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Army Book

The DweghomArmy Book

In this chapter10
"We turned the very weapon of our freedom into the shackles of our kind, fearing our own blessings, our own strength, and putting numbers and measures in our very freedom. We try to limit them, while we pretend to revere them! It was sufficient for a time."

— Alekhaneros, called Azdhaen, the Fire Thane

The Dweghom are the firstborn children of War, and their long history is steeped in warfare and loss. Originally crafted by the dragons as a race of peerless craftsmen, their Ancestors were forged to be the ultimate servitors – hardy, industrious, loyal, and dedicated to the creation of beauty. For millennia, they labored for their masters, and the Dragons thrived. Matchless artifacts and beautiful relics swelled the Dragon hoards, while the Rooks, the dragons' lairs, were transformed into marvels of architecture and engineering.

Revolts and uprisings were all but unknown, as loyalty had been imprinted into their very essence, and they found it impossible to raise weapons against their masters once one of them joined the fray directly. Those few rebellions that did occur were swiftly put down, their leaders rounded up and executed, while the followers were exiled to the unforgiving depths of their vast mine networks to toil in the dark and dangerous passages close to Destruction's heart. There, surrounded by a fury and rage that dwarfed even their own, they came across their doom, as well as their salvation. Bound by the Dragons in Primordial Earth and Fire since Eӓ itself was still young, it had languished in the smothering embrace of its chthonian tomb for eons uncounted, beyond the reach of the mortal races – or so the Dragons thought.

Every rage-fueled strike of the Ancestors' pickaxes and every angry, shattering blow of their hammers had become a prayer, turning their ordeal into a pilgrimage that burrowed through not only the miles of obdurate stone that separated them, but across the very borders of reality itself, until they stood before the throne and prison of War, the Second Horseman and Incarnate Soul of Destruction. All Dweghom are taught this memory, Dheureghodh, the Breaking, by their Mnemancers. It was then that the very race and fate of the Dweghom were altered forever, finding the means of their freedom in War's prison and War itself.

What is an Army Book?

An Army Book serves as your Faction specific Rules companion for Conquest: First Blood. This Book along with the Conquest: First Blood Rulebook will provide you everything you need to Muster and Play your Warband.

This Army Book is divided into the following sections:

Army Rules — Special Rules that affect your entire Warband. These Army Rules define your Faction's playstyle and identify what Battlefield Roles are found within the Army.
Warband Composition — The Slots that each type of Warrior in your Warband fills, the Rules for how many of each Slot can be selected and the maximum number of Warriors per Regiment allowed are determined by the Total Points of your Battle. The Rules for how to Muster your Warband can be found in the Conquest: First Blood Rulebook.
Warrior Profiles — Includes the Points Cost, Characteristics, Special Rules, and Options for each type of Warrior in your Warband.
Upgrades — Artefacts, trinkets, mutations, and anything in between! Upgrades are used to customize the Characters in your Warband.

Army Rules

Creeds of the Dweghom

Although all Warriors of the Dweghom share a great primordial gift, as a people they remain fractured in how it should be utilized. Warriors of the Dweghom will possess any of the following Battlefield Roles: Clans, Ardent, or Tempered.

Children of War

Whenever a Dweghom Warrior would be Driven Back, they are only Moved until there is 1" between both Warriors. Additionally, Dweghom Warriors automatically pass the Resolve Test when performing the Combat Rally Action. A Dweghom Warrior that is Driven Back still remains within Engagement Range with the Enemy!

Pursuit of Aghm

All Dweghom Characters gain the following Draw Event:

Aghm to be Gained!

Draw Event This Character may immediately perform the Duel Command Ability.

The Dweghom Warband

Each Warlord, Hero, Regiment, and Monster in your Warband possess their own corresponding Profile. These include their Characteristics, Points Cost, Battlefield Roles, and Options for Upgrades, Command Models, and Additional Warriors.

All Profiles are categorized into Slots, which represent the Warrior's role, rarity, and how readily available they are to include in your Warband. Each Warlord, Hero, Regiment or Monster may only be included in your Warband once regardless of their Slot.

Many Warlords have a Retinue listed in their profile; drawn from their most trusted and loyal Warriors. When included in your Warband, the Retinue Regiment becomes a Mainstay instead of a Restricted.

The Points total of your Warband determines the maximum number of selections for each Slot. and how many Warriors may be included within each Regiment.

The Rules for Mustering your Warband can be found in the Main Rulebook.

Warlords & (Retinues)

Heroes

Mainstay Regiments

Restricted Regiments

Monsters & (Riders)

Ironclad DrakeRider: Bergont Raegh
Hellbringer DrakeRider: Hellbringer Sorcerer
StoneforgedRider: Ferric Throne

Hold Raegh🔍

Warlord — 120 pointsSize 2
M
V
C
A
W
R
D
E
CR
4
1
4
3
5
4
4
0
7
ClansInfantryCharacter

Tempered Steelshaper🔍

Warlord — 140 pointsSize 2
M
V
C
A
W
R
D
E
CR
4
3
3
3
4
4
3
0
6
TemperedInfantryCharacterSpellcaster

Tempered Sorcerer🔍

Warlord — 115 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
3
2
3
3
3
2
1
6
TemperedInfantryCharacterSpellcaster

Ardent Kerawegh🔍

Warlord — 100 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
4
4
4
2
1
6
ArdentInfantryCharacterSpellcaster

Lost Ancestor🔍

Warlord — 150 pointsSize 3
M
V
C
A
W
R
D
E
CR
5
3
3
5
6
4
3
2
5
ArdentTemperedBruteCharacterSpellcaster

Exemplar🔍

Warlord or Hero — 110 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
3
4
3
3
1
5
ArdentClansInfantryCharacter

Mnemancer Apprentice🔍

Hero — 50 pointsSize 2
M
V
C
A
W
R
D
E
CR
4
1
2
1
3
4
1
1
6
ClansInfantryCharacter

Flamecaster🔍

Hero — 60 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
2
2
2
3
3
2
1
4
ArdentInfantryCharacter

Herald of Fire🔍

Hero — 85 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
2
2
3
3
3
2
1
5
ArdentTemperedInfantryCharacter

Herald of Stone🔍

Hero — 85 pointsSize 2
M
V
C
A
W
R
D
E
CR
4
1
2
2
3
3
3
0
5
ArdentTemperedInfantryCharacter

Herald of Magma🔍

Hero — 85 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
2
3
3
2
1
5
ArdentTemperedInfantryCharacter

Hold Warriors🔍

Mainstay Regiment — 90/20 pointsSize 2
M
V
C
A
W
R
D
E
CR
4
1
2
2
1
3
2
0
4
ClansInfantry

Hold Ballistae🔍

Mainstay Regiment — 135/35 pointsSize 2
M
V
C
A
W
R
D
E
CR
4
2
1
2
1
3
2
0
4
ClansInfantry

Initiates🔍

Mainstay Regiment — 110/55 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
1
1
2
2
0
4
ArdentInfantry

Initiate Bulwarks

Ardent, Infantry — Size: 2

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Special Rules (Bulwarks)

, , , Dyad Training

Wardens🔍

Mainstay Regiment — 120/30 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
2
1
3
2
0
4
ArdentInfantry

Hold Thanes🔍

Restricted Regiment — 140/40 pointsSize 2
M
V
C
A
W
R
D
E
CR
4
1
2
2
1
3
3
0
4
ClansInfantry

Dragonslayers🔍

Restricted Regiment — 200/65 pointsSize 2
M
V
C
A
W
R
D
E
CR
4
1
3
2
2
4
3
0
5
ClansInfantry

Flame Berserkers🔍

Restricted Regiment — 115/30 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
2
1
3
2
1
4
ArdentInfantry

Magmaforged🔍

Restricted Regiment — 130/35 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
1
1
3
2
1
4
TemperedInfantry

Fireforged🔍

Restricted Regiment — 145/45 pointsSize 2
M
V
C
A
W
R
D
E
CR
4
2
2
1
1
3
3
0
4
TemperedInfantry

Inferno Automata🔍

Restricted Regiment — 80/90 pointsSize 3
M
V
C
A
W
R
D
E
CR
7
1
2
3
4
2
3
1
3
TemperedBrute

Steelforged🔍

Restricted Regiment — 135/150 pointsSize 3
M
V
C
A
W
R
D
E
CR
6
1
3
4
4
3
4
0
4
TemperedBrute

Lost🔍

Restricted Regiment — 115/125 pointsSize 3
M
V
C
A
W
R
D
E
CR
5
1
3
4
5
3
2
1
3
ArdentTemperedBrute

Found🔍

Restricted Regiment — 125/135 pointsSize 3
M
V
C
A
W
R
D
E
CR
5
2
3
3
5
3
2
1
3
ArdentTemperedBrute

Ironclad Drake🔍

Monster — 280 pointsSize 5
M
V
C
A
W
R
D
E
CR
6
0
5
6
6
3
4
0
7
M
V
C
A
W
R
D
E
CR
5
0
4
5
5
3
3
0
7
Injured Size 5

Special Rules

, , , , , , Aghm is Eternal, Draconic Rampage, Hold Banners

Unique Special Rules

Aghm is Eternal — Friendly Warriors within Command Range gain the Special Rule.
Draconic Rampage — After performing a March Action, any Enemies Hit by this Monster's Impact Hits may immediately become Broken! and Driven Back.
Hold Banners — This Monster is a Standard Bearer.

Command Abilities

Bergont Raegh Only

Unbroken — Friendly Infantry Warriors within Command Range gain the Special Rule.
Unchained — Friendly Warriors within Command Range gain the Special Rule.
ClansMonster

Hellbringer Drake🔍

Monster — 265 pointsSize 5
M
V
C
A
W
R
D
E
CR
7
4
4
5
6
3
3
0
6
M
V
C
A
W
R
D
E
CR
6
3
3
5
5
3
2
0
6
Injured Size 5

Special Rules

, , Overcharge, Immolate, (12"),

Spells

Spells

Hellbringer Sorcerer Only

ConflagrateEssence 1Incantation

When an Enemy within Command Range Activates, they suffer 2 Hits.

CataclysmEssence 2Unique Clash Action

All Enemies within Engagement Range suffer 2 Hits and are Driven Back.

Unique Special Rules

  • Overcharge: (Unique Take Aim Action) This Monster becomes Aimed! and gains the Special Rule. During Volley and Immolate Actions, this Monster suffers a Wound for each result of a '6'.
  • Immolate: (Unique Volley Action) Target Enemy within 12" and all other Warriors (both Friendly and Enemy) within 3" of the Target suffer 2 Hits with the Special Rule. These Hits benefit from the Armor Piercing Special Rule granted by the Overcharge Unique Action.
  • Forgemaster (Hellbringer Sorcerer Only): When Rolling for Attunement, this Spellcaster gains an additional Essence on results of '1'.
TemperedMonster

Stoneforged🔍

Monster — 300 pointsSize 5
M
V
C
A
W
R
D
E
CR
5
0
4
5
5
3
5
0
6
M
V
C
A
W
R
D
E
CR
5
0
4
4
7
3
4
0
6
Injured Size 5

Special Rules

, , , , Conduit Colossus, Seismic Demise

Spells

Spells

Ferric Throne Only

Crucible of WarEssence 1Incantation

When a Friendly Tempered Warrior within Command Range Activates, they immediately Heal 1.

MeltdownEssence 3Unique Clash Action

All Enemies within Engagement Range each suffer Hits equal to their Defense Characteristic.

Unique Special Rules

  • Conduit Colossus: Other Friendly Tempered Spellcasters within Command Range gain the Spellcaster +1 Special Rule. Enemy Spellcasters within Command Range suffer -1 to their Spellcaster Special Rule.
  • Seismic Demise: When this Monster is Slain, all Warriors (Friendly and Enemy!) within 1" become Broken!
  • Fuelled by the Furnace (Ferric Throne Only): Whenever this Character Slays an Enemy during their Activation, this Warrior gains an Essence.
TemperedMonster

Hold Vaults

Upgrades: All

Each Character in your Warband may purchase a single Upgrade from the lists below. A Character can only purchase Upgrades from the Lists of their corresponding Battlefield Roles. A Warlord may instead purchase 2 Upgrades. A Monster Character cannot purchase any Upgrades.

Upgrades: Clans

Upgrades: Ardent

Upgrades: Tempered

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