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Army Book

The W'adrhŭnArmy Book

In this chapter10
"We are all Bound. This, Nagral of the Coati seems to forget. We are bound to the Tribe. We are bound to the Cults. We are bound to the people. We are bound to the Ukunfazane."

— Dagrosh of the Cult of Famine

Tailored to wage war and tamers of the wildest beasts the world has ever known, the budding civilization of the tribes of the W'adrhŭn is claiming its stake in the world – and they have the means to do so.

The W'adrhŭn represent the first truly collaborative efforts between the Spires; in itself, this is a testament to their design and their capability to perform their intended role. They are not a race of mass-produced, bloodthirsty fighters with overgrown muscles. They are beings designed to wage war – to fight, overcome obstacles, survive, and perform under extreme circumstances, with the mindset, senses, physique, and endurance to match.

They are also not mindless savages that, by some accident of fate, managed to survive the Fall. They were designed to think, calculate, form strategies, and adapt to the planning of their opponents with cunning, guile, creative solutions, and true intelligence. They managed not to simply overcome the fatal dangers of the Wastelands, during and after the Fall, but to thrive and form a civilization from scratch that – while young and perhaps rough – is complex, inventive, values music, and has perfectly adapted to their surroundings and circumstances, enduring for centuries where no man has dared to even attempt to settle.

The humans that so readily dismiss the W'adrhŭn as savages have only to look to their own past to see just how great the potential of this young race's destiny is… and how well equipped it is to meet it.

What is an Army Book?

An Army Book serves as your Faction specific Rules companion for Conquest: First Blood. This Book along with the Conquest: First Blood Rulebook will provide you everything you need to Muster and Play your Warband.

This Army Book is divided into the following sections:

Army Rules — Special Rules that affect your entire Warband. These Army Rules define your Faction's playstyle and identify what Battlefield Roles are found within the Army.
Warband Composition — The Slots that each type of Warrior in your Warband fills, the Rules for how many of each Slot can be selected and the maximum number of Warriors per Regiment allowed are determined by the Total Points of your Battle. The Rules for how to Muster your Warband can be found in the Conquest: First Blood Rulebook.
Warrior Profiles — Includes the Points Cost, Characteristics, Special Rules, and Options for each type of Warrior in your Warband.
Upgrades — Artefacts, trinkets, mutations, and anything in between! Upgrades are used to customize the Characters in your Warband.

Army Rules

The Tribes of the W'adrhŭn

The Warriors of the W'adrhŭn are a people as formidable as the great beasts they lead into battle. Warriors of the W'adrhŭn will possess any of the following Battlefield Roles: Tribes, Speakers, Cults, or Primal.

Teachings of the Wasteland

Enemies need an additional assisting Warrior to Outnumber a W'adrhŭn Warrior. Example: a W'adrhŭn Infantry Warrior must be Outnumbered three to one before being Outnumbered!

Rhythm of Battle

Within the whirling cacophony of battle, the W'adrhŭn fight in rhythmic coordination; the very tempo of battle harmonizing with guttural chants and primal roars.

Whenever a W'adrhŭn Warrior Slays an Enemy, immediately gain Chant Markers corresponding to the Slain Enemy's Battlefield Role. All Chant Markers are lost at the End of the Round.

  • Infantry: 1 Chant Marker
  • Brute or Cavalry: 3 Chant Markers
  • Monster: 6 Chant Markers

During W'adrhŭn Warrior's Clash Actions, you may spend Chant Markers to Re-Roll Attacks. Re- Roll a single Attack for each Chant Marker spent. The chosen Dice are Re-Rolled at the same time as all other Re-Rolls.

The W'adrhun Warband

Each Warlord, Hero, Regiment, and Monster in your Warband possess their own corresponding Profile. These include their Characteristics, Points Cost, Battlefield Roles, and Options for Upgrades, Command Models, and Additional Warriors.

All Profiles are categorized into Slots, which represent the Warrior's role, rarity, and how readily available they are to include in your Warband. Each Warlord, Hero, Regiment or Monster may only be included in your Warband once regardless of their Slot.

Many Warlords have a Retinue listed in their profile; drawn from their most trusted and loyal Warriors. When included in your Warband, the Retinue Regiment becomes a Mainstay instead of a Restricted.

The Points total of your Warband determines the maximum number of selections for each Slot. and how many Warriors may be included within each Regiment.

The Rules for Mustering your Warband can be found in the Main Rulebook.

Warlords & (Retinues)

Heroes

Mainstay Regiments

Restricted Regiments

Monsters & (Riders)

Apex PredatorRider: Apex Master
TontorrRider: Tontorr Chieftain
Drum BeastRider: Drum Beast Scion
QuatlRider: Winglord Predator

Matriarch Queen🔍

Warlord — 125 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
3
4
5
4
2
2
7
TribesInfantryCharacter

Scion of Conquest🔍

Warlord or Hero — 95 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
2
4
3
2
1
6
CultsInfantryCharacterSpellcaster

Scion of War🔍

Warlord — 165 pointsSize 3
M
V
C
A
W
R
D
E
CR
6
1
4
4
6
3
4
0
5
CultsBruteCharacter

Scion of Death🔍

Warlord — 115 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
1
3
5
4
3
1
3
5
CultsInfantryCharacter

Mounted Predator🔍

Warlord — 120 pointsSize 3
M
V
C
A
W
R
D
E
CR
8
2
3
5
6
3
2
2
5
SpeakersPrimalCavalryCharacter

Thunder Chieftain🔍

Warlord — 150 pointsSize 3
M
V
C
A
W
R
D
E
CR
7
1
3
4
7
3
3
0
6
TribesPrimalCavalryCharacter

Chieftain🔍

Warlord or Hero — 85 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
3
4
3
3
1
6
TribesInfantryCharacter

Predator🔍

Warlord or Hero — 70 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
3
2
3
3
3
2
1
5
SpeakersInfantryCharacter

Aberration🔍

Hero — 60 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
0
2
3
3
4
2
1
4
TribesInfantryCharacter

Blooded🔍

Mainstay Regiment — 110/25 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
2
1
3
2
1
4
TribesInfantry

Braves🔍

Mainstay Regiment — 95/20 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
1
1
2
2
1
4
TribesInfantry

Hunters🔍

Mainstay Regiment — 100/25 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
1
1
2
2
1
4
SpeakersInfantry

Hunting Pack🔍

Mainstay Regiment — 40/35 pointsSize 1
M
V
C
A
W
R
D
E
CR
9
0
1
5
3
1
1
2
3
PrimalCavalry

Slingers🔍

Restricted Regiment — 115/35 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
2
1
2
1
3
2
1
4
TribesInfantry

Veterans🔍

Restricted Regiment — 130/35 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
2
1
3
3
1
5
TribesInfantry

Chosen of Conquest🔍

Restricted Regiment — 155/50 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
2
2
3
2
1
5
CultsInfantry

Chosen of Death🔍

Restricted Regiment — 140/40 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
0
2
3
1
3
1
2
5
CultsInfantry

Thunder Riders🔍

Restricted Regiment — 120/130 pointsSize 3
M
V
C
A
W
R
D
E
CR
7
1
2
3
6
3
3
0
5
TribesPrimalCavalry

Raptor Riders🔍

Restricted Regiment — 80/90 pointsSize 3
M
V
C
A
W
R
D
E
CR
8
2
2
4
4
2
2
1
4
SpeakersPrimalCavalry

Warbred🔍

Restricted Regiment — 100/110 pointsSize 3
M
V
C
A
W
R
D
E
CR
6
1
3
3
5
2
3
0
3
TribesBrute

Chosen of War🔍

Restricted Regiment — 115/125 pointsSize 3
M
V
C
A
W
R
D
E
CR
5
1
3
4
5
3
4
0
4
CultsBrute

Apex Predator🔍

Monster — 275 pointsSize 5
M
V
C
A
W
R
D
E
CR
8
0
5
5
6
4
3
1
6
M
V
C
A
W
R
D
E
CR
7
0
4
6
5
3
2
0
4
Injured Size 5

Special Rules

, , , , Carnivorous, Bloodcurdling Roar, Dominate

Unique Special Rules

Carnivorous — When this Warrior performs a Clash Action against a Wounded Enemy, gain the Special Rule against that Enemy.
Bloodcurdling Roar — Unique Action All Enemies within Command Range must immediately take a Resolve Test, if failed they become Broken!
Dominate — When this Monster Slays an Enemy Monster, this Monster immediately perform a free Bloodcurdling Roar Action. A Warrior cannot perform the same Action multiple times during an Activation!

Command Abilities

Apex Master only — Scent of Blood — Friendly Warriors within Command Range gain the Special Rule.
Unleashed — Friendly Primal Warriors within Command Range gain the Special Rule and may Move their entire March Characteristic when performing Reposition Actions.
SpeakersPrimalMonster

Tontorr🔍

Monster — 315 pointsSize 6
M
V
C
A
W
R
D
E
CR
7
0
4
5
7
3
4
0
7
M
V
C
A
W
R
D
E
CR
6
0
4
4
7
3
3
0
7
Injured Size 6

Special Rules

, , , , , Stubborn, Thunderstomp, Wisdom of the Elders

Unique Special Rules

Stubborn — This Warrior automatically Passes Combat Rally Tests.
Thunderstomp — Unique Clash Action All Enemies within Engagement Range suffer 2 Hits. These Hits gain the Cleave X Special Rule equal to how much larger this Monster is than the Enemy, comparing Size. Example: against a Size 2 Enemy, these Hits gain the Special Rule!
Wisdom of the Elders — Friendly Warriors within Command Range automatically Pass Combat Rally Tests.

Command Abilities

Tontorr Chieftain only — Strength of the Herd — Friendly Tribes Warriors within Command Range gain the Special Rule.
Aftershock — All Enemies within Command Range treat the Battlefield as Hindering and Broken Ground.
TribesPrimalMonster

Drum Beast🔍

Monster — 325 pointsSize 6
M
V
C
A
W
R
D
E
CR
6
0
4
5
7
3
4
0
7
M
V
C
A
W
R
D
E
CR
5
0
3
4
7
3
3
0
7
Injured Size 6

Special Rules

, , , , Stubborn, Ritual Drums

Spells

DeafenEssence 3Command Ability

Enemy Warriors within Command Range cannot benefit from their Friendly Command Abilities.

TranceEssence 1Incantation

When a Friendly Warrior would become Broken! they are not Driven Back and immediately Rally.

CultsPrimalMonster

Quatl🔍

Monster — 235 pointsSize 4
M
V
C
A
W
R
D
E
CR
10
3
3
5
4
3
2
3
5
M
V
C
A
W
R
D
E
CR
9
2
3
4
4
2
2
2
5
Injured Size 4

Special Rules

, , , , Swift, Predatory Descent, (10"),

Unique Special Rules

Swift — This Monster may perform a free Volley Action each Activation. A Warrior may not perform the same Action multiple times in a single Activation.
Predatory Descent — This Monster gains the Special Rule during an Activation in which it Charged.

Command Abilities

Winglord only — Nowhere to Hide — Friendly Warriors Targeting Enemies within this Character's Command Range gain the Special Rule.
Marked for the Hunt — Target Enemy within Command Range suffers -1 Defense and -1 Evasion this Round.
SpeakersPrimalMonster

Tribal Artefacts

Upgrades: All

Each Character in your Warband may purchase a single Upgrade from the lists below. A Character can only purchase Upgrades from the Lists of their corresponding Battlefield Roles. A Warlord may instead purchase 2 Upgrades. A Monster Character cannot purchase any Upgrades.

Upgrades: Tribes

Upgrades: Speakers

Upgrades: Cults

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