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The Old Dominion

Undying legions in service of a fallen god

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Army Lists

The force you bring to the Battlefield is chosen using an Army list. To help ensure you're playing a fair and balanced game, these Army lists are chosen to equal points values.

Points Values

Each Stand in a game of Conquest has a points value, representing its overall worth on the Battlefield. Stands with higher points values are generally better or more flexible fighters, while those with lower points values are less effective, or are useful in a narrow set of circumstances.

Your Army's points value is equal to the total points values of every Regiment and Character in your Army, plus those of any upgrades you've purchased for them. The higher the points value, the more lethal the Army you've selected. By choosing Armies to equal points values, you and your opponent can ensure a fair, challenging battle.

Size of Battle

By default, we recommend battles of 2,000 points โ€“ this generally gives enough slaughter for an evening's gaming. However, there's nothing to stop you from choosing a larger or smaller size for your confrontation. Indeed, smaller games of 1,000 points are an excellent way to learn the rules.

Building an Army

An Army consists of two types of entities: Characters and Regiments. You may include any number of either in your Army, subject to the following rules:

You must include one Character to be your Warlord โ€“ your avatar on the Battlefield.

Each Character in your Army (including the Warlord) must be accompanied by a Warband of Regiments. You'll normally have a choice of Regiments to choose from, but you must always include a Regiment of the same Type โ€“ i.e Infantry, Cavalry or Brute โ€“ as your Character to ensure that they have a Regiment to join at the start of the battle.

Each Regiment is drawn from the Regiments section of the Army List. It will also, depending on the Character it is chosen for, count as a Mainstay or a Restricted choice. Each Character's Warband has a Regiment allowance of 4 Regiments.

A Warband can include as many Mainstay choices as your Warband allowance allows. Restricted choices are more limited, as the name suggests. Each Warband can only include two Restricted choices from all the options presented. This can be two of the same Regiment, or two different Regiments from the list. As a further restriction, you must include one Mainstay choice for each Restricted choice in your Army.

Therefore, a Warband that includes two Restricted choices will always have at least two Mainstay choices too. Note that a Regiment might be a Mainstay choice for one Character Type, and a Restricted choice for another โ€“ check the Character's Army List entry to be sure.

Many Characters and Regiments have additional options that can be purchased for them, such as Abilities, Officers and even extra Stands (in the case of Regiments). If you purchase any of these upgrades, simply add the points cost to that of the Character or Regiment for which the upgrade was purchased.

If you are able to purchase additional Stands, the cost will be clearly indicated in the top right corner of the Army List Entry, along with the Entry's points value.

Additionally, many Regiments include Command Models as part of their Army List Entry. These can be found under the "Command Models" section of the Entry.

Special Rules and Supremacy Abilities

Certain rules like those acquired through the purchasing of Masteries, Character Upgrades and Supremacy Abilities may provide unique abilities that extend beyond merely providing Characteristic upgrades to Character or Regiments and instead benefit an entire Warband or even the entire Army.

This raises the question of whether these abilities are "always active", "activated" or only applicable when the Character Stand or Regiment is on the Battlefield.

For this reason rules like this are followed by identifiers that allow the Player to easily recognize when these rules are applied. The identifiers are the following:

Always Active: This Ability is always considered to be active regardless of whether the Character or Regiment is currently on the Battlefield, in Reinforcements or having been destroyed.

Activated: This Ability can only be used once per Battle and requires the Character or Regiment to currently be on the Battlefield. Once Activated the effects last until the end of the Round regardless if the Characteror Regiment has been removed from the Battlefield in the meantime.

Battlefield: This Ability is considered to be active while the Character or Regiment is currently on the Battlefield.

The Old Dominion

Over the centuries, hundreds, if not thousands, of mortals have answered the call. Of these, only a mere handful have survived, and they are the Anointed: the Prophet, the Warlord, the Speaker, the Seer, the Howler, the Keeper, the Branded, the Whisperer, and the Broken. The first whisper of their names is starting to be heard in the lands of man, a whisper that will soon burgeon to become a stormโ€ฆ

Battlefield Roles: These Battlefield Roles consist of the following: The Legion, The Creed, The Fallen Pantheon

Animate Vessel

What happened within that forsaken realm is beyond the understanding of mortals and immortals alike, but, from the unholy fusion of those two polar Primordial elements, an unholy amalgam was born: Undeath.
Animate but unalive, aware but un-souled, a new Primordial paradigm was born. Its rage-filled birth cry infused the thousands upon thousands of dead in Capitas and the Old Dominion beyond with a fraction of his essence granting them a ghastly unlife. The spiritual connection the deceased had with Hazlia made this transfer not just possible, but remarkably easy. In fact, this birth cry was so powerful and uncontrollable that Hazlia poured too much of his essence into it, becoming little more than a single directive that lived within each of his undead creations: slay the living.

All Regiments and Character Stands in the Army with the Animate Vessel Special Rule:

: Whenever a Regiment with this Special Rule makes a Defense Roll from a Clash or Charge Action, it treats two successful results as fails if that Action is originating from this Regiment , and twice as many if it originates from Regiments Rear.

Memories of Old

Most Regiments in the Army have access to a Faction Specific Action called "Memories of Old". Multiple instances of the same Memories of Old Ability do not stack.

Memories of Old (Combat and Out-of-Combat Action): The Regiment Activates its Memories of Old Ability as described in its Army List Entry. The Regiment immediately gains the benefits of all Special Rules listed in the ability until the end of the Round.

Empowerment

Each time a Stand belonging to any Regiment in the Army with the Animate Vessel Special Rule is destroyed, gain 1 Power Token. Power Tokens are accrued at the end of the Action in which Stands were destroyed, but before another Action or Activation begins. Make sure to roll Morale Tests (where applicable) before tallying up the number of Power Tokens generated.

At the beginning of the Battle, designate a visible area outside of the Battlefield where you will be placing the Power Tokens. When a player gains a Power Token it must be allocated to one of the two Pools: the Dark Power Pool or the Fallen Pantheon Pool.

If both players are playing as the Old Dominion, each player has their own respective Dark Power and Fallen Pantheon Pools. The Dark Power Pool only affects Stands with the Animate Vessel Special Rule. The more Power Tokens an Empowerment Pool has, the greater the Empowerment Tier of that Pool and the stronger the Regiments affected by it become.

Both Empowerment Pools have 3 Tiers and unlock each one based on how many Power Tokens it has. The Dark Power Pool may reach Tier IV as a result of the Xhiliarch's and Strategos' Supremacy Abilities. All Empowerment Pools are considered to start the game at Tier 1 and 0 Power Tokens.

When playing a 2,000 points Battle:

When playing smaller or larger battles, increase or reduce each threshold level by 2 for every full 250 points above or below 2,000 points.

Blasphemous Soma

Each Round before the Supremacy Phase begins, add 1 Power Token to an Empowerment Pool of your choice. Both Dark Power Pool and Fallen Pantheon Pool Tier Effects last as long as you remain on that Tier. Should for any reason your Tier changes to a lower one, you immediately lose the effects of the Tier you were on previously.

Dark Power Pool

Tier II: All Regiments in the Army use their Memories of Old Action as a Draw Event or an Action instead of only as an Action. The Regiment gains the benefit of the Memories of Old Action during the "Resolve a Draw Event" step of the Regiment's Activation and is free to then perform two Actions as normal.

Tier III: In addition to the Tier II benefits, Friendly Regiments in the Army gain the Special Rule.

Tier IV: In addition, to the Tier III benefits, Enemy Regiment engaged with a Friendly Regiment with the Animate Vessel Special Rule Re-Roll all Successful Morale Tests.

Fallen Pantheon

Tier II: The Fallen Divinity now uses its Tier II Characteristic Profile instead. When Tier II is reached, update the Fallen Divinity's profile to Tier II, keeping any Wound Markers previously inflicted, and then Heal it for 4 Wounds.

In addition, The Fallen Divinity's Font of Dark Power Special Rule changes as follows

Font of Dark Power:

Tier III: The Fallen Divinity now uses its Tier III Characteristic Profile instead. When Tier III is reached, update the Fallen Divinity's profile to Tier III, keeping any Wound Markers previously inflicted, and then Heal it for 6 Wounds.

In addition, The Fallen Divinity's Font of Dark Power Special Rule changes as follows:

Font of Dark Power:

Supremacy Abilities

Blasphemous Mesa :

When you Activate Friendly The Creed or The Legion Regiments, before resolving any Draw Events, you may spend 1 Dark Power Token to gain one of the following effects until the end of the Round:

Surrounded by Fear and Dead Men :

Note: This [Character] may choose a different benefit for each Regiment.

Glimmers of a Golden Age :

Trial of Will: When you perform Clash action against an Enemy Regiment, you may choose to perform a Characteristic Test against the Enemy Regiment's modified Resolve Characteristic instead of the Defense or Evasion characteristic.

Until the end of the Round, Friendly The Creed and The Legion Regiments gain the Trial of Will Special Rule.

In addition, once per Round, choose one:

Characters

Xhiliarch๐Ÿ”

100 PointsInfantry
M
V
C
A
W
R
D
E
-
1
3
6
5
-
2
1
CharacterThe Legion

Strategos๐Ÿ”

85 PointsInfantry
M
V
C
A
W
R
D
E
-
1
3
5
5
-
2
1
CharacterThe Legion

Mounted Strategos๐Ÿ”

100 PointsCavalry
M
V
C
A
W
R
D
E
-
1
3
6
5
-
3
0
CharacterThe Legion

Hierodeacon๐Ÿ”

90 PointsInfantry
M
V
C
A
W
R
D
E
-
1
1
3
4
-
1
2
CharacterThe Fallen Pantheon

Archimandrite๐Ÿ”

110 PointsInfantry
M
V
C
A
W
R
D
E
-
1
1
3
4
-
1
2
CharacterThe Creed

Fallen Divinity๐Ÿ”

300 Points
CharacterThe Fallen Pantheon

Theokrator๐Ÿ”

280 PointsMonsterHeavy
M
V
C
A
W
R
D
E
6
1
2
15
30
-
3
1
CharacterThe Creed

Treasures of the Old Dominion

Characters are heroes of renown or highly gifted individuals, who excel above and beyond the masses. Be it through luck, education, training and effort or other powers at work, Characters have mastered abilities that make them exceptional.

Treasures are optional upgrade abilities for your Characters and confer bonus abilities to your Character. As a rule of thumb a Character may select one Treasure, however there are cases in which a Character may be able to purchase more than one. This will be clearly stated in the Character's Army List Entry. Each Treasure can only be purchased once, unless stated otherwise.

The Fallen Banners

Vexilla of the Lost โ€” 30 points

Subdivisions of each legion were granted smaller standards, dubbed the vexillae. Countless of these were commissioned and lost in the centuries of warfare between the rise and fall of the Old Dominion. Devoted soldiers loyal to these banners can be found beneath the soil of just about any region of the world, ready to heed the call of their master once more.

This Character gains the Special Rule.

Caelestine Banner โ€” 20 points

([The Legion] [Character]s only.)
Woven from silver and gold thread, each of these banners was said to be a gift from Hazlia to the house of his Caelesor, signifying his divine right to conquest and dominion. There must be some truth to these myths as those ancient soldiers who fight beneath this banner do so with preternatural speed and power.

The Character and any Regiment they are currently attached to always count as having the Special Rule.

Legio I 'Primigenia' โ€” 20 points

([The Legion] [Character]s only.)
This banner hung from the pediment of Hazlia's largest basilica in Capitas after seeing centuries of glorious combat at the head of the First Legion. During the conflagration of the Fall its location and significance led to its investment with a tremendous amount of Dark Power which now seeps from it.

The Regiment this Character is currently attached to counts as if it were under Dark Power Pool Tier +1.

Sanctified Labaron โ€” 20 points

The theocratic nature of the Old Dominion made the modern division between the church and state senseless as belonging to the Clergy was often a requirement for advancement within the apparatus of State. While this was not as pronounced in the military, there are several examples of military leaders who were also ordained priests.

The Character may choose one Army List Entry that is available to them as a Restricted option and count that Regiment Mainstay option instead.

The Sarcophagus

Cuirass of Hazlia's Shadow โ€” 30 points

Imperial Oplon โ€” 15 points

([The Legion] [Character]s only.)
Crafted to exacting measure for each bearer, these cuirasses were the traditional gift a Caelesor granted his greatest generals before a Triumph making these much-coveted suits of armor a symbol of strategic mastery none could refute.

The Character counts as two more Stands of the same Class for the purpose of Seizing an Objective.

The Grim Crypt

These upgrades may be Purchased by The Creed or The Fallen Pantheon Character only.

Unholy Sacrament โ€” 30 points

This Character gains the Unholy Sacrament [Draw

Event]:

Consecrated Mitre โ€” 25 points

The Character gains the (+X) Special Rule, where X is the Empowerment Tier of the Dark Power Pool.

The Range of the Dark Shepherd Draw Event changes to unlimited.

Armor of the Living Saint โ€” 10 points

Originally the suit the St. Prosper of Chalkion bore in his battle to depose the Apostate Caelesor, this simple suit of armor retains the blessing that Hazlia himself placed on it all those centuries ago, granting its bearer a modicum of his strength.

Aventine Armor โ€” 10 points

([The Legion] [Character]s only.)
The theocratic nature of the Old Dominion made the modern division between the church and state senseless as belonging to the Clergy was often a requirement for advancement within the apparatus of State. While this was not as pronounced in the military, there are several examples of military leaders who were also ordained priests.

The Character and the Regiment this Character is currently Attached to gain The Fallen Pantheon Battlefield Role.

Hierotekton โ€” 15 points

(Hierodiacon and Archimadrite Only)

Grave Step โ€” 10 points

(Archimadrite and Hierodeacon only)

The Regiment this Character is currently Attached to gains +X to Movement Characteristic where X is equal to:

The Lost Arsenal

Anastegma, Brand of the Faithless โ€” 30 points

(Xhiliarch and Strategos only)

Corrupted and desecrated by the Fall, Anastegma was once used to ritually slay primordial daemons and deities that dared challenge Hazlia's supremacy. When its dark power is turned to mortal flesh, the results are too horrible to even contemplate. Enemy Regiments and Characters Roll double the amount of Morale Test dice when resolving Defense Rolls from this Character.

Harvest of the Fallen โ€” 30 points

This Character adds +X to its Attack Characteristic where X is equal to the current Tier of the Dark Power Pool.

Skofnung โ€” 30 points

Hrolf Kraki, Commander of the Varangian Guard during the reign of Caelesor Manuel II, used this blade to defend the Caelesor at the Battle of Oragen. The blade is claimed to have absorbed the ferocity and savagery of his Varangians as they died, granting him the strength to batter through the enemies lines singlehandedly after his entire unit had perished.

Calamitas, Blade of the Caelesor โ€” 20 points

Long considered to be the greatest blade forged in the old Dominion, Calamitas was forged for the Warrior Caelesor Severian to aid the conquest of the eastern Keltonni tribes. Centuries later his unworthy successors would use it to dispatch wounded foes and animals in 'gladiatorial' combat, forever tarnishing the history of this once proud weapon. This Character adds +1 to its Attack Characteristic and gains the (+1) Special Rule.

Eleutherea, Giver of Mercy โ€” 10 points

Decimus Meridius, the gladiator who became Caelesor, used his blade to grant countless fellow slaves their freedom by ritually severing their bonds. That didn't prevent him from practicing with it daily, imparting into its humble form a measure of his legendary proficiency.

Soul Reaper โ€” 10 points

(Archimadrite and Hierodeacon only)

When you declare a Clash action, this Character may spend X Dark Power Pool Tokens to add +X to its Attack Characteristic until the end of the Round.

Dark Blessings

Each Dark Blessing may only be included in your Army once.

The Old Ways

Aura of Malice โ€” 40 points

Eternal Discipline โ€” 30 points

Kentarch โ€” 20 points

When the Dark Power or Fallen Pantheon Pool reaches Tier III, this Character and Regiment it is attached to Always count as being under the effect of the Special Rule.

The Forgotten Codex

These upgrades may be Purchased by The Legion Characters only.

What we did in Life will Echo in Eternity โ€” 25 points

Gladiator โ€” 25 points

This Character gains the , and Special Rules.

Implacable โ€” 20 points

This Character gains access to the following Action: Break Their Lines (Combat Action and Out of Combat): All Stands in the Regiment this Character is attached to gain the Special Rule.

Strength and Honor โ€” 10 points

The Dark Art

These upgrades may be Purchased by The Creed or The Fallen Pantheon Characters only.

Unholy Mastery โ€” 40 points

When this Character performs a Spellcasting Action, and the Spell is successfully cast with 4 or more successes, then the Character may perform a free additional Spellcasting Action once that Spell is resolved. The Character can not attempt to cast the same Spell more than once this Round. This effect can only be Activated once per Activation, regardless of how many Spellcasting Actions this Character may perform each Activation.

Schemophore โ€” 20 points

(Archimandrite only.)

This Character gains the Dark Shepherd Draw Event.

Devoted to Hazlia โ€” 10 points

This Character may Re-Roll results of "6" when performing a Spellcasting Action.

Viaticum โ€” 5 points

(Hierodeacon only.)

The Regiment this Character is attached to gains The Fallen Pantheon Battlefield role and the Bodyguard Special Rule.

Spells

Hierodeacon

NameRangeAttunementEffect
Dark SupplicationSelf2Add 1 Power Token to either the Dark Power or the Fallen Pantheon Empowerment Pool.
Blackflame Coruscation12"3 (Scaling)Target Enemy Regiment: โ€ข The Regiment suffers 1 Hit per success +X Hits, where X is equal to the highest Empowerment Tier of the Dark Power or Fallen Pantheon Pool.
Benediction of the Black Sun12"3 (Scaling)Target Friendly Brute Regiment, until the end of the Round: โ€ข The Regiment gains the Special Rule.
Undying Devotion12"3Target one Friendly Cultists or Hashashin Regiment, until the end of the Round: โ€ข The Regiment gains the The Fallen Pantheon Battlefield Role. โ€ข Each time a Stand in the Target Regiment is destroyed, add 1 Power Token to an Empowerment Pool of your choice.

Archimandrite // Theokrator

NameRangeAttunementEffect
Unholy Baptism12"3Target Enemy Regiment: โ€ข The Regiment suffers 1 Hit per success. These Hits have the (1) Special Rule.
Blasphemous Power12"3 (Scaling)Target Friendly Regiment, until the end of the Round: โ€ข The Regiment gains The Creed Battlefield Role โ€ข That Regiment counts as if it were under theDark Power Pool Tier +1. โ€ข If the Regiment is already under the effects of the highest possible Dark Power Tier, it gains the and Special Rules.
Hazlia's Touch12"3Target Friendly Regiment: โ€ข If the Regiment has The Creed or The Legion Battlefield Roles, it Heals 1+X Wounds, where X is the current Tier of the Dark Power Pool. โ€ข If the Regiment does not have The Creed or The Legion Battlefield Roles, it Heals X Wounds, where X is the current Tier of the Dark Power Pool.
Dark Immolation12"3Target Friendly Regiment until the end of the Round: โ€ข The Regiment gains the The Creed Battlefield Role. โ€ข The Regiment gains the (+1) Special Rule.

Kheres

NameRangeAttunementEffect
Insanity14"3Target Enemy Regiment: โ€ข The Regiment suffers 2 Hits per success and resolves Defense Rolls using the lowest modified Resolve Characteristic instead of its Defense Characteristic. Wounds caused by this Spell do not cause Morale Tests.
Drain Will12"3 (Scaling)Target Enemy Regiment, until the end of the Round: โ€ข The Regiment suffers -1 to its Defense Characteristic (To a maximum of -2).

Moroi

NameRangeAttunementEffect
TranslocationSelf3 (Scaling)This Regiment immediately performs an out-of-sequence 8" March, ignoring all intervening Regiments, Characters and/or Terrain. This Regiment must be placed in a legal position at the end of this movement to not overlap with any other Regiment's Stands. This effect cannot be used if the Regiment is currently Engaged with an Enemy Regiment. Whilst performing this move, the Regiment may move sideways or backwards without halving its March Characteristic.
ImmolationSelf3 (Scaling)This Regiment gains the (+1) Special Rule.

Regiments

Cultists๐Ÿ”

90 Points / +40 Per StandInfantryLight
M
V
C
A
W
R
D
E
6
2
1
4
4
3
1
1
The Creed

Hashashin๐Ÿ”

140 Points / +50 Per StandInfantryLight
M
V
C
A
W
R
D
E
6
1
2
6
4
3
1
2
The Creed

Kheres๐Ÿ”

160 Points / +50 Per StandInfantryLight
M
V
C
A
W
R
D
E
6
2
1
4
4
-
0
2
The Creed

Moroi๐Ÿ”

180 Points / +60 Per StandInfantryLight
M
V
C
A
W
R
D
E
6
0
2
6
4
-
0
2
The Creed

Legionnaires๐Ÿ”

110 Points / +40 Per StandInfantryMedium
M
V
C
A
W
R
D
E
5
0
2
4
4
-
1
1
The Legion

Praetorian Guard๐Ÿ”

160 Points / +45 Per StandInfantryMedium
M
V
C
A
W
R
D
E
5
0
2
5
5
-
2
1
The Legion

Athanatoi๐Ÿ”

170 Points / +40 Per StandInfantry Memory of OldMedium Parry
M
V
C
A
W
R
D
E
6
0
3
6
4
-
2
1
The Legion

Varangian Guard๐Ÿ”

200 Points / +55 Per StandInfantryHeavy
M
V
C
A
W
R
D
E
5
0
3
5
5
-
3
1
The Legion

Karyatids๐Ÿ”

200 Points / +65 Per StandBruteMedium
M
V
C
A
W
R
D
E
6
2
2
4
5
-
3
1
The Fallen Pantheon

Kanephors๐Ÿ”

200 Points / +65 Per StandBruteMedium
M
V
C
A
W
R
D
E
6
0
3
5
5
-
3
2
The Fallen Pantheon

Buccephaloi๐Ÿ”

220 Points / +70 Per StandBruteHeavy
M
V
C
A
W
R
D
E
6
0
3
5
6
-
3
2
The Fallen Pantheon

Centaur Prodromoi๐Ÿ”

150 Points / +50 Per StandCavalryMedium
M
V
C
A
W
R
D
E
8
0
2
5
4
-
2
1
The Fallen PantheonThe Legion

Bone Golems๐Ÿ”

210 Points / +60 Per StandBruteHeavy
M
V
C
A
W
R
D
E
6
0
2
4
6
-
3
0
The Creed

Centaur Kerykes๐Ÿ”

170 Points / +55 Per StandCavalryLight
M
V
C
A
W
R
D
E
8
2
2
4
4
-
3
1
The Fallen PantheonThe Legion

Kataphraktoi๐Ÿ”

190 Points / +65 Per StandCavalryMedium
M
V
C
A
W
R
D
E
7
0
2
5
4
-
3
0
The Legion

Unhallowed Sepulcher๐Ÿ”

240 PointsMonsterHeavy
M
V
C
A
W
R
D
E
6
0
2
12
30
-
3
1
CharacterThe Creed

Command Models

Certain Regiments have the option of taking Command Models. Each Regiment may only take each Command Model once. If the Command Model is removed as a casualty, all benefits are lost. A Command model is purchased on top of the model it replaces. In the case of Cavalry or Brute Stand you need to pay for the Stand and the Command Model.

The Regiment including any attached Character Stands Re-Roll failed Hit Rolls of "6" when performing Attacks.

This Regiment gains the (1) Special Rule.

When the Regiment is activating Memories of Old as a Draw Event, add 1 Power Token to the Dark Power Empowerment Pool.

The Regiment gains the (4) Special Rule

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