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Rules at a Glance

The order of play on one page

On this page5

A quick reference for what to do, and in what order, from setting up until the end of a Round. Click a term for its rule.

Before the Game

1. Build an Army: within the points limit, choose one Warlord and a Warband for each Character (Mainstay and Restricted choices, plus upgrades).

2. Set Up the Battlefield: prepare a Battlefield of the size the Scenario sets and place Terrain.

3. Assign Characters: before the first Reinforcement Phase, place each Character in an eligible Regiment of the same Type from their Warband.

Round Sequence

PhaseWhat happens
I. Reinforcement PhaseRoll for Regiments and Characters not yet on the Battlefield.
II. Command PhaseBoth Players build their Command Stacks simultaneously.
III. Supremacy PhaseRoll Off to decide the First Player.
IV. Action PhaseStarting with the First Player, take turns Activating the top card of your Command Stack.
V. Victory PhaseCheck the Scenario's Victory Conditions. If nobody has won, a new Round begins.

One Activation in the Action Phase

1. Reveal the top card of your Command Stack and Activate that Regiment or Character.

2. Choose whether to resolve a Draw Event.

3. Take up to two Actions.

4. After a Character's Activation you may check for an Entourage Activation.

Resolving Attacks (Clash and Volley)

1. Target: check Line of Sight, range and facing.

2. Roll to Hit: a roll equal to or under Clash or Volley is a Hit.

3. Defense Roll: the opponent saves on a roll equal to or under Defense or Evasion.

4. Allocate Wounds: failed saves go into the Wound Pool and are allocated to Stands in order.

5. Remove Casualties: a Stand whose Wounds equal its Wounds Characteristic is removed.

6. Test Morale: roll one die per Wound suffered; each roll over Resolve inflicts one more Wound.

When the Round Ends

Check the Scenario's Victory Conditions in the Victory Phase. If nobody has won, a new Round begins from the Reinforcement Phase.

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