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The Weaver Courts

Nature's wardens divided into four Seasonal Courts

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Army Lists

The force you bring to the Battlefield is chosen using an Army list. To help ensure you're playing a fair and balanced game, these Army lists are chosen to equal points values.

Points Values

Each Stand in a game of Conquest has a points value, representing its overall worth on the Battlefield. Stands with higher points values are generally better or more flexible fighters, while those with lower points values are less effective, or are useful in a narrow set of circumstances.

Your Army's points value is equal to the total points values of every Regiment and Character in your Army, plus those of any upgrades you've purchased for them. The higher the points value, the more lethal the Army you've selected. By choosing Armies to equal points values, you and your opponent can ensure a fair, challenging battle.

Size of Battle

By default, we recommend battles of 2,000 points โ€“ this generally gives enough slaughter for an evening's gaming. However, there's nothing to stop you from choosing a larger or smaller size for your confrontation. Indeed, smaller games of 1,000 points are an excellent way to learn the rules.

Building an Army

An Army consists of two types of entities: Characters and Regiments. You may include any number of either in your Army, subject to the following rules:

You must include one Character to be your Warlord โ€“ your avatar on the Battlefield.

Each Character in your Army (including the Warlord) must be accompanied by a Warband of Regiments. You'll normally have a choice of Regiments to choose from, but you must always include a Regiment of the same Type โ€“ i.e Infantry, Cavalry or Brute โ€“ as your Character to ensure that they have a Regiment to join at the start of the battle.

Each Regiment is drawn from the Regiments section of the Army List. It will also, depending on the Character it is chosen for, count as a Mainstay or a Restricted choice. Each Character's Warband has a Regiment allowance of 4 Regiments.

A Warband can include as many Mainstay choices as your Warband allowance allows. Restricted choices are more limited, as the name suggests. Each Warband can only include two Restricted choices from all the options presented. This can be two of the same Regiment, or two different Regiments from the list. As a further restriction, you must include one Mainstay choice for each Restricted choice in your Army.

Therefore, a Warband that includes two Restricted choices will always have at least two Mainstay choices too. Note that a Regiment might be a Mainstay choice for one Character Type, and a Restricted choice for another โ€“ check the Character's Army List entry to be sure.

Many Characters and Regiments have additional options that can be purchased for them, such as Abilities, Officers and even extra Stands (in the case of Regiments). If you purchase any of these upgrades, simply add the points cost to that of the Character or Regiment for which the upgrade was purchased.

If you are able to purchase additional Stands, the cost will be clearly indicated in the top right corner of the Army List Entry, along with the Entry's points value.

Additionally, many Regiments include Command Models as part of their Army List Entry. These can be found under the "Command Models" section of the Entry.

Special Rules and Supremacy Abilities

Certain rules like those acquired through the purchasing of Masteries, Character Upgrades and Supremacy Abilities may provide unique abilities that extend beyond merely providing Characteristic upgrades to Character or Regiments and instead benefit an entire Warband or even the entire Army.

This raises the question of whether these abilities are "always active", "activated" or only applicable when the Character Stand or Regiment is on the Battlefield.

For this reason rules like this are followed by identifiers that allow the Player to easily recognize when these rules are applied. The identifiers are the following:

Always Active: This Ability is always considered to be active regardless of whether the Character or Regiment is currently on the Battlefield, in Reinforcements or having been destroyed.

Activated: This Ability can only be used once per Battle and requires the Character or Regiment to currently be on the Battlefield. Once Activated the effects last until the end of the Round regardless if the Characteror Regiment has been removed from the Battlefield in the meantime.

Battlefield: This Ability is considered to be active while the Character or Regiment is currently on the Battlefield.

The Weavers

Born in the fiery aftermath of the Dragon Wars, the Exiles who would in time become the Weavers bear no resemblance to the wretched refugees who took shelter beneath the dragon's wing. Sheltered, nurtured and guided by the Dragons, the Weavers abandoned their old ways and embraced Ea and the rampant life force it held. Bonding to it through their gift of Lifebinding they have been changed by it, and are changing it in turn.

The Seasonal Court Battlefield Roles are the following: Court of Spring, Court of Summer, Court of Autumn and Court of Winter. In addition, the words Spring, Summer, Autumn and Winter are used as descriptors for Spells and abilities connecting them mechanically and thematically to their respective Seasonal Courts.

Sil Tafain and the Cycle of Seasons

Weaver Courts Regiments ignore the effect of Hindering Zonal Terrain.

After a Friendly Weaver Courts Regiment performs a Clash or Volley Action against an Enemy Regiment, the Friendly Regiment gains a Seed Marker. The Regiment can have a maximum of 3 Seed Markers at any given time, should it gain a 4th Marker it is immediately discarded. Upon a Friendly Regiment being destroyed, you may immediately redistribute any Seed Markers on it, to other Regiments within 12".

The Army follows a Cycle of Seasons - a thematic representation of the multifaceted nature of the Weaver Courts and their seamless transition from one to the other.

At the end of the first Round's Supremacy Phase select a Season from which the Cycle will begin. Starting with Round 2, at the end of each Round's Supremacy Phase, move on to the next Season following the sequence seen below:

Spring -> Summer -> Autumn -> Winter -> The Cycle Starts Anew

Eg. If you have chosen Winter to begin the cycle with, then at the end of Round's 2 Supremacy Phase it will change to Spring and so on.

Note: If your Opponent also commands a Weaver Courts Army both players track their own separate Cycle of Seasons.

Rampant Growth

Depending on what Season the Cycle is currently on, All Friendly Regiments belonging to a matching Court gain season specific bonuses called Seasonal Effects until the end of the Round:

All Friendly Court of Spring Regiments add +2 to their March Characteristic.

All Friendly Court of Summer Regiments gain the Special Rule.

All Friendly Court of Autumn Regiments gain the Culling Special Rule.

All Friendly Court of Winter Regiments gain the Special Rule.

Culling: Enemy Regiments that are Below Starting Strength Re-Roll successful Morale tests against Attacks and Clash Actions performed by Regiments with this Special Rule. If the Enemy Regiment does not have a Resolve Characteristic it suffers 3 additional Hits instead.

Note: Regiment Special Rules still apply to these hits.

In addition, all Friendly Regiments have access to the Bloom Draw Event which can be used in addition to any others.

Bloom Draw Event: If the Regiment has Seed Markers on it, you may spend them to gain one of the following effects as seen below. In addition, Regiments may have access to other more unique Bloom Effects either because of their own innate abilities or bestowed upon them by other means.

Until the end of the Round, the Regiment's Command Stand adds +2 to its Attacks Characteristic and if it already has the (X) Special Rule gains a +2 to it as well.

Warlord's Bloom Effect - Listed in your Warlord's Supremacy Ability.

Gain the Battlefield Role matching the current Season until the end of the Round.

Supremacy Abilities

"Beware the Reaper's Bloom; a mark is for extinction. For in the season of red leaves, watered are seeds in crimson."

:

"Rejoice and marvel, Childe of Spring, await for thy foes' weeping! For bloom is here and soothes their fear, but soon, again, comes reaping!"
"Yellow leaves? Warm soothing eves? Budding blooms? Rime's reign? Look! Your Court's Glory, it eyes your quarry, and soon comes thy foe's bane."
"Beware! Beware! And trust thee ne'er, that your field's safe and resting. For while unseen, quick and preen, our seeds have found new nestingโ€ฆ"

Characters

Mhor Sidhe๐Ÿ”

100 PointsInfantry
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V
C
A
W
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D
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-
1
3
6
4
4
2
2
CharacterCourt of Autumn

Rhun Sidhe๐Ÿ”

100 PointsInfantry
M
V
C
A
W
R
D
E
-
3
2
5
4
4
2
2
CharacterCourt of Spring

Taosidhe๐Ÿ”

100 PointsInfantry
M
V
C
A
W
R
D
E
-
1
3
4
4
4
2
2
Character

Seanchas Sidhe๐Ÿ”

100 PointsInfantry
M
V
C
A
W
R
D
E
-
2
2
4
4
3
2
2
Character

Characters and Character Upgrades

Magical Items and Heraldry are an important part of a Faction's culture and history. Each Faction has access to a list of Character Upgrades as described in their Army List. Unless noted otherwise, each entry may only be selected once in your Army List, and it does not have to be visually represented on the Character model or Stand. Each Character Upgrade confers abilities or attributes to the Character, and their bonuses are lost as soon as the Character is removed from the game for any reason.

Gifts of Lifebinding

Each Gift may only be included in your Army once.

Glacial Presence โ€” 30 points

When Enemy Regiments engaged with the Court of Winter Regiment this Character is currently attached to Activate, they gain Special Rule until the end of the Round.

Rapid Blossoming โ€” 25 points

Connecting to the Seed is considered an honor. Those warriors that manage to both be skilled combatants and effective seeders are priceless, allowing for devastating pressure on the field. The Court of Spring Regiment this Character is currently attached to can Heal even if Broken.

Bond of Falcons โ€” 15 points

The Art of Falconry gains a whole new meaning if either you enjoy the sharp eyes of a falcon, or you share the perspective of an entire regiment's bonded hawks, merlins and falcons; or, very often, both. The Regiment this Character is currently attached to gains the Special Rule.

Sun Crown โ€” 15 points

The Court of Summer Regiment this Character is currently attached to gains the Special Rule.

Wild Spirit โ€” 15 points

When the Regiment this Character is currently attached to uses the Bloom Draw Event, it can spend Seed Markers from other Friendly Regiments within 12" in addition to its own.

Abundant Harvest โ€” 10 points

The Court of Autumn Regiment this Character is currently attached to adds a Seed Marker to All Friendly Regiments within 12" after destroying Enemy Regiment.

Forest's Embrace โ€” 5 points

While the Regiment this Character is Attached to, is within a piece of Cover Zonal Terrain of equal or greater Size, it gains the Special Rule.

Seed of Spring โ€” 5 points

During Spring, the Court of Spring Regiment this Character is currently attached to gains a Seed Marker at the start of its Draw Event Step.

Seed of Autumn โ€” 5 points

During Autumn, the Court of Autumn Regiment this Character is currently attached to gains a Seed Marker at the start of its Draw Event Step.

Seed of Winter โ€” 5 points

During Winter, the Court of Winter Regiment this Character is currently attached to gains a Seed Marker at the start of its Draw Event Step.

Seed of Summer โ€” 5 points

During Summer, the Court of Summer Regiment this Character is currently attached to gains a Seed Marker at the start of its Draw Event Step.

Masteries

Characters are heroes of renown or highly gifted individuals, who excel above and beyond the masses. Be it through luck, education, training and effort or other powers at work, Characters have mastered abilities that make them exceptional.

Masteries are optional upgrade abilities for your Characters and confer bonus abilities to your Character. As a rule of thumb a Character may select one Mastery, however there are cases in which a Character may be able to purchase more than one. This will be clearly stated in the Character's Army List Entry. Each Mastery can only be purchased once, unless stated otherwise.

Draic โ€” 40 points

To Bond with a Draic, enough to be allowed to ride one to battle, requires an unshakable willโ€”and those that retain their sanity and are not absorbed by the Draic by the end of battle posses it. (Rhun Sidhe or Mhor Sidhe Only)

Ambush โ€” 30 points

Millenia of evolution and warfare is not discarded by the Weavers; it is adopted and perfected. A prowling predators instincts is sometimes all one needs to reach victory. This Character gains the Special Rule.

Winter's Bite โ€” 20 points

The very nature of Winter makes command an unlikely proposition, but fear the ones who have managed to earn recognition despite their isolated posts... Court of Winter Character Only: The Character changes their Type to Cavalry, adds +2 to its Wounds Characteristic and gains the (4), (2) and (2) Special Rules.

Veil of Undergrowth โ€” 30 points

The Infantry or Cavalry Regiment this Character is currently attached to gains the Special Rule.

Chitinous Metamorphosis โ€” 15 points

(This Mastery can be purchased more than once) It seems perhaps counterintuitive, but it was during the first ceremonial tourneys of Sil Tafain that the most deadly and brutal methods were developed. As the practice became an intrinsic part of warfare for the Weavers, however, overpowering your enemy became more important than scoring pointsโ€ฆ The Character changes their Type to Brute, gains the (3) Special Rule and adds +1 to its Clash and Attacks Characteristics.

The Voice's Calling โ€” 15 points

Once, the Voice led the Weavers to the embrace and protection of the Dragons, far from the clutches of the Sovereign's machinations. To this day, her whispers are enough to make even the most stoic of warriors to spring to action. The Regiment this Character is currently attached to gains the (4) Special Rule.

Cloud Seeding โ€” 10 points

(This Mastery can be purchased more than once)

The High Courts

COURT OF SUMMER Disseminate

Range: Self

Attunement: 3

Your next Command Card is Treated as Activating during Summer instead of the current season until the end of the Round.

Range: 16"

Target Enemy Regiment, until the end of the Round:

Attunement: 3

Range: 16"

Target Enemy Regiment suffers one Hit per success.

Range: 16"

Attunement: 4

Attunement: 4

Target Friendly Regiment with at least one Seed Marker on it:

COURT OF WINTER Dark of Winter

Range: Self

Attunement: 3

Your next Command Card is Treated as Activating during Winter until the end of the Round.

Range: 16"

Target Enemy Regiment, until the end of the Round:

Attunement: 2 (Scaling)

Range: 16"

Attunement: 3

Target Enemy Regiment suffers one Hit with (1) Special Rule per success.

Range: 16"

Target Enemy Regiment, until the end of the Round:

Attunement: 3 (Scaling)

Regiments

Kern Skirmishers๐Ÿ”

120 Points / +40 Per StandInfantryLight
M
V
C
A
W
R
D
E
6
2
2
4
4
2
1
1
This Regiment counts as belonging to the same Seasonal Court as the Army's Warlordgaining the relevant Battlefield Role.

Crann Guardians๐Ÿ”

180 Points / +60 Per StandBruteMedium
M
V
C
A
W
R
D
E
6
1
2
5
6
3
3
0
This Regiment counts as belonging to the same Seasonal Court as the Army's Warlordgaining the relevant Battlefield Role.

Sciathan Riders๐Ÿ”

150 Points / +50 Per StandCavalryMedium
M
V
C
A
W
R
D
E
8
2
2
5
4
3
2
2
This Regiment counts as belonging to the same Seasonal Court as the Army's Warlordgaining the relevant Battlefield Role.

Ciannir Riders๐Ÿ”

150 Points / +50 Per StandCavalryMedium
M
V
C
A
W
R
D
E
8
2
2
4
4
3
2
2
This Regiment counts as belonging to the same Seasonal Court as the Army's Warlordgaining the relevant Battlefield Role.

Will-O-Wisps๐Ÿ”

100 Points / +40 Per StandBruteLight
M
V
C
A
W
R
D
E
6
1
1
4
5
2
2
1
This Regiment counts as belonging to the same Seasonal Court as the Army's Warlordgaining the relevant Battlefield Role.

Scoth Draic๐Ÿ”

220 PointsMonsterHeavy
M
V
C
A
W
R
D
E
7
2
3
12
18
4
3
1

Coill Draic๐Ÿ”

220 PointsMonsterHeavy
M
V
C
A
W
R
D
E
7
2
3
12
18
4
3
1
This Regiment counts as belonging to the same Seasonal Court as the Army's Warlordgaining the relevant Battlefield Role.

Morrowen๐Ÿ”

160 Points / +45 Per StandInfantryMedium
M
V
C
A
W
R
D
E
5
1
2
4
4
3
3
1
Court of Spring

Scathach Hunters๐Ÿ”

170 Points / +60 Per StandInfantryMedium
M
V
C
A
W
R
D
E
6
2
3
5
4
3
2
2
Court of Autumn

Gemred Knights๐Ÿ”

220 Points / +70 Per StandCavalryHeavy
M
V
C
A
W
R
D
E
7
1
3
5
6
4
3
1
Court of Winter

Scaile Dancers๐Ÿ”

170 Points / +60 Per StandBruteMedium
M
V
C
A
W
R
D
E
7
1
3
5
4
3
2
2
Court of Summer

Gallowglass Warriors๐Ÿ”

220 Points / +70 Per StandBruteHeavy
M
V
C
A
W
R
D
E
6
1
4
4
6
3
4
0
This Regiment counts as belonging to the same Seasonal Court as the Army's Warlordgaining the relevant Battlefield Role.

Gallowglass Wardens๐Ÿ”

210 Points / +70 Per StandBruteMedium
M
V
C
A
W
R
D
E
6
2
2
4
6
3
4
0
This Regiment counts as belonging to the same Seasonal Court as the Army's Warlordgaining the relevant Battlefield Role.

Wyrd Knights๐Ÿ”

180 Points / +50 Per StandCavalryMedium
M
V
C
A
W
R
D
E
8
2
3
5
4
4
2
2
This Regiment counts as belonging to the same Seasonal Court as the Army's Warlordgaining the relevant Battlefield Role.

Fianna Cavalry๐Ÿ”

160 Points / +50 Per StandCavalryMedium
M
V
C
A
W
R
D
E
8
2
2
5
4
4
2
2
This Regiment counts as belonging to the same Seasonal Court as the Army's Warlordgaining the relevant Battlefield Role.

Command Models

Certain Regiments have the option of taking Command Models. Each Regiment may only take each Command Model once. If the Command Model is removed as a casualty, all benefits are lost. A Command model is purchased on top of the model it replaces. In the case of Cavalry or Brute Stand you need to pay for the Stand and the Command Model.

Kiannun Stalker โ€” 15 points

Each time the Regiment with this Officer Activate Target one Enemy Regiment within 12", it suffers 1 Wound. This does not trigger resolve tests.

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