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Army Book

The NordsArmy Book

In this chapter11
"I know an ash standing, Yggdrasill named, a tall tree bright, its roots holding Vanirheim as one, tying loam with stone. Under its shadow all is warmed, land and heart and mind. Beyond it, true cold reigns o'er all the eye can see; a land dangerous twice over, for predator's fangs and cold's claws reign over white on ground and white on trees and white on sea, 'til Summer comes and golden light reveals."

— The Old Edda

Far to the north, beyond the monster-infested Northern Seas, lies Manheim, home of the Nords. These people have led a savage and relentless war against their southern cousins; it is a war of raids and plunder, of countless battles and bloodshed, but, above all, it is a war of vengeance.

It would be easy to denigrate the Nords as bloodthirsty beast-spawn, no better than the monsters they lead to battle. To do so would belittle the achievement that crossing the White Wastes represents; it would demean the seamanship, courage, and fortitude required to circumnavigate the continent and wage war on the far-southern shores.

But, above all, it would demean the achievement that survival, let alone dominance, in Mannheim represents. Had the gods themselves created a crucible to test mankind, they could not have crafted a worse hell than the icy lands of the northern continent. This adversity has honed the Nords into one of the toughest and most dangerous foes one can encounter on the field of battle.

What is an Army Book?

An Army Book serves as your Faction specific Rules companion for Conquest: First Blood. This Book along with the Conquest: First Blood Rulebook will provide you everything you need to Muster and Play your Warband.

This Army Book is divided into the following sections:

Army Rules — Special Rules that affect your entire Warband. These Army Rules define your Faction's playstyle and identify what Battlefield Roles are found within the Army.
Warband Composition — The Slots that each type of Warrior in your Warband fills, the Rules for how many of each Slot can be selected and the maximum number of Warriors per Regiment allowed are determined by the Total Points of your Battle. The Rules for how to Muster your Warband can be found in the Conquest: First Blood Rulebook.
Warrior Profiles — Includes the Points Cost, Characteristics, Special Rules, and Options for each type of Warrior in your Warband.
Upgrades — Artefacts, trinkets, mutations, and anything in between! Upgrades are used to customize the Characters in your Warband.

Army Rules

Ice, Flesh, and Blood

The Warriors of a Nord Warband are made up of all manners of snarling beasts, rampaging Jotnar, and rugged men of the north. To represent this, Nord Warriors will possess any of the following Battlefield Roles; Mortal, Exalted, Halfblood, or Jotun.

Prophecy Unfulfilled

Warriors of the Nords Roll an additional Attack when performing Clash Actions against Enemies of a larger Size than themselves or while participating in a Duel.

Blood of the Einherjar

Whenever a Broken! Warrior of the Nords Rallies, they may immediately Move up to half their March Characteristic. (rounding up)

The Nords Warband

Each Warlord, Hero, Regiment, and Monster in your Warband possess their own corresponding Profile. These include their Characteristics, Points Cost, Battlefield Roles, and Options for Upgrades, Command Models, and Additional Warriors.

All Profiles are categorized into Slots, which represent the Warrior's role, rarity, and how readily available they are to include in your Warband. Each Warlord, Hero, Regiment or Monster may only be included in your Warband once regardless of their Slot.

Many Warlords have a Retinue listed in their profile; drawn from their most trusted and loyal Warriors. When included in your Warband, the Retinue Regiment becomes a Mainstay instead of a Restricted.

The Points total of your Warband determines the maximum number of selections for each Slot. and how many Warriors may be included within each Regiment.

The Rules for Mustering your Warband can be found in the Main Rulebook.

Warlords & (Retinues)

Heroes

Mainstay Regiments

Restricted Regiments

Monsters

Konungyr🔍

Warlord — 145 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
3
4
4
5
4
3
2
7
MortalExaltedHalf-bloodInfantryCharacter

Jarl🔍

Warlord — 90 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
3
4
3
2
1
6
MortalExaltedInfantryCharacter

Blooded🔍

Warlord — 110 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
3
3
4
3
2
2
5
Half-bloodInfantryCharacter

Volva🔍

Warlord — 100 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
0
2
2
3
3
1
2
6
MortalInfantryCharacterSpellcaster

Vargyr Lord🔍

Warlord — 130 pointsSize 3
M
V
C
A
W
R
D
E
CR
7
0
3
5
6
3
2
1
5
Half-bloodBruteCharacter

Shaman🔍

Warlord or Hero — 70 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
2
2
1
3
2
1
1
5
MortalInfantryCharacterSpellcaster

Thegn🔍

Hero — 75 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
2
3
3
3
0
5
MortalExaltedInfantryCharacter

Captain🔍

Hero — 55 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
3
3
3
2
0
5
MortalInfantryCharacter

Shield Biter🔍

Hero — 60 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
1
2
3
3
2
2
0
4
MortalInfantryCharacter

Savage🔍

Hero — 50 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
2
2
2
2
1
2
4
Half-bloodInfantryCharacter

Skald🔍

Hero — 65 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
1
2
3
2
0
6
MortalExaltedInfantryCharacter

Raiders🔍

Mainstay Regiment — 90/20 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
2
1
2
2
0
4
MortalInfantry

Huskarls🔍

Mainstay Regiment — 125/35 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
2
2
1
2
3
0
5
MortalExaltedInfantry

Stalkers🔍

Mainstay Regiment — 105/30 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
2
1
2
1
2
1
1
4
Half-bloodInfantry

Bearsarks🔍

Mainstay Regiment — 100/25 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
1
2
1
1
2
2
1
5
MortalInfantry

Ulfhednar🔍

Restricted Regiment — 115/25 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
1
2
2
1
3
2
1
5
MortalInfantry

Steel Chosen🔍

Restricted Regiment — 150/45 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
1
3
2
1
3
2
2
6
MortalExaltedInfantry

Bow Chosen🔍

Restricted Regiment — 175/50 pointsSize 2
M
V
C
A
W
R
D
E
CR
5
2
2
1
1
3
2
1
6
MortalExaltedInfantry

Valkyries🔍

Restricted Regiment — 110/30 pointsSize 2
M
V
C
A
W
R
D
E
CR
6
1
2
1
1
2
1
2
6
MortalInfantry

Trolls🔍

Restricted Regiment — 165/55 pointsSize 3
M
V
C
A
W
R
D
E
CR
5
1
2
2
2
2
2
0
5
Half-bloodInfantry

Ugr🔍

Restricted Regiment — 80/80 pointsSize 3
M
V
C
A
W
R
D
E
CR
5
1
3
3
5
3
2
0
3
Half-bloodMortalBrute

Werewargs🔍

Restricted Regiment — 100/120 pointsSize 3
M
V
C
A
W
R
D
E
CR
7
0
2
4
4
3
2
1
3
Half-bloodBrute

Fenr Beastpack🔍

Restricted Regiment — 65/60 pointsSize 3
M
V
C
A
W
R
D
E
CR
8
0
2
3
3
2
1
2
3
Half-bloodCavalry

Goltr Beastpack🔍

Restricted Regiment — 90/100 pointsSize 3
M
V
C
A
W
R
D
E
CR
6
0
2
2
4
2
3
0
3
Half-bloodCavalry

Mountain Jotnar🔍

Monster — 240 pointsSize 5
M
V
C
A
W
R
D
E
CR
6
1
4
5
6
2
3
0
4
M
V
C
A
W
R
D
E
CR
5
1
3
4
5
2
2
0
4
Injured Size 5

Special Rules

, , , Sweeping Blow, Boulder Toss

Unique Special Rules

Sweeping Blow — Unique Clash Action All Enemies within Engagement Range suffer 2 Hits with the Special Rule and are Driven Back.
Boulder Toss — Unique Volley Action Target Enemy within 10" suffers 2 Hits with the Special Rule. Additionally, all other Warriors (Friendly and Enemy) within 3" of the Target suffer 1 Hit.
JotunMonster

Sea Jotnar🔍

Monster — 260 pointsSize 5
M
V
C
A
W
R
D
E
CR
7
3
4
6
5
3
2
2
4
M
V
C
A
W
R
D
E
CR
6
2
4
5
4
2
2
1
4
Injured Size 5

Special Rules

, , , , Aegyrson, Drop Anchor, (8"),

Unique Special Rules

Aegyrson — This Monster ignores the effects of Water Terrain.
Drop Anchor — This Monster may perform a free Volley Action each Activation.
JotunMonster

Ice Jotnar🔍

Monster — 285 pointsSize 5
M
V
C
A
W
R
D
E
CR
6
1
5
5
5
3
3
0
5
M
V
C
A
W
R
D
E
CR
5
1
4
4
5
3
3
0
5
Injured Size 5

Special Rules

, ,

Spells

Ice ArmorEssence 2Command Ability

This Monster gains the Hardenened Special Rule.

Howling TempestEssence 1Incantation

Before an Enemy within Command Range performs a March Action, they suffer -2 March.

BlizzardEssence 3Unique Action

All Enemies within Command Range must take a Resolve Test, if Failed they become Broken.

JotunSpellcasterMonster

Jotnar Seidr🔍

Monster & Warlord — 315 pointsSize 5
M
V
C
A
W
R
D
E
CR
7
0
4
5
5
4
3
1
6
M
V
C
A
W
R
D
E
CR
6
0
5
6
5
3
2
1
6
Injured Size 5

Special Rules

, , ,

Unique Special Rules

Searing Atgeirr only — Obsidian Impalement — During Clash Actions, Hits of '1' cannot be Blocked and inflict an Additional Wound.
Volcanic Skorge only — Infernal Rage — During Clash Actions, Roll an additional Attack against each Targeted Enemy. Example: The Jotnar Seidr declares he is attacking 2 Enemies with 2 Attacks each. The Jotnar Seidr would resolve 3 Attacks on both Warriors as a result of this Special Rule.

Command Abilities

Blazing Conviction — Friendly Monster Warriors within Command Range, may use their Resolve Characteristic to Block Hits.
Molten Domain — All other Warriors (Friendly and Enemy) within Command Range treat the Battlefield as Dangerous Terrain.
JotunMonster

Trove Finds

Upgrades: All

Each Character in your Warband may purchase a single Upgrade from the lists below. A Character can only purchase Upgrades from the Lists of their corresponding Battlefield Roles. A Warlord may instead purchase 2 Upgrades. A Monster Character cannot purchase any Upgrades.

Upgrades: Exalted

Upgrades: Half-Bloods

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