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Army Book

The SpiresArmy Book

In this chapter10
"One must know the range of one's reach. Only the fools, the lucky and the very skillful grasp beyond that. In time, we all find out which we are, for in the Spire, if you don't exceed your reach, you are within someone else's."

— The Fractured Concord

Scattered throughout the land as if by the hand of a mad god, the Spires dominate the landscape they stand upon. Rising thousands of feet into the air, they are the source of countless suppositions, tales, and myths. The learned know that the Spires house entire populations, the last remnants of a civilization that once dared to span the stars.

The Exiles arrived on Eä countless millennia ago as explorers. Their craft and skill allowed them to breach the vast distances between suns, and their vibrant civilization looked for new worlds to colonize. The first Spires were germinated to house a small community of scientists, explorers, and surveyors, who spent centuries in isolation, studying the planet and preparing the way for a wave of settlers, who would tame the primordial land they had discovered.

They never arrived. Instead, a growing stream of refugees began to arrive, fleeing a calamity the Spires will not speak of to this day.

Last among the refugees were the nobles of the Sovereign House, who sealed the Ways behind them. This ruthless act, calculated to eliminate all nobility but his House and its Lineages, doomed the countless millions they abandoned to die. The magnitude of this betrayal shattered Exile society to its core. As political opposition raged and entire castes turned against their leadership, three factions were born from the ashes of that once great civilization: the Spires, the Weavers, and the Quiet. Only among the Spires are the flames of the old civilization kept alive, and, even that, only through great sacrifice.

What is an Army Book?

An Army Book serves as your Faction specific Rules companion for Conquest: First Blood. This Book along with the Conquest: First Blood Rulebook will provide you everything you need to Muster and Play your Warband.

This Army Book is divided into the following sections:

Army Rules — Special Rules that affect your entire Warband. These Army Rules define your Faction's playstyle and identify what Battlefield Roles are found within the Army.
Warband Composition — The Slots that each type of Warrior in your Warband fills, the Rules for how many of each Slot can be selected and the maximum number of Warriors per Regiment allowed are determined by the Total Points of your Battle. The Rules for how to Muster your Warband can be found in the Conquest: First Blood Rulebook.
Warrior Profiles — Includes the Points Cost, Characteristics, Special Rules, and Options for each type of Warrior in your Warband.
Upgrades — Artefacts, trinkets, mutations, and anything in between! Upgrades are used to customize the Characters in your Warband.

Army Rules

Master's Touch

The Warriors of the Spires may vary greatly in physiology but are designed with the sole purpose to fight on behalf of their enigmatic masters. To represent this, Warriors will have either the Battlefield Role of Drone, Clone, Monstrosity, or Husk.

Numberless Hordes

The forces of the Spires are comprised of genetically fabricated soldiery; Legions of insensible chitin and biomass capable of fighting on despite sustaining grievous wounds.

Each time a Friendly Spires Command Card is Activated, Roll a Die. If the Result is equal to or less than the total number of Wound Markers and Slain Warriors of that Command Card, Heal 1 to a single Warrior of that Command Card. Results of a '6' are always discarded with no effect.

If the Command Card is a Regiment with no Wounded Warriors, Raise a single Slain Warrior from the Regiment instead. Leaders and Standard Bearers cannot be Raised by this Special Rule. Place the Raised Warrior wholly within the Command Range of another Warrior from its Regiment; Broken! with a single Wound remaining. If this Warrior cannot be Placed, it remains Slain.

Pheromantic Triggers

All Spires creations are spawned with a vulnerability to pheromantic commands. Biomancers and Pheromancers are supremely skilled at their deployment, while others must depend on pre coded chemical signatures provided to them before the battle.

Spires Warriors that begin their Activation within the Command Range of a Friendly Character gain the Exertion Draw Event. A Regiment Leader only grants the Exertion Draw Event to Warriors of their own Regiment.

Exertion

Draw Event This Warrior gains +1 Attack this Activation; at the end of their Activation they become Broken! as their mortal coils are pushed beyond their limits. Reminder; Monsters cannot become Broken until they are Injured! Such behemoths of the Spires are used to the punishment; One could say even made for it….

The Spires Warband

Each Warlord, Hero, Regiment, and Monster in your Warband possess their own corresponding Profile. These include their Characteristics, Points Cost, Battlefield Roles, and Options for Upgrades, Command Models, and Additional Warriors.

All Profiles are categorized into Slots, which represent the Warrior's role, rarity, and how readily available they are to include in your Warband. Each Warlord, Hero, Regiment or Monster may only be included in your Warband once regardless of their Slot.

Many Warlords have a Retinue listed in their profile; drawn from their most trusted and loyal Warriors. When included in your Warband, the Retinue Regiment becomes a Mainstay instead of a Restricted.

The Points total of your Warband determines the maximum number of selections for each Slot. and how many Warriors may be included within each Regiment.

The Rules for Mustering your Warband can be found in the Main Rulebook.

Warlords & (Retinues)

Heroes

Mainstay Regiments

Restricted Regiments

Monsters

Biomancer🔍

Warlord — 120 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
1
3
3
2
1
6
CloneInfantryCharacter

High Clone Executor🔍

Warlord — 100 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
3
3
3
4
3
2
2
7
CloneInfantryCharacter

Lineage Highborne🔍

Warlord — 150 pointsSize 3
M
V
C
A
W
R
D
E
CR
7
2
4
4
5
4
3
2
6
HuskBruteCharacter

Lineage Prideborne🔍

Warlord — 160 pointsSize 3
M
V
C
A
W
R
D
E
CR
9
3
3
3
5
3
2
2
6
HuskCavalryCharacter

Merchant Prince🔍

Warlord — 110 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
1
2
2
3
3
1
2
7
CloneInfantryCharacter

Pheromancer🔍

Warlord or Hero — 90 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
1
3
2
2
1
6
CloneInfantryCharacter

Mimetic Assasin🔍

Hero — 80 pointsSize 2
M
V
C
A
W
R
D
E
CR
7
1
3
4
2
2
1
3
4
CloneInfantryCharacter

Catabolic Node🔍

Hero — 50 pointsSize 2
M
V
C
A
W
R
D
E
CR
4
0
2
2
3
2
2
0
3
DroneInfantryCharacter

Assault Preceptor🔍

Hero — 65 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
2
3
3
3
2
2
5
CloneInfantryCharacter

Ward Preceptor🔍

Hero — 75 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
2
3
3
3
1
5
CloneInfantryCharacter

Force Grown Drones🔍

Mainstay Regiment — 60/10 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
0
1
1
1
1
1
0
3
DroneInfantry

Bound Clones🔍

Mainstay Regiment — 80/20 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
1
1
2
2
0
4
CloneInfantry

Onslaught Drones🔍

Mainstay Regiment — 90/20 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
0
2
2
1
2
2
0
3
DroneInfantry

Vanguard Clones🔍

Mainstay Regiment — 95/25 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
1
2
2
1
2
2
1
4
CloneInfantry

Stryx🔍

Mainstay Regiment — 65/15 pointsSize 2
M
V
C
A
W
R
D
E
CR
7
0
1
2
1
1
1
1
3
DroneInfantry

Brute Drones🔍

Restricted Regiment — 90/90 pointsSize 3
M
V
C
A
W
R
D
E
CR
6
1
2
5
5
2
2
0
3
DroneBrute

Desolation Drones🔍

Restricted Regiment — 120/35 pointsSize 2
M
V
C
A
W
R
D
E
CR
4
2
1
1
1
2
2
0
3
DroneInfantry

Vanguard Clone Infiltrators🔍

Restricted Regiment — 135/40 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
2
1
1
3
1
2
5
CloneInfantry

Marksman Clones🔍

Restricted Regiment — 110/30 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
2
1
1
1
2
1
1
4
CloneInfantry

Avatara🔍

Restricted Regiment — 100/110 pointsSize 3
M
V
C
A
W
R
D
E
CR
7
1
3
4
4
3
3
1
5
HuskBrute

Leonine Avatara🔍

Restricted Regiment — 105/120 pointsSize 3
M
V
C
A
W
R
D
E
CR
9
2
2
3
4
3
2
2
5
HuskCavalry

Centaur Avatara🔍

Restricted Regiment — 120/135 pointsSize 3
M
V
C
A
W
R
D
E
CR
8
0
3
4
5
3
3
0
5
HuskCavalry

Incarnate Sentinels🔍

Restricted Regiment — 110/120 pointsSize 3
M
V
C
A
W
R
D
E
CR
5
1
3
3
6
3
4
0
4
MonstrosityBrute

Abomination🔍

Monster — 235 pointsSize 5
M
V
C
A
W
R
D
E
CR
7
0
4
6
5
3
3
1
4
M
V
C
A
W
R
D
E
CR
6
0
3
6
5
3
2
0
4
Injured Size 5

Special Rules

, , , , Insatiable Anguish, Surgical Afflictions

Unique Special Rules

Insatiable Anguish — When this Monster performs the Exertion Draw Event, it gains the Special Rule for that Activation.
Surgical Afflictions — When this Monster becomes Injured, Roll a D6 to see what surgical afflictions the Spires have implanted this Abomination with. This Monster gains the following Special Rule for the rest of the Battle: (1-2) Torturous Spasms: Whenever this Monster suffers Wounds as the result of a Clash Action, the Enemy that inflicted the Wounds suffers 2 Hits. (3-4) Horrific Despair: Enemies within Command Range suffer -1 Resolve. (5-6) Prolonged Torment: When Rolling for this Monster's Numberless Hordes Army Rule, Roll attempts equal to the number of Wound Markers currently on this Monster. For Each Success, this Monster Heals 1.
MonstrosityMonster

Siegebreaker Behemoth🔍

Monster — 290 pointsSize 5
M
V
C
A
W
R
D
E
CR
6
0
5
5
6
4
4
0
5
MonstrosityMonster

Siegbreaker Behemoth — Injured

Monstrosity, Monster — Size: 5

MVCAWRDECR
604554305

Special Rules

, , , , Chitinous Onslaught, Burrowing Horror

Unique Special Rules

Chitinous Onslaught — If this Monster performs a Clash Action Targeting only a single Enemy, then that Enemy Warrior cannot use their Defense Characteristic to Block.
Burrowing Horror — Out of Combat Action Remove this Monster from the Battlefield, it keeps any Wound Markers currently on it. During the next Command Phase, you must place this Monster anywhere on the Battlefield outside of Enemy Command Ranges.

Pteraphon Surveyor🔍

Monster — 225 pointsSize 4
M
V
C
A
W
R
D
E
CR
9
3
3
4
4
3
2
2
6
M
V
C
A
W
R
D
E
CR
8
2
2
3
4
2
2
1
6
Injured Size 4

Special Rules

, , , Spined Descent, Neural Link, , (8")

Unique Special Rules

Spined Descent — During this Monster's Activation, all Enemies this Monster Moves over suffer 2 Hits. A Warrior may only suffer Hits once from this Special Rule once per Activation.
Neural Link — Friendly Warriors that Target Enemies within this Monster's Command Range with Volley Actions become Aimed!
MonstrosityCloneMonster

Desolation Beast🔍

Monster — 275 pointsSize 5
M
V
C
A
W
R
D
E
CR
6
4
3
4
6
3
3
0
3
M
V
C
A
W
R
D
E
CR
5
3
3
4
6
3
2
0
3
Injured Size 5

Special Rules

, , Visceral Bombardment, Caustic Entrails, , (12"),

Unique Special Rules

Visceral Bombardment — Unique Volley Action Target Enemy within 12" and all other Warriors (Friendly and Enemy) within 3" of the Target each suffer Hits equal to their Size.
Caustic Entrails — When this Monster becomes Injured, all Enemies within Engagement Range immediately suffer 2 Hits. These Hits occur before this Monster is Driven Back!
MonstrosityMonster

Consumption Beast🔍

Monster — 240 pointsSize 5
M
V
C
A
W
R
D
E
CR
6
0
3
5
6
4
3
0
3
M
V
C
A
W
R
D
E
CR
7
0
4
5
6
3
2
0
3
Injured Size 5

Special Rules

, , , , Slaking Maw, Raking Claws

Unique Special Rules

Slaking Maw — After this Monster performs a Clash Action, select a single Enemy that was Slain as a result. This Monster Heals equal to the Size of that Slain Enemy.
Raking Claws — Unique Clash Action All Enemy Infantry Warriors within Engagement Range suffer 3 Hits with the Special Rule.
MonstrosityMonster

Eccentricities

Upgrades: All

Each Character in your Warband may purchase a single Upgrade from the lists below. A Character can only purchase Upgrades from the Lists of their corresponding Battlefield Roles. A Warlord may instead purchase 2 Upgrades. A Monster Character cannot purchase any Upgrades.

Upgrades: Husk

Upgrades: Clone

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