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Army Book

The Hundred KingdomsArmy Book

In this chapter11
"What were once myths and legends are now pieces on the chessboard and the villains of our childhood's tales are now players in the game. We must not lose who we are. But we must still play the game by rules we've never played it before."

— King Fredrik of Brandengrad

With Spires and Dweghom Holds scattered in their lands, pressured by the constant aggression of Nord raids and riven by centuries of internecine warfare, the Hundred Kingdoms are militarized to an unprecedented degree. The feudal system that underpinned the old society is buckling under the assault of an increasingly complex trade-based economy and an ever-increasing demand for manpower. A new class of professional soldiers has risen, men and women who fight not for land or obligation but for simple gold. While these men-at-arms are covering the demand for manpower across the Hundred Kingdoms, they also represent a significant destabilizing force. Power is starting to shift away from the traditional landowning aristocracy and into the hands of their rulers, who hold the rights of taxation and can use that coin to purchase the manpower they need to keep their recalcitrant vassals under control.

To this volatile mix, one must add the growing assertiveness of the Faith. Their extensive holdings, and alliances with the Nobility, are allowing them to circumvent the old covenants and field a military force through proxies. As long-disused muscles are being flexed, the ancient animosity between faiths is coming to the fore, with the Theist and Deist dogmas marshaling their power and supporters, getting ready to take their arguments from the religious Councils and onto the battlefield.

Standing against this rising tide are the Orders, warriors without peers whose prowess verges on the supernatural, a mantle and burden inherited from the shattered Legion that birthed them. Bound by their common cause to protect mankind from a hostile world, the Orders are split along ideological lines on how best to do this. Ranging from the fanatical devotion of the Order of the Sword to the calculated interventions of the Order of the Sealed Temple, the Orders are the strongest check to the rising power and aggression of the Church and the all-too-numerous local rulers.

What is an Army Book?

An Army Book serves as your Faction specific Rules companion for Conquest: First Blood. This Book along with the Conquest: First Blood Rulebook will provide you everything you need to Muster and Play your Warband.

This Army Book is divided into the following sections:

Army Rules — Special Rules that affect your entire Warband. These Army Rules define your Faction's playstyle and identify what Battlefield Roles are found within the Army.
Warband Composition — The Slots that each type of Warrior in your Warband fills, the Rules for how many of each Slot can be selected and the maximum number of Warriors per Regiment allowed are determined by the Total Points of your Battle. The Rules for how to Muster your Warband can be found in the Conquest: First Blood Rulebook.
Warrior Profiles — Includes the Points Cost, Characteristics, Special Rules, and Options for each type of Warrior in your Warband.
Upgrades — Artefacts, trinkets, mutations, and anything in between! Upgrades are used to customize the Characters in your Warband.

Army Rules

Hundred Kingdoms

The Warriors of the Hundred Kingdoms are drawn from many different backgrounds. To represent this, Warriors will have a particular Battlefield Role of either Feudal, Imperial, Orders, or Theist.

Dynastic Alliance

When Mustering your Warband, choose one of the Following Battlefield Roles: Orders, Imperial, or Theist

  • All Feudal Warriors gain the chosen Battlefield Role.

Memories of the Red Years

Friendly Orders Warriors may never benefit from the Command Abilities or Spells from a Friendly Theist Character. Friendly Theist Warriors may never benefit from Command Abilities issued from a Friendly Orders Character.

Strength of Men

Hundred Kingdoms Characters may perform a single Command Ability as an Action during their Activation. A Character may have multiple Command Abilities Active at once!

Honored Heraldry

Whenever a Friendly Standard Bearer is Slain, you may replace another Warrior within 1" from the same Regiment with the Standard Bearer. A Leader cannot be replaced by this Special Rule.

The Hundred Kingdoms Warband

Each Warlord, Hero, Regiment, and Monster in your Warband possess their own corresponding Profile. These include their Characteristics, Points Cost, Battlefield Roles, and Options for Upgrades, Command Models, and Additional Warriors.

All Profiles are categorized into Slots, which represent the Warrior's role, rarity, and how readily available they are to include in your Warband. Each Warlord, Hero, Regiment or Monster may only be included in your Warband once regardless of their Slot.

Many Warlords have a Retinue listed in their profile; drawn from their most trusted and loyal Warriors. When included in your Warband, the Retinue Regiment becomes a Mainstay instead of a Restricted.

The Points total of your Warband determines the maximum number of selections for each Slot. and how many Warriors may be included within each Regiment.

The Rules for Mustering your Warband can be found in the Main Rulebook.

Warlords & (Retinues)

Heroes

Mainstay Regiments

Restricted Regiments

Monsters

Noble Lord🔍

Warlord — 100 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
3
3
4
4
3
3
2
6
FeudalInfantryCharacter

Crusading Noble Lord🔍

Warlord — 110 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
2
3
3
4
4
3
1
6
TheistInfantryCharacter

Mounted Noble Lord🔍

Warlord — 120 pointsSize 3
M
V
C
A
W
R
D
E
CR
8
2
3
3
5
3
3
1
6
FeudalCavalryCharacter

Imperial Officer🔍

Warlord — 90 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
2
2
3
3
3
3
0
7
ImperialInfantryCharacter

Priory Commander🔍

Warlord — 140 pointsSize 3
M
V
C
A
W
R
D
E
CR
7
2
3
4
6
4
4
2
6
OrdersCavalryCharacter

Chapter Mage🔍

Warlord or Hero — 80 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
2
2
1
3
2
1
2
5
ImperialInfantryCharacterSpellcaster

Theist Priest🔍

Warlord — 95 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
2
3
4
2
0
6
TheistInfantryCharacterSpellcaster

Errant of the Order of the Shield🔍

Warlord or Hero — 90 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
3
3
3
3
2
2
5
OrdersInfantryCharacter

Armsmaster🔍

Hero — 75 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
3
3
3
3
0
5
FeudalInfantryCharacter

Drillmaster🔍

Hero — 70 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
2
3
2
3
0
5
ImperialInfantryCharacter

Neophyte🔍

Hero — 45 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
1
1
2
3
1
0
4
TheistInfantryCharacterSpellcaster

Servite🔍

Hero — 40 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
1
1
2
2
1
0
6
OrdersInfantryCharacter

Null Mage🔍

Hero — 80 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
2
2
2
3
1
2
5
ImperialInfantryCharacterSpellcaster

Seasoned Veteran🔍

Hero — 55 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
2
3
3
2
0
5
FeudalInfantryCharacter

Men at Arms🔍

Mainstay Regiment — 80/20 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
2
1
2
2
0
4
FeudalInfantry

Militia🔍

Mainstay Regiment — 60/10 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
1
1
1
2
1
0
3
FeudalInfantry

Militia Bowmen🔍

Mainstay Regiment — 75/15 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
1
1
1
1
1
0
3
FeudalInfantry

Longbowmen🔍

Mainstay Regiment — 100/30 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
1
1
1
2
1
1
4
FeudalInfantry

Mounted Squires🔍

Mainstay Regiment — 45/40 pointsSize 3
M
V
C
A
W
R
D
E
CR
9
1
2
2
3
2
2
1
3
FeudalCavalry

Household Guard🔍

REstricted Regiment — 110/30 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
1
1
2
3
0
4
FeudalInfantry

Gilded Legion🔍

Restricted Regiment — 130/40 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
1
1
3
3
0
5
ImperialInfantry

Steel Legion🔍

Restricted Regiment — 145/40 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
1
1
3
3
0
5
ImperialInfantry

Mercenary Crossbowmen🔍

Restricted Regiment — 120/35 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
2
1
1
1
2
2
0
4
ImperialInfantry

Imperial Ranger Corps🔍

Restricted Regiment — 130/40 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
1
2
1
2
1
2
5
ImperialInfantry

Hunter Cadre🔍

Restricted Regiment — 140/45 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
2
2
1
3
1
2
5
ImperialInfantry

Sicarii🔍

Restricted Regiment — 115/30 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
1
2
2
1
3
1
1
4
TheistInfantry

Crusaders🔍

Restricted Regiment — 100/25 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
2
1
3
2
0
4
TheistInfantry

Household Knights🔍

Restricted Regiment — 70/70 pointsSize 3
M
V
C
A
W
R
D
E
CR
8
1
2
2
3
2
3
0
4
FeudalCavalry

Order of the Sealed Temple🔍

Restricted Regiment — 100/110 pointsSize 3
M
V
C
A
W
R
D
E
CR
8
1
3
3
4
3
3
0
5
OrdersCavalry

Order of the Crimson Tower🔍

Restricted Regiment — 115/125 pointsSize 3
M
V
C
A
W
R
D
E
CR
7
1
3
3
4
3
4
0
5
OrdersCavalry

Order of the Ashen Dawn🔍

Restricted Regiment — 150/175 pointsSize 3
M
V
C
A
W
R
D
E
CR
7
1
3
4
5
4
4
0
6
OrdersCavalry

Archangel🔍

Monster — 335 pointsSize 5
M
V
C
A
W
R
D
E
CR
7
1
5
6
5
5
4
2
6
M
V
C
A
W
R
D
E
CR
6
1
4
5
5
4
3
3
6
Injured Size 5

Special Rules

, , , , Divine Purpose

Options

When Mustering your Warband, the Archangel must select one of the Aspects below:

Aspect of the Avenger — This Monster gains the , Cleave +1, , and Avenging Angel Special Rules.
Aspect of the Redeemer — This Monster gains the , , , and Requiem Special Rules.

Unique Special Rules

  • Divine Purpose: Friendly Theist Warriors within Command Range gain the Special Rule.
  • Avenging Angel (Aspect of the Avenger only): Against Wounds caused by this Monster's Impact Special Rule, Enemies must Re-Roll successful Resolve Tests.
  • Requiem (Aspect of the Redeemer only): When an Enemy within Command Range Slays a Friendly Theist Warrior, that Enemy must take a single Resolve Test; If Failed, they become Broken!
TheistMonster

Trebuchet🔍

Monster — 220 pointsSize 4
M
V
C
A
W
R
D
E
CR
0
0
0
0
7
0
4
0
3
Imperial

Trebuchet Crew

Imperial, Infantry — Size: 2

MVCAWRDECR
511111103

Special Rules

Take Cover!, All Hands!

Bestowments

Upgrades: All

Each Character in your Warband may purchase a single Upgrade from the lists below. A Character can only purchase Upgrades from the Lists of their corresponding Battlefield Roles. A Warlord may instead purchase 2 Upgrades. A Monster Character cannot purchase any Upgrades.

Upgrades: Feudal

Upgrades: Imperial

Upgrades: Orders

Upgrades: Theist

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