Special Rules
Through expertise, armament, or innate traits, Special Rules represent the various effects and abilities that modify how Warriors attack, defend, and interact with other Warriors and the Battlefield itself.
In addition to their Statline, all Warriors in First Blood possess Special Rules that influence their performance and prowess on the Battlefield. Special Rules are always Active. Below is a list of common Special Rules, many Army Books will include their own Unique Special Rules.
Special Rules X & +X
Special Rules labeled with an X scale in power relative to their Value. A Special Rule +X adds to the Value of the same Special Rule if the Warrior already has it, otherwise it is treated as a Special Rule X.
Multiple Instances of a Special Rule
Duplicates of the same Special Rule on the same Warrior have no further effect.
Draw Events
Draw Events are Special Rules that have effects that trigger when a Warrior is Activated. Draw Events are labeled in parentheses before listing their effect (Draw Event). These occur before performing any Actions with a Warrior. All Draw Events are optional to perform and a Warrior may perform multiple Draw Events. Many Army Books may include their own Unique Draw Events.
Armor Piercing X
▾During this Warrior's Volley Actions, each assigned Hit Roll of 'X' or lower reduces the target's Defense by 1 for the duration of the Action.
Example: A Warrior has Armor Piercing 1 and assigns 2 Hits, a 1 and a 2. The Blocking Warrior suffers -1 Defense, as the Hit of '1' benefits from Armor Piercing.
Aura of Death X
▾(Draw Event) Each Enemy Engaged with this Warrior immediately suffers X Hits. Roll separately for each.
Barrage X (X")
▾This Warrior can perform Volley Actions with X Attacks. The Range of this Warrior's Volley Action is listed in parentheses next to the Barrage Special Rule (X").
Bastion
▾When this Warrior would be Driven Back they may choose to not be Moved. Additionally, while Engaged with only a single Enemy, that Enemy never counts as Charging.
Blessed
▾Each time this Warrior Rolls to Attack or Block; this Warrior may Re-Roll a single Result.
Bloodlust
▾This Warrior gains +1 Attack while Engaged with multiple Enemies.
Bodyguard
▾Whenever a Friendly Character of the same Size or smaller within 1" would suffer Wounds, you may choose for this Warrior to suffer any Wounds in their stead. A Warrior with this Special Rule cannot be allocated more Wounds than they have remaining. The Friendly Character must be of the same Elevation.
Bravery
▾(Draw Event) This Warrior immediately Rallies.
Brutal
▾When this Warrior Charges, all Enemies within Engagement Range suffer -1 Defense this Activation.
Burnout
▾(Draw Event) During this Activation, this Warrior gains +1 Clash and +1 Attack. At the end of their Activation, this Warrior suffers a single Wound. The Warrior can still test their Resolve if Slain!
Cleave X
▾During this Warrior's Clash Actions, each assigned Hit Roll of 'X' or lower reduces the target's Defense by 1 for the duration of the Action.
Example: A Warrior has Cleave 2 and assigns 3 Hits of a 1, 2, and 5. The Blocking Warrior suffers -2 Defense, as the Hit results of '1' and '2' benefit from Cleave.
Counter-Attack
▾After an Enemy Clash Action Targeting this Warrior; if this Warrior suffered no Wounds, the Enemy may immediately be Driven Back. A Warrior that survives by passing a Resolve Test still counts as having suffered Wounds.
Dauntless
▾This Warrior can never be Broken! This Warrior can never Decline a Duel and may not leave Enemy Engagement Ranges during Reposition Actions.
Deadly Blades
▾Against Wounds caused by this Warrior's Clash Actions, Enemies must Re-Roll successful Resolve Tests.
Deadly Shot
▾Against Wounds caused by this Warrior's Volley Actions, Enemies must Re-Roll successful Resolve Tests.
Deft
▾During this Warrior's Volley Actions, Re-Roll Attack results of '6'.
Dodge
▾During Volley Actions Targeting this Warrior, Enemies must Re-Roll results of '1'.
Dread
▾Enemy Warriors Engaged with this Warrior can never be Inspired!
Elusive
▾When performing the Reposition Action, this Warrior does not become Broken! when leaving Enemy Engagement Ranges.
Fearless
▾This Warrior never suffers the effects of the , , and Special Rules.
Fearsome
▾Enemies Engaged with this Warrior must Re-Roll successful Resolve Tests when performing a Combat Rally Action.
Feral
▾After this Warrior Charges, this Warrior may be Placed anywhere without leaving any Enemy Engagement Ranges.
Fiend Hunter
▾When this Warrior performs a Clash or Volley Action against a Brute or Monster, Hits of '1' that are not Blocked inflict an additional Wound.
Flank
▾After this Warrior Charges, this Warrior may be placed anywhere without leaving any Enemy Engagement Ranges.
Flawless Strikes
▾During this Warrior's Clash Actions, Hits may only be Blocked by Rolls below their result. Hit Rolls of '1' cannot be Blocked!
Flurry
▾During this Warrior's Clash Actions, Re-Roll Attack results of '6'.
Fly
▾During this Warrior's Activation; whenever this Warrior Moves they may choose to be Placed instead. A Warrior that is Placed does not count as Charging!
Hardened
▾When Rolling to Block, for each result of '1' Roll an additional Block Die.
Impact X
▾When this Warrior Charges, each Enemy in Engagement Range immediately suffers X Hits. Roll separately for each.
Indomitable
▾When Testing Resolve, this Warrior ignores any negative modifiers from Overkill.
Iron Discipline
▾This Warrior never counts as being Outnumbered.
Juggernaut
▾(Unique Combat Action) Any Warriors of equal Size or smaller currently Engaged with this Warrior may immediately be Driven Back.
Lethal Demise X
▾When this Warrior is Slain, all Enemies within Engagement Range immediately suffer X Hits. Roll separately for each.
Oblivious
▾This Warrior may test Resolve while Broken!
Opportunist
▾When performing a Clash Action Against an Outnumbered Enemy, gain +1 Clash.
Overrun
▾Whenever this Warrior destroys an Enemy within their Engagement Range, this Warrior may immediately Move up to half their March Characteristic. (rounding up) This does not allow a Warrior to leave Enemy Engagement!
Overwhelm
▾During this Warrior's Clash Actions, Enemies must Re-Roll Block results of '1'.
Parry
▾During Clash Actions Targeting this Warrior, Enemies must Re-Roll results of '1'.
Pavise
▾While this Warrior is Unengaged, gain +1 Defense.
Phalanx
▾When performing Clash Actions, other Friendly Unengaged Warriors with this Special Rule within 1" assist in Outnumbering the Enemy. Assisting Warriors must be on the same Elevation as the Clashing Warrior.
Precise Shot
▾During this Warrior's Volley Actions, Hits may only be Blocked by Rolls below their result. This means Hit Rolls of '1' cannot be Blocked!
Quicksilver Strikes
▾During this Warrior's Clash Actions, Enemy Warriors cannot use their Evasion Characteristic to Block.
Rapid Volley
▾During Volley Actions, for each Attack result of '1', Roll an additional Attack.
Regeneration
▾(Draw Event) This Warrior Heals 1.
Relentless Blows
▾During Clash Actions, for each Attack result of '1' Roll an additional Attack.
Shield
▾This Warrior Re-Rolls Block results of '6'.
Smite
▾After performing a Clash Action, all Enemies Hit by this Warrior become Broken! and are Driven Back.
Spellcaster X
▾This Warrior gains the Spellcaster Battlefield Role and may spend Essence to cast Spells. This Warrior Rolls for Attunement during each Command Phase.
Support
▾While Unengaged, this Warrior may use the Engagement Range of a single Friendly Warrior of an equal Size or smaller within 1" to perform Combat Actions. This allows Warriors with this Special Rule to perform Combat Actions such as the Inspire or Clash Actions even if they themselves are not Engaged. The Friendly Warrior must be of the same Elevation.
Sureshot
▾When performing Volley Actions, this Warrior ignores Intervening Warriors and Obscuring Terrain. This Warrior still must draw Line of Sight to the Target!
Swarm
▾This Warrior may contribute to Outnumbering an Enemy while Engaged with other Enemies.
Tenacious
▾This Warrior gains +1 Resolve while Engaged with multiple Enemies.
Terrifying
▾Enemies Engaged with this Warrior suffer -1 to their Resolve Characteristic.
Torrential Fire
▾During this Warrior's Volley Actions, Enemy Warriors cannot use their Evasion Characteristic to Block.
Trample
▾When performing a Clash Action against a Warrior of a smaller Size, Roll an additional Attack.
Unstoppable
▾When performing March Actions, this Warrior may enter and leave Enemy Engagement Ranges freely.
Unyielding
▾After causing an Enemy to be Driven Back, this Warrior may immediately Move up to 2" directly towards a Driven Back Enemy. This Move will stop upon contacting another Warrior and even allows the Warrior to leave Enemy Engagements!
Vanguard
▾During the Deployment Phase before Placing Warriors from this Command Card, you may Place this Command Card anywhere wholly within 9" of its original position. The Command Card must be Placed further than 6" away from any Enemy Command Cards or Warriors.
When being Placed by this Special Rule, the Command Card may be Placed regardless of Territory!
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