The DweghomArmy Book
In this chapter10
"We turned the very weapon of our freedom into the shackles of our kind, fearing our own blessings, our own strength, and putting numbers and measures in our very freedom. We try to limit them, while we pretend to revere them! It was sufficient for a time."
— Alekhaneros, called Azdhaen, the Fire Thane
The Dweghom are the firstborn children of War, and their long history is steeped in warfare and loss. Originally crafted by the dragons as a race of peerless craftsmen, their Ancestors were forged to be the ultimate servitors – hardy, industrious, loyal, and dedicated to the creation of beauty. For millennia, they labored for their masters, and the Dragons thrived. Matchless artifacts and beautiful relics swelled the Dragon hoards, while the Rooks, the dragons' lairs, were transformed into marvels of architecture and engineering.
Revolts and uprisings were all but unknown, as loyalty had been imprinted into their very essence, and they found it impossible to raise weapons against their masters once one of them joined the fray directly. Those few rebellions that did occur were swiftly put down, their leaders rounded up and executed, while the followers were exiled to the unforgiving depths of their vast mine networks to toil in the dark and dangerous passages close to Destruction's heart. There, surrounded by a fury and rage that dwarfed even their own, they came across their doom, as well as their salvation. Bound by the Dragons in Primordial Earth and Fire since Eӓ itself was still young, it had languished in the smothering embrace of its chthonian tomb for eons uncounted, beyond the reach of the mortal races – or so the Dragons thought.
Every rage-fueled strike of the Ancestors' pickaxes and every angry, shattering blow of their hammers had become a prayer, turning their ordeal into a pilgrimage that burrowed through not only the miles of obdurate stone that separated them, but across the very borders of reality itself, until they stood before the throne and prison of War, the Second Horseman and Incarnate Soul of Destruction. All Dweghom are taught this memory, Dheureghodh, the Breaking, by their Mnemancers. It was then that the very race and fate of the Dweghom were altered forever, finding the means of their freedom in War's prison and War itself.
What is an Army Book?
An Army Book serves as your Faction specific Rules companion for Conquest: First Blood. This Book along with the Conquest: First Blood Rulebook will provide you everything you need to Muster and Play your Warband.
This Army Book is divided into the following sections:
Army Rules
Creeds of the Dweghom
Although all Warriors of the Dweghom share a great primordial gift, as a people they remain fractured in how it should be utilized. Warriors of the Dweghom will possess any of the following Battlefield Roles: Clans, Ardent, or Tempered.
Children of War
Whenever a Dweghom Warrior would be Driven Back, they are only Moved until there is 1" between both Warriors. Additionally, Dweghom Warriors automatically pass the Resolve Test when performing the Combat Rally Action. A Dweghom Warrior that is Driven Back still remains within Engagement Range with the Enemy!
Pursuit of Aghm
All Dweghom Characters gain the following Draw Event:
Aghm to be Gained!
Draw Event This Character may immediately perform the Duel Command Ability.
The Dweghom Warband
Each Warlord, Hero, Regiment, and Monster in your Warband possess their own corresponding Profile. These include their Characteristics, Points Cost, Battlefield Roles, and Options for Upgrades, Command Models, and Additional Warriors.
All Profiles are categorized into Slots, which represent the Warrior's role, rarity, and how readily available they are to include in your Warband. Each Warlord, Hero, Regiment or Monster may only be included in your Warband once regardless of their Slot.
Many Warlords have a Retinue listed in their profile; drawn from their most trusted and loyal Warriors. When included in your Warband, the Retinue Regiment becomes a Mainstay instead of a Restricted.
The Points total of your Warband determines the maximum number of selections for each Slot. and how many Warriors may be included within each Regiment.
The Rules for Mustering your Warband can be found in the Main Rulebook.
Warlords & (Retinues)
Heroes
Mainstay Regiments
Restricted Regiments
Monsters & (Riders)
Description▾
To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others.
In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valor at the trials, and later the field of battle.
When one encounters a Raegh, one knows he stands across one of the most capable fighters in a Hold, ruthless enough to have crushed all opposition so that his assent was assured, or talented enough to defend himself against all comers, while simultaneously rising through the ranks.
Regiment Composition▾
This unit's Retinue is Hold Thanes. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , Slain Bigger
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Remembered · — 5 pointsMemories of the Forge · — 10 pointsGrim Determination · — 25 pointsDragonbane · — 10 pointsWarborn · — 10 pointsChainbreaker · — 20 pointsArena Champion · — 15 pointsRelentless · — 25 pointsVenerable · — 20 pointsDescription▾
The eldest and most accomplished of Sorcerers are amongst the few living creatures that regularly interact with the Steelshapers. They are also among the few who can see past the awe they inspire and truly grasp the changes this final transformation brings. On the surface, it becomes impossible to tell where their armor begins and where their flesh ends. Their voices echo hollow and their eyes stare expressionless.
While none argue with their effectiveness on the battlefield, few can understand the sorceries they bring to bear. Those who can grasp the faintest edges of the power a Steelshaper possesses would be rightfully puzzled by the notion that an army containing one might be defeated or even challenged, for their control over metal is total. Those who have questioned a Steelshaper on this issue invariable receive the same, flat and unexplained answer: Balance is needed.
Regiment Composition▾
This unit's Retinue is Magmaforged. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , Ferric Thaumaturge, Fuelled by the Furnace
Unique Special Rules▾
Spells▾
Before a Friendly Warrior performs a Clash or Volley Action, they gain the and Special Rules.
Friendly Warriors within Command Range gain the Special Rule.
Target Enemy within Command Range suffers Hits equal to their Defense Characteristic.
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Remembered · — 5 pointsMemories of the Forge · — 10 pointsGrim Determination · — 25 pointsDragonbane · — 10 pointsWarborn · — 10 pointsChainbreaker · — 20 pointsTempered Goad · — 20 pointsElemental Enhancements · — 15 pointsPrimordial Vessel · — 10 pointsDescription▾
All Dweghom possess, in varying degrees, some affinity to the Primordial Elements of Fire and Earth but those among them that actually wield sorcerous power are invariably tremendously powerful in either one, or both, Elements.
Dweghom who discover they are Gifted, very quickly come to the attention of their superiors and are turned over to the Tempered to learn to control their Gift. There they are presented with a stark choice: embrace the path of sorcery and learn to control your power or die.
Regiment Composition▾
This unit's Retinue is Fireforged. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , Forgemaster
Unique Special Rules▾
Spells▾
When a Friendly Warrior Activates, they gain the Aura of Death +1 Special Rule.
This Spellcaster performs a Volley Action with the (10") and Special Rules. This Spellcaster gains the following Spell correlating to the Element they are bound to:
All Enemies within Command Range suffer 1 Hit.
Enemies within Command Range treat the Battlefield as Hindering and Broken Ground.
Friendly Warriors within Command Rage gain the Cleave +1 Special Rule.
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Remembered · — 5 pointsMemories of the Forge · — 10 pointsGrim Determination · — 25 pointsDragonbane · — 10 pointsWarborn · — 10 pointsChainbreaker · — 20 pointsTempered Goad · — 20 pointsElemental Enhancements · — 15 pointsPrimordial Vessel · — 10 pointsDescription▾
As a faction based on the exaltation of freedom, the Ardent struggle mightily with the questions of leadership and organization, particularly as the roles and influence of the Mnemancers is rather limited within their creed. The Ardent are organized around authoritative individual figures, who have been elected by their peers and subordinates to lead. These are almost universally powerful and popular warriors, whose exploits command the respect of their peers.
While few hard-and-fast rules exist on the requirements and procedures of leadership amongst the Ardent, one thing is clear: to lead amongst the Ardent, one must not merely have undergone the Dheukorro, the Descent, but must fully embrace it as a way of life.
Regiment Composition▾
This unit's Retinue is Flame Berserkers. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , Moaghm Dorh!
Unique Special Rules▾
Spells▾
Friendly Warriors within Command Range gain the Special Rule.
When a Friendly Warrior within Command Range becomes Broken! they are not Driven Back and immediately Rally.
Target Enemy within Command Range becomes Broken!
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Remembered · — 5 pointsMemories of the Forge · — 10 pointsGrim Determination · — 25 pointsDragonbane · — 10 pointsWarborn · — 10 pointsChainbreaker · — 20 pointsFervor · — 20 pointsFirstborn of War · — 25 pointsRage · — 5 pointsDescription▾
When the Dweghom Ancestors broke the prison of War to empower their kin that they might cast off their shackles they knew their efforts would doom them to the same eternal prison the dragons had forged for the Horseman of War.
The unprecedented arrival of these mythical heroes amongst the Dweghom populace at large galvanized many and threatened the already delicate balance of Dweghom society further. Seeking to forestall an apocalyptic war that could only result in the destruction of the Dweghom race, these venerated elders have chosen to earn the support of all in the most traditional manner possible: earning Worth and Glory (Aghm) on the battlefield.
Even the incredible metal effigues these elders crafted to bypass War's prison cannot long survive the power these Ancestors bring to bear on the battlefield; their physical forms deteriorating even as their spiritual power grows, ultimately consuming the host in an incandescent blast.
Regiment Composition▾
This unit's Retinue is Lost. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , , Lethal Demise X, Warden of the Apocolypse, Vessel of Destruction
Unique Special Rules▾
Spells▾
When a Friendly Warrior Activates, they gain the Special Rule
Friendly Warriors within Command Range gain the Special Rule.
When a Friendly Warrior is Slain, they gain the Lethal Demise +1 Special Rule.
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Remembered · — 5 pointsMemories of the Forge · — 10 pointsGrim Determination · — 25 pointsDragonbane · — 10 pointsWarborn · — 10 pointsChainbreaker · — 20 pointsFervor · — 20 pointsFirstborn of War · — 25 pointsRage · — 5 pointsTempered Goad · — 20 pointsElemental Enhancements · — 15 pointsPrimordial Vessel · — 10 pointsDescription▾
It is the sacred duty of every member of the Ardent to descend through these tunnels to pay homage to the sacrifice and fortitude of their ancestors. The deeper one descends, the closer he comes to those paragons of old and the greater the initiate's worth; but the greater the danger as well.
Deep within the bowels of the earth, the blood of Destruction has changed many of the subterranean denizens into raging monstrosities that prowl the deepest tunnels. Those initiates that survive these encounters emerge as Exemplars, embodiments of War like none other.
Regiment Composition▾
This unit's Retinue is Dragonslayers. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , Dheukorro Champion
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Remembered · — 5 pointsMemories of the Forge · — 10 pointsGrim Determination · — 25 pointsDragonbane · — 10 pointsWarborn · — 10 pointsChainbreaker · — 20 pointsFervor · — 20 pointsFirstborn of War · — 25 pointsRage · — 5 pointsArena Champion · — 15 pointsRelentless · — 25 pointsVenerable · — 20 pointsDescription▾
Such is the prestige and Aghm of the position of Hold Raegh, that even the eldest of Mnemancers begrudgingly concede that his deeds must be recorded. Sending even the most junior of their members to witness and record the Raegh's actions in combat is a tremendous boon to an ambitious warlord. Warriors under his command will fight like men possessed, refusing to take a single backward step while under the merciless gaze of history personified.
Regiment Composition▾
Special Rules▾
, Written in Stone, Hold Chronicler
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Remembered · — 5 pointsMemories of the Forge · — 10 pointsGrim Determination · — 25 pointsDragonbane · — 10 pointsWarborn · — 10 pointsChainbreaker · — 20 pointsArena Champion · — 15 pointsRelentless · — 25 pointsVenerable · — 20 pointsDescription▾
There are always a few bad apples in every basket. Flamecasters are those Dweghom who would normally be called pyromaniacs… but selfpreservation ensures they are not. Their uncontrollable power is a tremendous force multiplier to Flameforged units at shorter ranges.
Regiment Composition▾
Special Rules▾
(8"), , , Pyromaniac
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Remembered · — 5 pointsMemories of the Forge · — 10 pointsGrim Determination · — 25 pointsDragonbane · — 10 pointsWarborn · — 10 pointsChainbreaker · — 20 pointsFervor · — 20 pointsFirstborn of War · — 25 pointsRage · — 5 pointsDescription▾
Born with the innate ability to control and conjure Sorcerous flame, the Heralds of Fire exist as an inexplicable example of the Dweghom's elemental affinity as a people.
In battle, the Heralds of Fire burn bright; consuming the enemy with searing blows and flaming bolts. Their very presence stoking the smoldering fires of rage that exist within all Dweghom. Such seething fury is then unleashed upon the foe.
Regiment Composition▾
Special Rules▾
, , , Elemental Awakening
Unique Special Rules▾
Spells▾
This Spellcaster performs a Volley Action with the (8") and Special Rules.
Before a Friendly Infantry Warrior resolves a Clash Action, they gain +1 Attack.
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Remembered · — 5 pointsMemories of the Forge · — 10 pointsGrim Determination · — 25 pointsDragonbane · — 10 pointsWarborn · — 10 pointsChainbreaker · — 20 pointsFervor · — 20 pointsFirstborn of War · — 25 pointsRage · — 5 pointsTempered Goad · — 20 pointsElemental Enhancements · — 15 pointsPrimordial Vessel · — 10 pointsDescription▾
There are a few gifted Dweghom who reach a state of balance with their Element without formal Sorcerous training. Exalted amongst the Ardent, the Heralds of Stone are paragons whose mere presence in a Dweghom formation is enough to enhance their defense against all attacks from the foe.
Regiment Composition▾
Special Rules▾
, , , , Elemental Awakening
Unique Special Rules▾
Spells▾
Target Enemy within Engagement Range suffers 3 Hits with the and Special Rules.
Before a Friendly Infantry Warrior Rolls to Block, they gain +1 Defense.
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Remembered · — 5 pointsMemories of the Forge · — 10 pointsGrim Determination · — 25 pointsDragonbane · — 10 pointsWarborn · — 10 pointsChainbreaker · — 20 pointsFervor · — 20 pointsFirstborn of War · — 25 pointsRage · — 5 pointsTempered Goad · — 20 pointsElemental Enhancements · — 15 pointsPrimordial Vessel · — 10 pointsDescription▾
Few, if any Dweghom, understand the phenomenon that the Heralds represent. The only ones who might have some understanding of these are the very eldest of sorcerers and the cryptic the Steel Shapers, and they chose to remain silent on the topic even when confronted with the existence of the Heralds of Magma, who seem to share their Mastery of Primordial Earth and Fire, but employ it in a completely different way: seeking to destroy, rather than create.
Regiment Composition▾
Special Rules▾
, , , , Elemental Awakening
Unique Special Rules▾
Spells▾
Friendly Warriors within Command Range gain the Special Rule.
Before a Friendly Infantry Warrior performs a Clash Action, they gain the Special Rule.
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Remembered · — 5 pointsMemories of the Forge · — 10 pointsGrim Determination · — 25 pointsDragonbane · — 10 pointsWarborn · — 10 pointsChainbreaker · — 20 pointsFervor · — 20 pointsFirstborn of War · — 25 pointsRage · — 5 pointsTempered Goad · — 20 pointsElemental Enhancements · — 15 pointsPrimordial Vessel · — 10 pointsDescription▾
Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors within the field, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade15 points
- Standard BearerUpgrade10 points
- Additional WarriorAdd20 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
Description▾
Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors within the field, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade15 points
- Standard BearerUpgrade10 points
- Additional WarriorAdd35 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, (12"),
Description▾
All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War's prison. None take it as far as the Ardent who actively reenact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro.
Regiment Composition▾
Recruitment: 4 Warriors (2 Dyad Teams) — the minimum size of this Regiment.
Options
- Leader (Initiate Only)Upgrade15 points
- Standard Bearer (Bulwark Only)Upgrade10 points
- Additional Dyad TeamAdd55 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules (Initiates)▾
, Dyad Training
Unique Special Rules▾
Initiate Bulwarks
Ardent, Infantry — Size: 2
| M | V | C | A | W | R | D | E | CR |
|---|---|---|---|---|---|---|---|---|
| 4 | 1 | 1 | 1 | 1 | 2 | 3 | 0 | 4 |
Special Rules (Bulwarks)
, , , Dyad Training
Description▾
Amongst the most dangerous and fanatical of the Ardent are the Wardens, those Dweghom who have taken it upon themselves to protect their Holds from those dangers that might arise from the primordial Depths. Giving their lives over to an endless cycle of conflict and violence, these warriors have made combat a way of life, relishing the opportunity to fight on the surface.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade15 points
- Standard BearerUpgrade10 points
- Additional WarriorAdd30 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, ,
Description▾
In a society as militarized as that of the Dweghom, a need arises to distinguish those who are proficient in the art of war, thus capable of calling themselves warriors, from those who are truly gifted. The Thanes are the latter. Individually recognized by their Raegh for valor and prowess on the field of battle, each Thane is armed and equipped with the best weaponry a Hold's forges can produce.
Unlike the undoubtedly fine weapon of the warriors, each of the arms and armor that the Thanes bear has been personally crafted by a member of the Tempered marking them to stand amongst the Hold's elite forces. Capable of weathering the heaviest blows and cutting through the finest chain, these weapons make the Thanes deadly opponents, equally proficient on the attack as in defense.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade25 points
- Standard BearerUpgrade20 points
- Additional WarriorAdd45 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , ,
Description▾
Clad in armor forged in a bygone age when dragon fire was the greatest threat to a warrior, every vulnerable part of a Dragonslayer is covered in alloys not seen since the breaking of the world.
The weapons they bear were those used by their Ancestors to pierce the nigh invulnerable hides of the Elder Dragons. Forged from adamantine and now quenched in dragon blood, no mortal armor could hope to withstand a blow.
Dragonslayers are entrusted with the greatest heirlooms of their Hold, weapons that are part of the living memory of their people's greatest trial and triumph.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade30 points
- Standard BearerUpgrade25 points
- Additional WarriorAdd65 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , Echoes of Dheureghodh
Unique Special Rules▾
Description▾
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion.
None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Standard BearerUpgrade15 points
- Additional WarriorAdd30 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, ,
Description▾
All Dweghom have an affinity to the elements of earth and fire. Some possess enough to walk the path of the Sorcerer, bending these elements to their will, while most others possess only enough to be a danger to themselves and others. The Tempered Sorcerers have long sought to both harness and mitigate these tendencies in the dweghom race.
The Magma Forged are among their latest successes: allowing the unbalanced and uncontrolled interaction between fire and earth power to power Magma, a lesser form of the balanced mastery of Metal, with enough control that the wielder is not immediately reduced to a pile of smoldering bones and charred flesh.
The fumes and heat produced from this process are channeled outwards, generating a powerful field that both weakens the foe and innervates the wielder making him impervious to damage as his foes wither and melt around him.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Standard BearerUpgrade15 points
- Additional WarriorAdd35 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , Infernal Presence
Unique Special Rules▾
Description▾
The Fireforged are a military force composed of those Dweghom who possesses a strong affinity for fire, but not enough power of discipline to become a Sorcerer. Ostensibly guards to the Forge Temples of the Tempered, along with the Stoneforged and Steelforged, their gifted nature and implanted shunts give the Forged units a unique advantage on the field of battle: the use of enhanced exoskeletons and weaponry.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Standard BearerUpgrade15 points
- Additional WarriorAdd45 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
(8"), ,
Unique Special Rules▾
Description▾
The steel and stone bodies of an Inferno Automaton encase a raging furnace that burns the smoldering remains of a beast of Destruction. Weakened by defeat, this demonic spirit is bound to the towering metal frame, infusing the Automaton with the cruel intellect and unfettered aggression of this tortured spirit. Steel and stone warp and buckle under the baleful influence of this infernal passenger, granting the Inferno Automata their demonic visages and cruel claws.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- Additional WarriorAdd90 points
Special Rules▾
, , ,
Description▾
Some Dweghom manifest so much of their Elemental Gift, they must master it or be consumed by it. Few Have the skill, will or dedication needed to become Sorcerers. In fact, most Dweghom elect to install techno sorcerous grafts that allow them to harmlessly vent their excess power.
Steelforged pilots are recruited from amongst these individuals who possess a Gift for both Elements: their excess Primordial Fire and Earth channeled through their grafts and into these towering steel automata. Countless foes have been cut down expecting a lumbering clanking behemoth, only to be confounded by the speed and power of these deadly automata.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- Additional WarriorAdd150 points
Special Rules▾
, , , Sorcerous Amalgams
Unique Special Rules▾
Description▾
None among the Dweghom believed there could be more than one fate to the Deukorro. One returned, or he died. It never occurred to them that some among their number might be so powerful, so driven, as to reach the Prison of war itself. And having reached it, then devoted their lives to protecting it from the ceaseless assault of demonic entities who seek to release their Primordial Master, the Horseman of War.
Yet this is precisely what the Lost/ Delivered are. Grown strong and powerful on a steady diet of Primordially infused meat, unavoidable Elemental infusion and an endless stream of worthy foes, these indomitable warriors have followed the Ancestors back to the surface, sacrificing a life of Worth and Glory (Aghm) for an obscure goal that they have share with none other. Wading into combat with their bare fists, their stone like hide turns away blades even as their souls blaze with the glory of combat, inspiring the First Born of War to acts of unfathomable ferocity and courage.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- Additional WarriorAdd125 points
Special Rules▾
, , , , Raging Pyre
Unique Special Rules▾
Description▾
Deep in the bowels of the earth lies War's Prison, a hellish domain of eternal conflict where the endless hordes of Destruction hurl themselves against the impervious enchantments of the Dragons that keep the Horseman bound.
In this wailing cacophony of raw sorcerous might and brutal savagery one can see the Found standing tall upon the broken and charred bodies of the endless hordes. Bearing powerful howitzers powered by their own sorcery and unshakeable conviction these Dweghom were empowered by the Ancestors to delivery fiery carnage and destruction upon the endless hordes of Destruction.
Now they follow these same Ancestors back to the surface, delivering a blazing inferno of judgement and woe upon any who stand in the way of their Venerated elders.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- Additional WarriorAdd135 points
Special Rules▾
, , (14"), , Primordial Cannonade
Unique Special Rules▾
Description▾
Clad in a shell of Dweghomworked steel, an Ironclad Drake is a primordial incarnation of battle. Its already tough hide has been covered in thick iron plates, its vulnerable head and neck encased in steel. Warlike and proud like no other race, it should come as little surprise that the Dweghom have taken to displaying the might and prowess of their hold and history from the back of these powerful beasts.
The greatest warriors among their kind, the Hold Raeghs, can often be seen riding these lumbering beasts, their swaying gait making the banners hanging from it ripple even as their roars drown the din of battle.
Regiment Composition▾
This unit normally fills a Monster slot, but if you take the Bergont Raegh upgrade the same profile also fills the Warlord slot. Unlike a Retinue it does not bring another unit — this one unit uses both slots (Monster Characters rule).
Options
- Bergont RaeghAdd55 points
Special Rules▾
, , , , , , Aghm is Eternal, Draconic Rampage, Hold Banners
Unique Special Rules▾
Command Abilities▾
Bergont Raegh Only
Options▾
Special Rules
, , , , , , Aghm is Eternal, Draconic Rampage, Hold Banners
Unique Special Rules
Command Abilities
Bergont Raegh Only
Description▾
Following the defeat of the Dragons, it has long been a common practice among the Dweghom Holds to capture and break the lesser dracoforms to service. These drakes haul the Hellbringer Cannons, weapons designed to hunt and kill dragons and level cities… as well as anything else unlucky enough to find itself in its line of fire.
When the Dweghom turned on their creators it was their affinity for sorcery and metallurgy that allowed them to create weaponry capable of threatening even creatures as mighty as the Dragons. Hellbringer Socerers are the custodians of this ancient craft and even to this day ride the debased descendants of their ancestral enemies, ready to rain down hell on their unsuspecting opponents.
Regiment Composition▾
This unit normally fills a Monster slot, but if you take the Hellbringer Sorcerer upgrade the same profile also fills the Warlord slot. Unlike a Retinue it does not bring another unit — this one unit uses both slots (Monster Characters rule).
Options
- Hellbringer SorcererAdd40 points
Special Rules▾
, , Overcharge, Immolate, (12"),
Unique Special Rules▾
Options▾
Special Rules
, , Overcharge, Immolate, (12"),
Spells
Spells
Hellbringer Sorcerer Only
When an Enemy within Command Range Activates, they suffer 2 Hits.
All Enemies within Engagement Range suffer 2 Hits and are Driven Back.
Unique Special Rules
- Overcharge: (Unique Take Aim Action) This Monster becomes Aimed! and gains the Special Rule. During Volley and Immolate Actions, this Monster suffers a Wound for each result of a '6'.
- Immolate: (Unique Volley Action) Target Enemy within 12" and all other Warriors (both Friendly and Enemy) within 3" of the Target suffer 2 Hits with the Special Rule. These Hits benefit from the Armor Piercing Special Rule granted by the Overcharge Unique Action.
- Forgemaster (Hellbringer Sorcerer Only): When Rolling for Attunement, this Spellcaster gains an additional Essence on results of '1'.
Description▾
The reemergence of Yshkerdos from his presumed death has thrown the Tempered Caste of the Dweghom into disarray. Acknowledged as one of the greatest geniuses of his age, his unorthodox approach to sorcery and its craft revolutionized the field in a society that does not particularly enjoy revolutions or innovations.
His ascension to Steel Shaper and presumed death relieved many of his peers who were alarmed at his notions. His sudden reemergence astride a stone behemoth whose revolutionary crystal matrices can be used to channel both Earth and Fire essence has alarmed many of his peers… but no so much that they have not copied his creation and brought it more in line with orthodox Dweghom society, granting the Tempered Caste a powerful new protector in the form of the Stone Forged.
Regiment Composition▾
This unit normally fills a Monster slot, but if you take the Ferric Throne upgrade the same profile also fills the Warlord slot. Unlike a Retinue it does not bring another unit — this one unit uses both slots (Monster Characters rule).
Options
- Ferric ThroneAdd50 points
Special Rules▾
, , , , , Conduit Colossus, Seismic Demise
Unique Special Rules▾
Options▾
Special Rules
, , , , Conduit Colossus, Seismic Demise
Spells
Spells
Ferric Throne Only
When a Friendly Tempered Warrior within Command Range Activates, they immediately Heal 1.
All Enemies within Engagement Range each suffer Hits equal to their Defense Characteristic.
Unique Special Rules
- Conduit Colossus: Other Friendly Tempered Spellcasters within Command Range gain the Spellcaster +1 Special Rule. Enemy Spellcasters within Command Range suffer -1 to their Spellcaster Special Rule.
- Seismic Demise: When this Monster is Slain, all Warriors (Friendly and Enemy!) within 1" become Broken!
- Fuelled by the Furnace (Ferric Throne Only): Whenever this Character Slays an Enemy during their Activation, this Warrior gains an Essence.
Hold Vaults
Upgrades: All
Each Character in your Warband may purchase a single Upgrade from the lists below. A Character can only purchase Upgrades from the Lists of their corresponding Battlefield Roles. A Warlord may instead purchase 2 Upgrades. A Monster Character cannot purchase any Upgrades.
Remembered
— 5 points▾This Character gains the Special Rule.
Memories of the Forge
— 10 points▾During this Character's Clash Actions, Hit Rolls of '1' cannot be Blocked.
Grim Determination
— 25 points▾When this Character is Slain, they may immediately perform a free Clash Action before being removed from the Battlefield.
Dragonbane
— 10 points▾This Character gains the Special Rule.
Warborn
— 10 points▾This Character gains the Special Rule.
Chainbreaker
— 20 points▾Friendly Warriors within Command Range gain the Special Rule.
Upgrades: Clans
Arena Champion
— 15 points▾This Character gains the Special Rule.
Relentless
— 25 points▾Friendly Clans Warriors within Command Rage gain the Special Rule.
Venerable
— 20 points▾Leader only. This Character gains the Special Rule.
Upgrades: Ardent
Fervor
— 20 points▾Friendly Ardent Warriors within Command Range gain the Special Rule.
Firstborn of War
— 25 points▾Leader only. This Character's Regiment gains the Special Rule.
Rage
— 5 points▾While Wounded, This Character gains +1 Attack.
Upgrades: Tempered
Tempered Goad
— 20 points▾Spellcaster only. Whenever a Friendly Brute or Monster Warrior Activates within Command Range, this Character may spend 1 Essence for that Warrior to immediately Move up to half their March Characteristic. (rounded up)
Elemental Enhancements
— 15 points▾This Character gains the Special Rule.
Primordial Vessel
— 10 points▾This Character gains the Special Rule.
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