaking. But centuries of ennui have dulled the luster of their achievements, and the other Courts are growing restless. Intrigues and plots are flying thick and heavy throughout the Courts, and maneuvering has already begun to see which Court shall rise and what agenda they shall pursue.

What is an Army Book?

An Army Book serves as your Faction specific Rules companion for Conquest: First Blood. This Book along with the Conquest: First Blood Rulebook will provide you everything you need to Muster and Play your Warband.

This Army Book is divided into the following sections:

Army Rules — Special Rules that affect your entire Warband. These Army Rules define your Faction's playstyle and identify what Battlefield Roles are found within the Army.
Warband Composition — The Slots that each type of Warrior in your Warband fills, the Rules for how many of each Slot can be selected and the maximum number of Warriors per Regiment allowed are determined by the Total Points of your Battle. The Rules for how to Muster your Warband can be found in the Conquest: First Blood Rulebook.
Warrior Profiles — Includes the Points Cost, Characteristics, Special Rules, and Options for each type of Warrior in your Warband.
Upgrades — Artefacts, trinkets, mutations, and anything in between! Upgrades are used to customize the Characters in your Warband.

Army Rules

The Faerann

Warriors of the Weaver Courts will possess any of the following Battlefield Roles: Spring, Summer, Autumn, Winter, or Fae.

Wealdkin

Warriors of the Weaver Courts ignore the penalties of Hindering Terrain and Broken Ground.

Fae-Folk

While within 3" of a Bloom Marker, Fae Warriors gain the Battlefield Role of the current Ascendant Season of the Cycle of Seasons. Ex. During a Round that Autumn is in Ascendancy, all Fae Warriors within 3" of any Bloom Markers gain the Autumn Battlefield Role and will therefore benefit from the Sil Tafain.

Cycle of Seasons

At the start of the Battle, select a Season from the Battlefield Roles of a Warlord in your Warband to be in Ascendancy. If a Warlord has the Fae Battlefield Role, you instead choose which Season begins the Battle in Ascendancy. At the start of each subsequent Round, the Season progresses forwards in the following cycle in repetition following the current Season. The Season in Ascendancy dictates the benefits from the Sil Tafain your Warriors receive.

→ Spring → Summer → Autumn → Winter →

The Sil Tafain

The current Season of the Cycle of Seasons determines which Warriors will be affected by the Sil Tafain and what benefit they will receive. A Warrior only benefits from the Sil Tafain if they have the Battlefield Role of the Ascendant Season.

Spring: +1 March / Summer: +1 Evasion / Autumn: +1 Attack / Winter: +1 Resolve

Reap & Sow

Once per Activation, whenever a Friendly Character Slays an Enemy, Place a Seed Marker centered directly under where that Enemy's base was. Seed Markers are represented with a Marker about 1" in diameter (such as an Infantry Base) and are ignored for Movement and Line of Sight. During the Command Phase, all Seed Markers Bloom; replace all Seed Markers with Bloom Markers. All Bloom Markers are removed at the end of the Round.

Overgrowth

All Enemies within 3" of any Bloom Markers must Re-Roll all Block Rolls of '1'.

The Weaver Courts Warband

Each Warlord, Hero, Regiment, and Monster in your Warband possess their own corresponding Profile. These include their Characteristics, Points Cost, Battlefield Roles, and Options for Upgrades, Command Models, and Additional Warriors.

All Profiles are categorized into Slots, which represent the Warrior's role, rarity, and how readily available they are to include in your Warband. Each Warlord, Hero, Regiment or Monster may only be included in your Warband once regardless of their Slot.

Many Warlords have a Retinue listed in their profile; drawn from their most trusted and loyal Warriors. When included in your Warband, the Retinue Regiment becomes a Mainstay instead of a Restricted.

The Points total of your Warband determines the maximum number of selections for each Slot. and how many Warriors may be included within each Regiment.

The Rules for Mustering your Warband can be found in the Main Rulebook.

Warlords & (Retinues)

Heroes

Mainstay Regiments

Restricted Regiments

Monsters

Seanches Sidhe🔍

Warlord — 115 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
2
2
4
3
1
2
6
InfantrySpellcasterCharacter

Taosidhe🔍

Warlord — 120 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
3
3
4
4
2
2
7
FaeInfantryCharacter

Mhor Sidhe🔍

Warlord or Hero — 105 pointsSize 2
M
V
C
A
W
R
D
E
CR
7
2
3
4
4
3
2
2
6
AutumnInfantryCharacter

Rhun Sidhe🔍

Warlord or Hero — 110 pointsSize 2
M
V
C
A
W
R
D
E
CR
7
3
2
3
4
3
2
2
6
SpringInfantryCharacter

Kiannun Stalker🔍

Hero — 75 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
2
2
3
3
2
2
5
FaeInfantryCharacter

Kern Skirmishers🔍

Mainstay Regiment — 90/25 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
1
2
1
2
1
1
4
FaeInfantry

Will-O-Wisps🔍

Mainstay Regiment — 45/40 pointsSize 3
M
V
C
A
W
R
D
E
CR
6
0
1
3
4
1
1
1
3
FaeBrute

Morrowen🔍

Mainstay Regiment — 105/30 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
1
1
2
3
1
5
SpringInfantry

Ciannir Riders🔍

Mainstay Regiment — 60/70 pointsSize 3
M
V
C
A
W
R
D
E
CR
8
2
2
3
3
2
1
2
4
FaeCavalry

Fianna Cavalry🔍

Mainstay Regiment — 70/75 pointsSize 3
M
V
C
A
W
R
D
E
CR
8
1
2
3
4
2
2
1
4
FaeCavalry

Wyrd Knights🔍

Restricted Regiment — 95/110 pointsSize 3
M
V
C
A
W
R
D
E
CR
8
1
3
3
4
3
2
1
5
Cavalry

Scathach Hunters🔍

Restricted Regiment — 135/35 pointsSize 2
M
V
C
A
W
R
D
E
CR
7
1
2
2
1
3
1
2
5
AutumnInfantry

Crann Guardians🔍

Restricted Regiment — 90/100 pointsSize 3
M
V
C
A
W
R
D
E
CR
5
0
2
4
6
2
3
0
3
FaeBrute

Gallowglass Warriors🔍

Restricted Regiment — 115/130 pointsSize 3
M
V
C
A
W
R
D
E
CR
5
1
3
4
5
3
4
0
4
FaeBrute

Gallowglass Wardens🔍

Restricted Regiment — 110/125 pointsSize 3
M
V
C
A
W
R
D
E
CR
5
2
2
3
5
3
4
0
4
FaeBrute

Gemred Knights🔍

Restricted Regiment — 135/150 pointsSize 3
M
V
C
A
W
R
D
E
CR
7
1
3
4
5
3
3
0
5
WinterCavalry

Scaile Dancers🔍

Restricted Regiment — 110/120 pointsSize 3
M
V
C
A
W
R
D
E
CR
9
1
3
5
3
3
2
3
5
SummerBrute

Sciathan Riders🔍

Restricted Regiment — 70/80 pointsSize 3
M
V
C
A
W
R
D
E
CR
8
2
2
2
3
3
2
2
4
FaeCavalry

Coill Draic🔍

Monster — 275 pointsSize 5
M
V
C
A
W
R
D
E
CR
8
3
4
6
7
4
3
2
7
M
V
C
A
W
R
D
E
CR
7
3
3
5
5
3
2
1
7
Injured Size 5

Special Rules

, , Viridian Breath, Keeper of the Wooded Realm, (8"),

Unique Special Rules

Viridian Breath — Unique Volley Action Target Enemy within 8" and all other Enemy Warriors within 3" of the Target suffer 2 Hits with the Special Rule. All Friendly Warriors within 3" of the Target Heal 1.
Keeper of the Wooded Realm — Draw Event Any Friendly Seed Markers within Command Range may immediately Bloom.
FaeMonster

Scoth Draic🔍

Monster — 265 pointsSize 5
M
V
C
A
W
R
D
E
CR
8
0
3
6
7
3
2
2
5
M
V
C
A
W
R
D
E
CR
7
0
3
8
5
2
2
1
5
Injured Size 5

Special Rules

, , , , , Verdant Vessel, Rampant Growth

Unique Special Rules

Verdant Vessel — Whenever this Monster suffers Wounds, you may immediately Place a single Seed Marker anywhere wholly within this Monster's Command Range. You may only Place 1 Seed Marker per Action.
Rampant Growth — Each time a Friendly Seed within Command Range Blooms, this Monster immediately Heals 1.
SpringMonster

Adaptations

Upgrades: All

Each Character in your Warband may purchase a single Upgrade from the lists below. A Character can only purchase Upgrades from the Lists of their corresponding Battlefield Roles. A Warlord may instead purchase 2 Upgrades. A Monster Character cannot purchase any Upgrades.

Upgrades: Spring

Upgrades: Summer

Upgrades: Autumn

Upgrades: Winter

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