The W'adrhŭnArmy Book
In this chapter10
"We are all Bound. This, Nagral of the Coati seems to forget. We are bound to the Tribe. We are bound to the Cults. We are bound to the people. We are bound to the Ukunfazane."
— Dagrosh of the Cult of Famine
Tailored to wage war and tamers of the wildest beasts the world has ever known, the budding civilization of the tribes of the W'adrhŭn is claiming its stake in the world – and they have the means to do so.
The W'adrhŭn represent the first truly collaborative efforts between the Spires; in itself, this is a testament to their design and their capability to perform their intended role. They are not a race of mass-produced, bloodthirsty fighters with overgrown muscles. They are beings designed to wage war – to fight, overcome obstacles, survive, and perform under extreme circumstances, with the mindset, senses, physique, and endurance to match.
They are also not mindless savages that, by some accident of fate, managed to survive the Fall. They were designed to think, calculate, form strategies, and adapt to the planning of their opponents with cunning, guile, creative solutions, and true intelligence. They managed not to simply overcome the fatal dangers of the Wastelands, during and after the Fall, but to thrive and form a civilization from scratch that – while young and perhaps rough – is complex, inventive, values music, and has perfectly adapted to their surroundings and circumstances, enduring for centuries where no man has dared to even attempt to settle.
The humans that so readily dismiss the W'adrhŭn as savages have only to look to their own past to see just how great the potential of this young race's destiny is… and how well equipped it is to meet it.
What is an Army Book?
An Army Book serves as your Faction specific Rules companion for Conquest: First Blood. This Book along with the Conquest: First Blood Rulebook will provide you everything you need to Muster and Play your Warband.
This Army Book is divided into the following sections:
Army Rules
The Tribes of the W'adrhŭn
The Warriors of the W'adrhŭn are a people as formidable as the great beasts they lead into battle. Warriors of the W'adrhŭn will possess any of the following Battlefield Roles: Tribes, Speakers, Cults, or Primal.
Teachings of the Wasteland
Enemies need an additional assisting Warrior to Outnumber a W'adrhŭn Warrior. Example: a W'adrhŭn Infantry Warrior must be Outnumbered three to one before being Outnumbered!
Rhythm of Battle
Within the whirling cacophony of battle, the W'adrhŭn fight in rhythmic coordination; the very tempo of battle harmonizing with guttural chants and primal roars.
Whenever a W'adrhŭn Warrior Slays an Enemy, immediately gain Chant Markers corresponding to the Slain Enemy's Battlefield Role. All Chant Markers are lost at the End of the Round.
- Infantry: 1 Chant Marker
- Brute or Cavalry: 3 Chant Markers
- Monster: 6 Chant Markers
During W'adrhŭn Warrior's Clash Actions, you may spend Chant Markers to Re-Roll Attacks. Re- Roll a single Attack for each Chant Marker spent. The chosen Dice are Re-Rolled at the same time as all other Re-Rolls.
The W'adrhun Warband
Each Warlord, Hero, Regiment, and Monster in your Warband possess their own corresponding Profile. These include their Characteristics, Points Cost, Battlefield Roles, and Options for Upgrades, Command Models, and Additional Warriors.
All Profiles are categorized into Slots, which represent the Warrior's role, rarity, and how readily available they are to include in your Warband. Each Warlord, Hero, Regiment or Monster may only be included in your Warband once regardless of their Slot.
Many Warlords have a Retinue listed in their profile; drawn from their most trusted and loyal Warriors. When included in your Warband, the Retinue Regiment becomes a Mainstay instead of a Restricted.
The Points total of your Warband determines the maximum number of selections for each Slot. and how many Warriors may be included within each Regiment.
The Rules for Mustering your Warband can be found in the Main Rulebook.
Warlords & (Retinues)
Heroes
Mainstay Regiments
Restricted Regiments
Monsters & (Riders)
Description▾
A young race like the W'adrhŭn would naturally prize life giving females above all roles in its society. So, what does it say of those females who eschew these roles and chose, rather, to follow the example of their living goddess, becoming peerless warriors and leaders.
Simply that they have earned every ounce of respect from their warriors and every iota of fear from their enemies through sheer talent and application.
Regiment Composition▾
This unit's Retinue is Warbred. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , , Fight for your Queen, Born of Shame
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Kiss of the Dilosaur · — 25 pointsScars of Endekar · — 20 pointsScavenged Bulwark · — 10 pointsThe Hidden Fang · — 5 pointsZu'lhani's Spear · — 15 pointsBooming Diatribe · — 20 pointsBlade-Dancer · — 10 pointsOne Voice · — 15 pointsAwareness · — 10 pointsDescription▾
Only a War-Priest dedicated to Conquest is trusted enough by the Tribal Council to lead troops on the field of battle. Dedicated to the most farsighted and adaptable of Gods, they are the most capable of bringing the true power of the Cult Bands to play in the most hotly contested battles.
Regiment Composition▾
This unit's Retinue is Chosen of Conquest. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , Crescendo, Cult of Conquest
Unique Special Rules▾
Spells▾
Friendly Warriors within Command Range gain the Special Rule.
When a Friendly Infantry Warrior within Command Range Activates, they immediately Move up to half their March Characteristic. (rounding up)
This Round, Enemies within Command Range suffer -1 Resolve and can never be Inspired!
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Kiss of the Dilosaur · — 25 pointsScars of Endekar · — 20 pointsScavenged Bulwark · — 10 pointsThe Hidden Fang · — 5 pointsZu'lhani's Spear · — 15 pointsBattle Hymn · — 25 pointsEchoes of Famine · — 20 pointsPrimordial Dirge · — 10 pointsVisionary · — 30 pointsDescription▾
Boldly stepping away from W'adrhun orthodoxy and the Ukunfazane's will, some brave and perhaps reckless Chosen have begun preaching that the fallen gods of the W'adrhun are not dead and can be restored.
The fate for these individuals is either death at the hands of the faithful or ascension to a leadership position as tribes tired of the Ukunfazane's oppressive presence embrace their radical teachings. These individuals bring new, forbidden chants and rhythms to the battlefields, extolling the dual nature of their gods bringing for Death and healing as well as War and creation.
While what this might mean for W'adrhun society in the long run is unclear as they all await the living goddess' response, for their foes on the battlefield these new Scions herald a new age of bloodshed and war as the W'adrhun ascend to their true heritage!
Regiment Composition▾
This unit's Retinue is Chosen of War. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , , War's Anvil, Cult of War
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Kiss of the Dilosaur · — 25 pointsScars of Endekar · — 20 pointsScavenged Bulwark · — 10 pointsThe Hidden Fang · — 5 pointsZu'lhani's Spear · — 15 pointsBattle Hymn · — 25 pointsEchoes of Famine · — 20 pointsPrimordial Dirge · — 10 pointsVisionary · — 30 pointsDescription▾
Boldly stepping away from W'adrhun orthodoxy and the Ukunfazane's will, some brave and perhaps reckless Chosen have begun preaching that the fallen gods of the W'adrhun are not dead and can be restored.
The fate for these individuals is either death at the hands of the faithful or ascension to a leadership position as tribes tired of the Ukunfazane's oppressive presence embrace their radical teachings. These individuals bring new, forbidden chants and rhythms to the battlefields, extolling the dual nature of their gods bringing for Death and healing as well as War and creation.
While what this might mean for W'adrhun society in the long run is unclear as they all await the living goddess' response, for their foes on the battlefield these new Scions herald a new age of bloodshed and war as the W'adrhun ascend to their true heritage!
Regiment Composition▾
This unit's Retinue is Chosen of Death. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , , Last Breath, Cult of Death
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Kiss of the Dilosaur · — 25 pointsScars of Endekar · — 20 pointsScavenged Bulwark · — 10 pointsThe Hidden Fang · — 5 pointsZu'lhani's Spear · — 15 pointsBattle Hymn · — 25 pointsEchoes of Famine · — 20 pointsPrimordial Dirge · — 10 pointsVisionary · — 30 pointsDescription▾
It takes a particular mindset to be able to bond with one of the fiercest predators the world has ever known. A certain level of cunning, aggression and fearlessness that, when combined with patience, are the hallmark of the world's greatest commanders.
Unfortunately, patience is in low supply amongst fearless female W'adrhun women who risk their lives to bond with feathered killing machines, so their mounted commanders are just flat out dangerous rather than legendary commanders. Few complain. More than once, at least.
Regiment Composition▾
This unit's Retinue is Raptor Riders. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , Pack Hunters, Carnivorous, (8"),
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Kiss of the Dilosaur · — 25 pointsScars of Endekar · — 20 pointsScavenged Bulwark · — 10 pointsThe Hidden Fang · — 5 pointsZu'lhani's Spear · — 15 pointsHatchlings of Omgorah · — 5 pointsPredatory Pursuit · — 20 pointsBeast Tamer · — 15 pointsSeasoned Hunter · — 15 pointsDescription▾
As the W'adrhŭn hosts thunders into battle, it is not uncommon for its leaders to lead from the vanguard. While it has been established that male W'adrhŭn struggle to form stable bonds with carnivorous dinosaurs, this poses no impediment to those who would seek to bond and ride a Ceratopsian dinosaur.
Mounted atop this formidable beast, the Thunder Chieftain becomes a bastion of prowess and rallying point upon the battlefield, the ungainly and brutal nature of his mount's attacks is more than offset by the sheer combat prowess displayed by the greatest warrior in the tribe.
Regiment Composition▾
This unit's Retinue is Thunder Riders. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , , Stubborn, Stampede
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Kiss of the Dilosaur · — 25 pointsScars of Endekar · — 20 pointsScavenged Bulwark · — 10 pointsThe Hidden Fang · — 5 pointsZu'lhani's Spear · — 15 pointsBooming Diatribe · — 20 pointsBlade-Dancer · — 10 pointsOne Voice · — 15 pointsAwareness · — 10 pointsDescription▾
While civil divisions and rule by council might be all well and good for the day-to-day rule of a village, the Ukunfazane was well aware that her fractious children would need a strong hand to hold the tiller when they marched to war. Thus was the position of the Chieftain born:
Elected from amongst the oldest and canniest of W'adrhŭn warriors and standing outside the village hierarchy, Chieftains wield power only within that confines of a military raid or campaign, but there their will authority is absolute.
Regiment Composition▾
This unit's Retinue is Veterans. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , Tribal Leadership
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Kiss of the Dilosaur · — 25 pointsScars of Endekar · — 20 pointsScavenged Bulwark · — 10 pointsThe Hidden Fang · — 5 pointsZu'lhani's Spear · — 15 pointsBooming Diatribe · — 20 pointsBlade-Dancer · — 10 pointsOne Voice · — 15 pointsAwareness · — 10 pointsDescription▾
To call those W'adrhŭn who lead the Hunter caste a word as menial as hunter is an insult to the terrifying proficiency they have attained. Predator is the word that can convey their talent. Capable of stalking and slaying almost any beast, their talents and those of their team are bound to be useful to any aspiring war leader.
Regiment Composition▾
This unit's Retinue is Slingers. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, If it Bleeds We Can Kill it, (12"),
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Kiss of the Dilosaur · — 25 pointsScars of Endekar · — 20 pointsScavenged Bulwark · — 10 pointsThe Hidden Fang · — 5 pointsZu'lhani's Spear · — 15 pointsHatchlings of Omgorah · — 5 pointsPredatory Pursuit · — 20 pointsBeast Tamer · — 15 pointsSeasoned Hunter · — 15 pointsDescription▾
While the W'adrhûn experiment was a resounding success, a certain amount of genetic… divergence is to be expected amongst so young a race. Aberrations are those W'adrhun of the later generations whose adrenal system is simply incompatible with anything other than fighting. Their presence among a troop of W'adrhun Blooded can make them even more lethal on the field, fighting on even when impaled on enemy weapons.
Regiment Composition▾
Special Rules▾
, , Insensate to Pain
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Kiss of the Dilosaur · — 25 pointsScars of Endekar · — 20 pointsScavenged Bulwark · — 10 pointsThe Hidden Fang · — 5 pointsZu'lhani's Spear · — 15 pointsBooming Diatribe · — 20 pointsBlade-Dancer · — 10 pointsOne Voice · — 15 pointsAwareness · — 10 pointsDescription▾
The Blooded are those W'adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In time, their success might allow them to be recognized as a veteran, granting them access to the coveted metal armor and weaponry.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade15 points
- Standard BearerUpgrade10 points
- Additional WarriorAdd25 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
,
Description▾
Braves are the young W'adrhŭn warriors who have completed the merciless training regime all W'adrhŭn must serve and have earned the right to support their Tribe is battle as a warrior rather than a gatherer. They have yet to prove themselves, so their equipment is basic and defensive in nature and they are often relegated to secondary positions within the battlefield.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade15 points
- Standard BearerUpgrade10 points
- Additional WarriorAdd20 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, ,
Description▾
W'adrhŭn of the Hunter Caste are often re-tasked from their efforts at securing food for the tribe due to the invaluable support they can provide their fellow warriors. While Slingers are the prime example, spear throwers are skilled in the use of their weapons at range and in melee making these troops are a versatile light force for any commander.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade15 points
- Standard BearerUpgrade10 points
- Additional WarriorAdd25 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, Momentum, (8"),
Unique Special Rules▾
Description▾
Not all beasts employed by the W'adrhŭn are hulking monstrosities that dominate the battlefield. They have in fact almost managed to domesticate a smaller breed, affectionately called the uzibukhali, (smart claw). Packs of these feathered menaces roam W'adrhŭn settlements keeping them clear of vermin and smaller predators in exchange for scraps and access to the charnel pits. In times of war they are easily wrangled into packs and unleashed upon the scouts and forerunners of the enemies force, their cunning and ferocity making them more than a match for more powerful opponents.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- Additional WarriorAdd35 points
Special Rules▾
, , , Carnivorous
Unique Special Rules▾
Description▾
The humble sling they wield is a weapon of surprising efficiency when wielded by a proficient human. In the hands of an experience W'adrhŭn, these primitive weapons become a terror. Backed by the savagery of their wielders, few formations can withstand a double volley followed by a charge of these fearsome warriors, who have cut their teeth hunting the most dangerous of prey on jungle and plains alike.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade15 points
- Standard BearerUpgrade10 points
- Additional WarriorAdd35 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
Singing Bullets, (12"),
Unique Special Rules▾
Description▾
Few mortal forces strike as much fear into the hearts of an opposing general as the sight W'adrhŭn Veterans taking the field. Hardened by years of combat and honed to a fine edge over countless campaigns, these hard bitten W'adrhŭn have been awarded steel arms and armor by the Cult of War in recognition of their mastery of the field of battle.
With reflexes and instincts nurtured by a lifetime of war, these grizzled Veterans can perform almost any role on the battlefield, shifting from obdurate defense to savage attack in the blink of an eye.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Standard BearerUpgrade15 points
- Additional WarriorAdd35 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , Spoils of War
Unique Special Rules▾
Description▾
The presence of the Ukunfazane, the Living Goddess, among the W'adrhŭn, ensures that the population at large is devout; the Cults, composed of those W'adrhŭn who dedicate their lives to the worship and emulation of their patron God, take this a step further. The Chosen of Conquest are the most prolific of these Cults, its Chosen warriors present in almost every tribe.
Speed and discipline, coupled with the Goddess' gifts, allow the Chosen of Conquest to always be where they need to be on the battlefield, blunting the enemy's advance and turning the tide with flawlessly executed assaults. This kit will also make a Veterans force, but the same is not true in reverse.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade25 points
- Standard BearerUpgrade20 points
- Additional WarriorAdd50 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , Cult of Conquest
Unique Special Rules▾
Description▾
There are few warriors on any battlefield as terrifying as the chosen priestesses of Death. The deep meditative state they are capable of achieving allows them to elevate their hearing to truly superhuman levels, allowing them to "see" through sound giving them a preternatural advantage on the battlefield.
They flow onto the battlefield with a deadly grace, their blindfolded forms weaving and covering one another in perfect synchronicity, the entire regiment fighting as a single organism.
Entrusted by the tribes as midwives and healers, their medical training makes them deadly foes on the battlefield, their every blow precisely placed to cause the greatest harm possible, severing tendons, rupturing arteries and locking joints with pinpoint precision as they dance away from their foes' clumsy blows.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Additional WarriorAdd40 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , , Cult of Death
Unique Special Rules▾
Description▾
While female Speakers display an admirable affinity to the carnivorous Raptors that dwell within their primal lands, they are not the only cavalry the W'adrhŭn can bring to bear. Riding juvenile Brontoceratops (the elder beasts being too stubborn and docile to be goaded to battle) the Thunder Riders descend on the enemy formations in an unstoppable avalanche of muscle, crest and violence.
The sheer power and impact these mounts can bring to bear as they stampede and trample enemy lines has earned these young riders a terrifying reputation that belies their years.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade30 points
- Additional WarriorAdd130 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , , Stubborn
Unique Special Rules▾
Description▾
As a byproduct of the diverse genetic material from which the W'adrhŭn were developed, a portion of their population has developed an almost supernatural empathy with beasts. A curious twist to this legacy seems to be that the females bond with predators while males bond with herbivores. Mounted on fierce raptors these agile warrior units can range across the entire battlefield bringing their savagery to play where most needed.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade25 points
- Additional WarriorAdd90 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , Carnivorous, (8"),
Unique Special Rules▾
Description▾
Shunned by the rest of W'adrhŭn society, these genetic throwbacks often band together into combat units. Huge, fierce and with little to lose, Warbred are a terrifying force on the battlefield as they seek to atone for the sin of killing their mother at birth and earn the notice of the Cult of War to join their ranks.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- Additional WarriorAdd110 points
Special Rules▾
, , , Carnage
Unique Special Rules▾
Description▾
Towering well over 7ft tall and clad in personalized armor so heavy and ornate it must be grafted directly onto their bodies, the chosen of War are the greatest warriors the W'adrhun can field.
These towering figures represent not only the unbridled destructive power of War, but also represent the stability and cohesion of Earth, embracing the dichotomy of their god by being the greatest smiths, stonemasons and builders within W'adrhun society.
When unleashed on the battlefield, however, none of these traits are visible as these hulking dreadnoughts wade into the fray and navigate its ruthless and dangerous tides as they were born to do. Each of their pounding blows one more note in the growing song of battle that presages victory for the W'adrhun.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade35 points
- Additional WarriorAdd125 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , , Cult of War
Unique Special Rules▾
Description▾
When the Abhoreth Spire fell to the Dweghom advance, it was not only the W'adrhŭn who were released, millenia upon millennia of predatory and dangerous creatures, dormant fodder for the twisted Spire experiments, were released as well.
Of all those countless creatures, none has thrived like the Apex Predator. This monstrous beast has been harnessed by the W'adrhŭn as a living engine of destruction, lending its primal savagery to that of the W'adrhŭn forces. The kit also includes a rider, an alt sculpt of the Predator character.
Regiment Composition▾
This unit normally fills a Monster slot, but if you take the Apex Master upgrade the same profile also fills the Warlord slot. Unlike a Retinue it does not bring another unit — this one unit uses both slots (Monster Characters rule).
Options
- Apex MasterAdd55 points
Special Rules▾
, , , , Carnivorous, Bloodcurdling Roar, Dominate
Unique Special Rules▾
Options▾
Special Rules
, , , , Carnivorous, Bloodcurdling Roar, Dominate
Unique Special Rules
Command Abilities
Description▾
Tontorrs are amongst the largest beasts that the W'adrhŭn have managed to tame. Normally used as beasts of burden and to aid construction, when a tribe ceases raiding and mobilizes for war, the Tontorrs are often in the vanguard of an army where the sheer mass of a Tontorr makes it a terrifying foe on the battlefield despite their docile nature.
It speaks volumes to the skill and determination of the W'adrhŭn Speakers that these docile beasts can be such terrifying foes, the sheer size and bulk of these beasts meaning they do not so much fight as simply walk over their foes.
Regiment Composition▾
This unit normally fills a Monster slot, but if you take the Tontorr Chieftain upgrade the same profile also fills the Warlord slot. Unlike a Retinue it does not bring another unit — this one unit uses both slots (Monster Characters rule).
Options
- Tontorr ChieftainAdd50 points
Special Rules▾
, , , , , Stubborn, Thunderstomp, Wisdom of the Elders
Unique Special Rules▾
Options▾
Special Rules
, , , , , Stubborn, Thunderstomp, Wisdom of the Elders
Unique Special Rules
Command Abilities
Description▾
The W'adrhŭn are a deeply musical people, so it comes as little surprise that the beating heart of any Tribe's encampment is the large ritual drums and horns born on the back of a particularly docile and placid Tontorr.
When the tribe marches to War, it does so to the clarion call of its massive horns and the relentless beating of its drums, the motivational power of this music pushing those W'adrhŭn who fight under its influence to unprecedented heights of courage and violence.
Regiment Composition▾
This unit normally fills a Monster slot, but if you take the Drum Beast Scion upgrade the same profile also fills the Warlord slot. Unlike a Retinue it does not bring another unit — this one unit uses both slots (Monster Characters rule).
Options
- Drum Beast ScionAdd60 points
Special Rules▾
, , , , Stubborn, Ritual Drums
Unique Special Rules▾
Options▾
Special Rules
, , , , Stubborn, Ritual Drums
Spells
Enemy Warriors within Command Range cannot benefit from their Friendly Command Abilities.
When a Friendly Warrior would become Broken! they are not Driven Back and immediately Rally.
Description▾
Countless Braves found an unfortunate end seeking to tame adolescent Quatls only to be torn limb from limb by their enraged parents or the beast itself. Once the secret of imprinting was discovered, the number of Quatl riders has steadily risen, but difficulty in acquiring a healthy Quatl egg has stymied their growth.
Loath to risk these rare resources in combat, enterprising riders have learnt to use the beast's speed to maximum effect, soaring through the battlefield at breakneck speeds then spearing their hapless foe with their custom harpoons. Those that are not instantly slain by the violent impact are invariably slain by the sudden pull, even larger beasts risk being mangled or even slain by a well placed harpoon.
Regiment Composition▾
This unit normally fills a Monster slot, but if you take the Winglord upgrade the same profile also fills the Warlord slot. Unlike a Retinue it does not bring another unit — this one unit uses both slots (Monster Characters rule).
Options
- WinglordAdd35 points
Special Rules▾
, , , Swift, Predatory Descent, (10"),
Unique Special Rules▾
Options▾
Special Rules
, , , , Swift, Predatory Descent, (10"),
Unique Special Rules
Command Abilities
Tribal Artefacts
Upgrades: All
Each Character in your Warband may purchase a single Upgrade from the lists below. A Character can only purchase Upgrades from the Lists of their corresponding Battlefield Roles. A Warlord may instead purchase 2 Upgrades. A Monster Character cannot purchase any Upgrades.
Kiss of the Dilosaur
— 25 points▾During this Character's Clash Actions, Enemies automatically Fail Resolve Tests.
Scars of Endekar
— 20 points▾The first time this Character would be Slain; instead of Testing Resolve, they become Broken!
Scavenged Bulwark
— 10 points▾This Character gains the and Special Rules.
Zu'lhani's Spear
— 15 points▾This Character gains the Killshot Unique Action: Killshot: (Unique Volley Action) This Character performs a Volley Action with the (8") and Special Rules. After performing this Action, an Enemy Hit by this Volley Action becomes Broken!
Upgrades: Tribes
Booming Diatribe
— 20 points▾Whenever this Character performs the Duel Command Ability, gain a Chant Marker. Additionally, whenever this Character Slays an Enemy Character, gain a Chant Marker.
Blade-Dancer
— 10 points▾This Character gains the Special Rule.
One Voice
— 15 points▾Leader only. While in this Character's Command Range, Warriors in this Regiment gain the Special Rule.
Awareness
— 10 points▾This Character gains +1 Evasion.
Upgrades: Speakers
Hatchlings of Omgorah
— 5 points▾This Character gains the Special Rule.
Predatory Pursuit
— 20 points▾Friendly Hunting Packs gain the Special Rule.
Beast Tamer
— 15 points▾Enemy Cavalry and Monsters within Command Range suffer -1 Attack.
Seasoned Hunter
— 15 points▾Friendly Speakers Warriors within Command Range gain the Special Rule.
Upgrades: Cults
Battle Hymn
— 25 points▾Friendly Cults Warriors within Command Range gain the Reverberation Special Rule: Reverberation: (Draw Event) If Engaged with an Enemy, this Warrior may Move up to half of their March Characteristic. (rounding up)
Echoes of Famine
— 20 points▾Whenever any Warrior (both Friendly and Enemy) within Command Range becomes Broken!, gain a Chant Marker.
Primordial Dirge
— 10 points▾Enemy Spellcasters within Command Range suffer -1 Resolve.
Visionary
— 30 points▾Warlord only. While this Character is on the Battlefield, all Friendly Tribes Warriors gain the Cults Battlefield Role.
Last updated