The Weaver CourtsArmy Book
In this chapter10
Beware! Beware! Beyond go ne'er the green and brown gate! For once inside, you cannot hide, the Forest Things await…
— Braeonian Rhyme
The Weavers embraced this world as a new home, a treasure and a charge in equal measure. Today, after centuries of isolation, a tapestry of life and color is woven in their lands of Faerann, as the leaders of their season Courts eye beyond their borders with renewed interest…
Far to the west of the Hundred Kingdoms, beyond the Cairngall Range to the north and the Bitter Sea to the south, lies a primeval land, where the calls of exotic birds and the ceaseless rustle of leaves mark the edge of man's domain. Deep within these lands, known to its inhabitants as the Faerann, the Weaver Courts, ancient cousins of the Spires, hold sway. Split into four seasonal Courts—Spring, Summer, Autumn, and Winter—these two great Exile nations could not be more different.
Where the Spires turned their back on their innate gift of Life Binding and twisted it into Biomancy, the Weavers revere it, using it to shape almost every aspect of their culture. Where the Spires look upon Eä as a sacrificial staging point for their successful return to their Homeworld, the Weavers see Eä as a divine gift, and take their duty to nurture and protect it with the utmost seriousness.
As with the seasons, the power of each Court waxes and wanes. The Court of Spring has dominated for centuries, having led the restoration of the Faerann after the Fall, the Long Winter, and the Breaking. But centuries of ennui have dulled the luster of their achievements, and the other Courts are growing restless. Intrigues and plots are flying thick and heavy throughout the Courts, and maneuvering has already begun to see which Court shall rise and what agenda they shall pursue.
What is an Army Book?
An Army Book serves as your Faction specific Rules companion for Conquest: First Blood. This Book along with the Conquest: First Blood Rulebook will provide you everything you need to Muster and Play your Warband.
This Army Book is divided into the following sections:
Army Rules
The Faerann
Warriors of the Weaver Courts will possess any of the following Battlefield Roles: Spring, Summer, Autumn, Winter, or Fae.
Wealdkin
Warriors of the Weaver Courts ignore the penalties of Hindering Terrain and Broken Ground.
Fae-Folk
While within 3" of a Bloom Marker, Fae Warriors gain the Battlefield Role of the current Ascendant Season of the Cycle of Seasons. Ex. During a Round that Autumn is in Ascendancy, all Fae Warriors within 3" of any Bloom Markers gain the Autumn Battlefield Role and will therefore benefit from the Sil Tafain.
Cycle of Seasons
At the start of the Battle, select a Season from the Battlefield Roles of a Warlord in your Warband to be in Ascendancy. If a Warlord has the Fae Battlefield Role, you instead choose which Season begins the Battle in Ascendancy. At the start of each subsequent Round, the Season progresses forwards in the following cycle in repetition following the current Season. The Season in Ascendancy dictates the benefits from the Sil Tafain your Warriors receive.
→ Spring → Summer → Autumn → Winter →
The Sil Tafain
The current Season of the Cycle of Seasons determines which Warriors will be affected by the Sil Tafain and what benefit they will receive. A Warrior only benefits from the Sil Tafain if they have the Battlefield Role of the Ascendant Season.
Spring: +1 March / Summer: +1 Evasion / Autumn: +1 Attack / Winter: +1 Resolve
Reap & Sow
Once per Activation, whenever a Friendly Character Slays an Enemy, Place a Seed Marker centered directly under where that Enemy's base was. Seed Markers are represented with a Marker about 1" in diameter (such as an Infantry Base) and are ignored for Movement and Line of Sight. During the Command Phase, all Seed Markers Bloom; replace all Seed Markers with Bloom Markers. All Bloom Markers are removed at the end of the Round.
Overgrowth
All Enemies within 3" of any Bloom Markers must Re-Roll all Block Rolls of '1'.
The Weaver Courts Warband
Each Warlord, Hero, Regiment, and Monster in your Warband possess their own corresponding Profile. These include their Characteristics, Points Cost, Battlefield Roles, and Options for Upgrades, Command Models, and Additional Warriors.
All Profiles are categorized into Slots, which represent the Warrior's role, rarity, and how readily available they are to include in your Warband. Each Warlord, Hero, Regiment or Monster may only be included in your Warband once regardless of their Slot.
Many Warlords have a Retinue listed in their profile; drawn from their most trusted and loyal Warriors. When included in your Warband, the Retinue Regiment becomes a Mainstay instead of a Restricted.
The Points total of your Warband determines the maximum number of selections for each Slot. and how many Warriors may be included within each Regiment.
The Rules for Mustering your Warband can be found in the Main Rulebook.
Warlords & (Retinues)
Heroes
Mainstay Regiments
Restricted Regiments
Monsters
Description▾
Loremasters and sages among their kind, the Seanchas Sidhe have accomplished what the Spires can only dream of: channeling the Elemental might of Ea directly as spellcasters.
This was amongst the first and greatest of the gifts that the True Dragons heaped upon the Weavers as they sought refuge beneath their wings.
Little is known of the rites and rituals these otherwise gregarious characters must undergo to attain this gift, but such is their influence and power that there is never a shortage of young hopefuls eager to set off to the Courts of Winter and Summer where such secrets might be mastered.
Regiment Composition▾
This unit's Retinue is Crann Guardians. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Options
When Mustering your Warband, the Seanchas Sidhe must select a Seasonal Court to gain the Battlefield Role and gain access to their corresponding Spells: Summer or Winter
Special Rules▾
, Natural Order, Verdant Domain
Unique Special Rules▾
Spells▾
Summer
Enemy Warriors within Command Range treat the Battlefield as Hindering Terrain.
Target Enemy within Command Range must Test Resolve for every Wound they have remaining. For each Failure, they suffer a Wound. Monsters only count Wounds remaining in their current Profile!
When a Friendly Seed Marker is Placed on the Battlefield, it immediately Blooms.
Winter
Friendly Warriors within Command Range gain the Cleave +1 and Armor Piercing +1 Special Rules.
Replace any Friendly Bloom Markers on the Battlefield with Seed Markers.
When an Enemy would be Driven Back, they are not Moved.
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Lorg Mór · — 25 pointsAspect of Cernunnos · — 15 pointsArboreal Arborer · — 25 pointsSept Seneschal · — 30 pointsCourt Scion · — 20 pointsHorticultural Hortator · — 5 pointsUaithne's Will · — 30 pointsGlade Sentinels · — 20 pointsWeald Walker · — 10 pointsDescription▾
Fearless leaders, stalwart guardians and nurturing protectors, the Taosidhe are the heart and soul of Weaver septs. Tasked with the safety and prosperity of their people, these fearless warriors have protected the Faerann for centuries. Answering only to their Mormaers, the Taosidhe nonetheless possess enough standing to petition the Queens and their Consorts, the final arbitrators within the Faerann.
Regiment Composition▾
This unit's Retinue is Wyrd Knights. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , Sept Sire, Ard Tiarna
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Lorg Mór · — 25 pointsAspect of Cernunnos · — 15 pointsArboreal Arborer · — 25 pointsSept Seneschal · — 30 pointsCourt Scion · — 20 pointsHorticultural Hortator · — 5 pointsUaithne's Will · — 30 pointsGlade Sentinels · — 20 pointsWeald Walker · — 10 pointsDescription▾
A single sept will have a number of Fianna warbands protecting it and its lands. Each one of these warbands is commanded by a Mhor, elected by the acclaim of his troops to lead them. Fearless, fierce and swift, these warriors exemplify the martial ideals of the Weaver Courts, leading their young warrior charges to combat, seeking glory and recognition from the Queens and Consorts.
Regiment Composition▾
This unit's Retinue is Scathach Hunters. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, , , Harvest, Reaping Blow
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Lorg Mór · — 25 pointsAspect of Cernunnos · — 15 pointsArboreal Arborer · — 25 pointsSept Seneschal · — 30 pointsCourt Scion · — 20 pointsHorticultural Hortator · — 5 pointsUaithne's Will · — 30 pointsGlade Sentinels · — 20 pointsWeald Walker · — 10 pointsSinging Scythe · — 25 pointsBanshee's Wail · — 20 pointsDescription▾
The kith-bands of the Weavers operate on a completely different structure to the formalized and often labyrinthine structure of the Seasonal Courts themselves. Leadership is earned by acclaim, an egalitarian process which has served them well for centuries.
Taking their name from the communal abodes of their people, the Sidhe – chieftains- are tasked with the security of their tribe. The Rhun Sidhe are the eyes and ears of their people, chosen from the best woodsmen and marksmen of their tribe and tasked with finding trouble before it finds the band.
When they strike, they do so suddenly and fiercely, using their superior knowledge of the land to aid their people in combat.
Regiment Composition▾
This unit's Retinue is Sciathan Riders. When included in your Warband, the Retinue Regiment counts as a Mainstay instead of a Restricted Regiment.
Special Rules▾
, Living Arrows, Bloomshot, (12"),
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Lorg Mór · — 25 pointsAspect of Cernunnos · — 15 pointsArboreal Arborer · — 25 pointsSept Seneschal · — 30 pointsCourt Scion · — 20 pointsHorticultural Hortator · — 5 pointsUaithne's Will · — 30 pointsGlade Sentinels · — 20 pointsWeald Walker · — 10 pointsHircyne's Hide · — 20 pointsViridian Quiver · — 15 pointsDescription▾
Yet to be revealed...
Regiment Composition▾
Special Rules▾
, , Sept Scouts, (12")
Unique Special Rules▾
Command Abilities▾
Available Upgrades▾
Each [Character] in your Warband may purchase a single Upgrade; a Warlord may instead purchase up to 2.
Lorg Mór · — 25 pointsAspect of Cernunnos · — 15 pointsArboreal Arborer · — 25 pointsSept Seneschal · — 30 pointsCourt Scion · — 20 pointsHorticultural Hortator · — 5 pointsUaithne's Will · — 30 pointsGlade Sentinels · — 20 pointsWeald Walker · — 10 pointsDescription▾
Kern skirmishers form the backbone of most Weaver forces. Drawn from the extended kith-bands of the Weaver Courts these skilled warriors, equally deadly with the bow and blade, can take advantage of any opening in the opponent's line, equally comfortable staying back and pelting the enemy with seed tipped arrows or rushing in to exploit the gaps created by the willy Weaver forces.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade15 points
- Additional WarriorAdd25 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , (12")
Description▾
The greatest, and perhaps most dangerous, goal of the Weaver Courts is their dream to make Ea a paradise, a dream realm where all strands of life work in perfect harmony together.
The awakening of the Whisper has heralded a new age in this regard, but long before this sentience emerged, the Will o'Wisps danced through the glades and bogs of the Faerann. Not sentient, but clearly with purpose, these beings are understood to protect the forest.
When danger arrives, they swarm to it, their coiling tentacles and noxious vapors hindering the foe while leaving the weavers entirely untroubled, much like they knew what the foreign body is, and who their allies are.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- Additional WarriorAdd40 points
Special Rules▾
, , , , Fungal Veil, Weeping Spores
Unique Special Rules▾
Description▾
All of the Courts look to the Morrowen and their Hive Queens with distrust, even Spring, their titular liege lords. Surrendering their will and individuality to the Hive is not a decision taken lightly, but the solace offered in the alien embrace of the Hive has drawn those who are drowned by grief or ennui as well as those enamored with the premise of the perfectly egalitarian society.
Desperate times might also see individuals joining the ranks of the Morrowen to protect their loved ones for once their delicate elfin traits are encased in coarse chitinous armor, a 'gift' of their life bound partners, their complete dedication to the cause, coupled with an absolute disregard for the self, make Morrowen terrifying warriors on the battlefield even with minimal training.
Their collective consciousness makes a formation of Morrowen react in unison to threats on the battlefield, granting them a cohesion and discipline other units cannot hope to match.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Additional WarriorAdd30 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , , Force of Nature, Hive Mind
Unique Special Rules▾
Description▾
Lunopeth Moths were tamed and bound millennia ago by the Weaver Courts. Long lines of these night flyers have been life-bound to the weavers for so long, they are now an inseparable part of their society.
The tangled terrain and verticality of the Weaver Domains lends itself to flying mounts. Their delicate bodies do not lend themselves well to the rigors of combat, but the Weavers have compensated for this, arming their riders with ranged weapons.
The Sciathan Riders go to combat armed with cunningly wrought arbalests they can fire while on the wing, harrying the foe without exposing themselves to danger.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Additional WarriorAdd70 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , Gale Rush, (12"),
Unique Special Rules▾
Description▾
The curious nature of nobility and royalty in the Weaver Courts is closely tied to the eternal nature of each Court's ruler and their Consorts. Fianna Cavalry is ultimately composed of descendants of those favored by these mighty rulers, their patronage powerful and influential enough to carry through the generations.
Impelled and funded to excess by their heritage, they often ride the most exotic and hybridized creatures into combat, falling upon the enemies of the Faerann like a thunderbolt from a clear sky.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Additional WarriorAdd75 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , , Féth Fíada, Natural Predator
Unique Special Rules▾
Description▾
The curious nature of nobility and royalty in the Weaver Courts is closely tied to the eternal nature of each Court's ruler and their Consorts. Wyrd Knights are the roving representatives and armed enforcers of the Courts themselves.
Eschewing the games and ambushes of their younger, unaligned kindred, the Wyrd Knights prefer instead to gallop straight into combat, depending the blessings of their Court and the gifts of the woodland to wreak havoc among their designated foe.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade25 points
- Additional WarriorAdd110 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , Flaith Laoch, Gallantry, (8"),
Unique Special Rules▾
Options▾
When Mustering your Warband, select one of the following Courts for your Wyrd Knights to be drawn from. Warriors within this Regiment gain the selected Battlefield Role: Spring, Summer, Autumn or Winter
Description▾
The natural exuberance is Spring has been tempered by the conflict of Summer, and Autumn comes to deliver the culling that the depth of Winter might arrive undisturbed.
Epitomizing the values of Autumn, the Scathach Hunters herald the end of the cycle. Cunning and patient hunters, they can exploit any distraction, any cover to close with their foe.
Once within range, they strike with a ferocity that their natural grace belies, taking down their surprised foe with ruthless efficiency before vanishing again, hiding in the chaos of battle as they seek their next target.
Regiment Composition▾
Recruitment: 4 Warriors — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Additional WarriorAdd35 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , Swarming Strikes, Crypsis
Unique Special Rules▾
Description▾
Mortals have long argued that it is hard to understand where the Forest ends and the Weavers begins. Crann Guardians are perhaps the clearest embodiment of this.
These are not Lifebound Weavers, but rather actual trees awakened by the Whisper, a communal sentience of the Forest forged by those Weavers who voluntarily end their life due to pain, exhaustion or sheer age by interning themselves within its living boughs.
Lacking organs and tapping directly into the power of the Faerann, these cumbersome warriors are nigh unstoppable.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- Additional WarriorAdd100 points
Special Rules▾
, , , Take Root, Verdant Boughs
Unique Special Rules▾
Description▾
Born in the earliest times of Weaver culture, Gallowglass Warriors are a rarity among Weaver forces as lifeforms elevated and awakened through Lifebinding. Their purpose, since time immemorial, has been singular: delivering relentless violence against the enemy.
Gallowglass Warriors exist only to deliver bloodshed and mayhem in the battlefield, a role they have bonded and bred for millenia.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- Additional WarriorAdd130 points
Special Rules▾
, , , , Grove Guard
Unique Special Rules▾
Description▾
Born in the bloody civil war that rent the Weaver forces following the Schism, Gallowglass Wardens are deployed in sensitive locations to dissuade trespassers. Conditioned for ranged combat, their response is triggered by the number of interlopers trangressing on the domain of the Faerann.
Hurling masses of earth and stone, the Gallowglass Wardens wreak havoc upon the battlefield. The impacts of their payloads sprout with verdant growth, watered by the blood of all those crushed by these chitinous defenders.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- Additional WarriorAdd125 points
Special Rules▾
, , , (8"), , Ciaróg Catapult
Unique Special Rules▾
Description▾
Many look upon the Court of Winter and see only arrogance, cruelty and brutality. Others argue that Winters is as it must be: cold, ruthless and harsh. Gemred Knights guard the desolate northern frontiers of the Faerann in such small numbers that they must become the very personification of all of these traits: cruel, brutal, cold, ruthless and harsh. The arrogance is there simply due to their terrifying effectiveness.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade30 points
- Additional WarriorAdd150 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , , , Hoarfrost, Frigid Arrogance
Unique Special Rules▾
Description▾
Among the myriad forms of war and violence that can be found within the Court of Summer, Scaile Dancers stand out as the most beautiful… and deadly. Their iridescent wings, compound eyes, preternatural reflexes and whip-like swords meld into a deadly display of acrobatic prowess, making it look like they dance among their foes, rather than fight. The trail of red ruin they leave in their wake belies this illusion.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade25 points
- Additional WarriorAdd120 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , , , Heat of the Moment, Thorned Lash
Unique Special Rules▾
Description▾
Lunopeth Moths were tamed and bound millennia ago by the Weaver Courts. Long lines of these night flyers have been life-bound to the weavers for so long, they are now an inseparable part of their society.
The tangled terrain and verticality of the Weaver Domains lends itself to flying mounts. Their delicate bodies do not lend themselves well to the rigors of combat, but the Weavers have compensated for this, arming their riders with ranged weapons.
The Sciathan Riders go to combat armed with cunningly wrought arbalests they can fire while on the wing, harrying the foe without exposing themselves to danger.
The Skiathan Riders on the other hand hurl noxious pods of awakened seeds on the foe, equipped to protect themselves from the inevitable fumble as they cast their deadly cargo with the aid of the curved gloves deep into the ranks of the enemy.
Regiment Composition▾
Recruitment: 1 Warrior — the minimum size of this Regiment.
Options
- LeaderUpgrade20 points
- Additional WarriorAdd80 points
An Upgrade (Leader or Standard Bearer) promotes an existing Warrior of the Regiment, so the number of Warriors does not change. Add (Additional Warrior) adds a new model to the Regiment.
Special Rules▾
, , Blighted Pods, (6"),
Unique Special Rules▾
Description▾
Coill Draics are aloof and solitary creatures who have inherited a part of the Dragon's of old cold intellect and vast knowledge. Though fragmented and confusing, the breadth of their knowledge of the Faerann and history are without peer. Proud and unyielding, Coill Draics can be recruited in the defense of the Faerann, especially if their Domain is threatened, unlike the more innocent Scoth Draic, who have to be cajoled and tricked into battle.
Regiment Composition▾
Special Rules▾
, , , Viridian Breath, Keeper of the Wooded Realm, (8"),
Unique Special Rules▾
Special Rules
, , Viridian Breath, Keeper of the Wooded Realm, (8"),
Unique Special Rules
Description▾
The Weaver Courts remember the Days of Fire and Ash, when the heavens shook and mountains tumbled and the Dweghom rose for a completely different reason: thats the day the True Dragons vanished. In their stead, appeared the Draics… curious dracoforms born of the very life force of the Ferann, given form by…something.
Scoth Draci are creatures of pure life and renewal, their mere presence awakening the land and vegetation near them. Possessing no more intellect than a puppy, they share their curiosity and playfulness, often living with an extended kith band, their gifts used to enhance the yield of crops and shape the trees themselves into abodes.
Regiment Composition▾
Special Rules▾
, , , , Verdant Vessel, Rampant Growth
Unique Special Rules▾
Special Rules
, , , , , Verdant Vessel, Rampant Growth
Unique Special Rules
Adaptations
Upgrades: All
Each Character in your Warband may purchase a single Upgrade from the lists below. A Character can only purchase Upgrades from the Lists of their corresponding Battlefield Roles. A Warlord may instead purchase 2 Upgrades. A Monster Character cannot purchase any Upgrades.
Lorg Mór
— 25 points▾After this Character performs a Clash Action, if any Enemy Warriors were Slain; you may immediately Raise a single Warrior that was Slain this Round belonging to any Friendly Regiment. The Raised Warrior must be Placed wholly within the Command Range of another Warrior of their Regiment with a single Wound Remaining. The Raised Warrior may be Activated as normal this Round.
Aspect of Cernunnos
— 15 points▾This Character gains the , , and Special Rules.
Arboreal Arborer
— 25 points▾This Character is a Standard Bearer. Friendly Warriors within Command Range count as being within Obscuring Terrain.
Sept Seneschal
— 30 points▾Warlord only. This Character gains +1 Wound, +1 Defense, +1 Attack, and gains the Verdant Boughs Special Rule. This Character changes their Size to '3', replaces their Infantry Battlefield Role with Brute, and must be modeled on a 50mm base. Verdant Boughs: Warriors (Friendly and Enemy) within 1" of this Warrior count as being within Range of a Bloom Marker.
Court Scion
— 20 points▾This Character always benefits from the Sil Tafain, regardless of the Ascendant Season.
Horticultural Hortator
— 5 points▾When this Character is Slain, place a Seed Marker centered where it was Slain.
Uaithne's Will
— 30 points▾Warlord only. Once per game instead of progressing the Season, you may immediately choose which Season is in Ascendancy. The Cycle of Seasons continues from the chosen Season onwards for the remainder of the Battle.
Glade Sentinels
— 20 points▾Leader only. Friendly Warriors from this Regiment within Command Range gain the Special Rule.
Weald Walker
— 10 points▾This Character gains the following Action: Evanesce: (Unique March Action) Place this Warrior wholly within 3" of a Bloom within Command Range.
Upgrades: Spring
Hircyne's Hide
— 20 points▾This Character gains the Special Rule.
Viridian Quiver
— 15 points▾This Character gains the Seedshot Special Rule: Seedshot: (Draw Event) Place a Seed Marker within Command Range.
Upgrades: Summer
Cloak of Glamour
— 20 points▾Enemies Targeting this Character with Clash or Volley Actions never benefit from being Aimed! or Inspired!
Scorching Visage
— 10 points▾This Character gains the Special Rule. While Summer is in Ascendency, gain the Special Rule instead.
Upgrades: Autumn
Singing Scythe
— 25 points▾When performing Clash Actions, this Character gains the Cleave +X Special Rule, where X is equal to the number of Wound Markers on the Target Enemy.
Banshee's Wail
— 20 points▾Enemies within Command Range must Re-Roll all Resolve tests of '1'.
Upgrades: Winter
Crystalline Chrysalis
— 30 points▾This Character gains +1 Defense.
Ice Warden
— 15 points▾Friendly Warriors within Command Range gain the Special Rule.
Last updated