The Weaver Courts
Nature's wardens divided into four Seasonal Courts
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Army Lists
The force you bring to the Battlefield is chosen using an Army list. To help ensure you're playing a fair and balanced game, these Army lists are chosen to equal points values.
Points Values
Each Stand in a game of Conquest has a points value, representing its overall worth on the Battlefield. Stands with higher points values are generally better or more flexible fighters, while those with lower points values are less effective, or are useful in a narrow set of circumstances.
Your Army's points value is equal to the total points values of every Regiment and Character in your Army, plus those of any upgrades you've purchased for them. The higher the points value, the more lethal the Army you've selected. By choosing Armies to equal points values, you and your opponent can ensure a fair, challenging battle.
Size of Battle
By default, we recommend battles of 2,000 points โ this generally gives enough slaughter for an evening's gaming. However, there's nothing to stop you from choosing a larger or smaller size for your confrontation. Indeed, smaller games of 1,000 points are an excellent way to learn the rules.
Building an Army
An Army consists of two types of entities: Characters and Regiments. You may include any number of either in your Army, subject to the following rules:
The Warlord
You must include one Character to be your Warlord โ your avatar on the Battlefield.
Warbands
Each Character in your Army (including the Warlord) must be accompanied by a Warband of Regiments. You'll normally have a choice of Regiments to choose from, but you must always include a Regiment of the same Type โ i.e Infantry, Cavalry or Brute โ as your Character to ensure that they have a Regiment to join at the start of the battle.
Each Regiment is drawn from the Regiments section of the Army List. It will also, depending on the Character it is chosen for, count as a Mainstay or a Restricted choice. Each Character's Warband has a Regiment allowance of 4 Regiments.
A Warband can include as many Mainstay choices as your Warband allowance allows. Restricted choices are more limited, as the name suggests. Each Warband can only include two Restricted choices from all the options presented. This can be two of the same Regiment, or two different Regiments from the list. As a further restriction, you must include one Mainstay choice for each Restricted choice in your Army.
Therefore, a Warband that includes two Restricted choices will always have at least two Mainstay choices too. Note that a Regiment might be a Mainstay choice for one Character Type, and a Restricted choice for another โ check the Character's Army List entry to be sure.
Optional Upgrades
Many Characters and Regiments have additional options that can be purchased for them, such as Abilities, Officers and even extra Stands (in the case of Regiments). If you purchase any of these upgrades, simply add the points cost to that of the Character or Regiment for which the upgrade was purchased.
If you are able to purchase additional Stands, the cost will be clearly indicated in the top right corner of the Army List Entry, along with the Entry's points value.
Additionally, many Regiments include Command Models as part of their Army List Entry. These can be found under the "Command Models" section of the Entry.
Special Rules and Supremacy Abilities
Certain rules like those acquired through the purchasing of Masteries, Character Upgrades and Supremacy Abilities may provide unique abilities that extend beyond merely providing Characteristic upgrades to Character or Regiments and instead benefit an entire Warband or even the entire Army.
This raises the question of whether these abilities are "always active", "activated" or only applicable when the Character Stand or Regiment is on the Battlefield.
For this reason rules like this are followed by identifiers that allow the Player to easily recognize when these rules are applied. The identifiers are the following:
Always Active: This Ability is always considered to be active regardless of whether the Character or Regiment is currently on the Battlefield, in Reinforcements or having been destroyed.
Activated: This Ability can only be used once per Battle and requires the Character or Regiment to currently be on the Battlefield. Once Activated the effects last until the end of the Round regardless if the Characteror Regiment has been removed from the Battlefield in the meantime.
Battlefield: This Ability is considered to be active while the Character or Regiment is currently on the Battlefield.
The Weavers
Born in the fiery aftermath of the Dragon Wars, the Exiles who would in time become the Weavers bear no resemblance to the wretched refugees who took shelter beneath the dragon's wing. Sheltered, nurtured and guided by the Dragons, the Weavers abandoned their old ways and embraced Ea and the rampant life force it held. Bonding to it through their gift of Lifebinding they have been changed by it, and are changing it in turn.
The Seasonal Court Battlefield Roles are the following: Court of Spring, Court of Summer, Court of Autumn and Court of Winter. In addition, the words Spring, Summer, Autumn and Winter are used as descriptors for Spells and abilities connecting them mechanically and thematically to their respective Seasonal Courts.
Sil Tafain and the Cycle of Seasons
Weaver Courts Regiments ignore the effect of Hindering Zonal Terrain.
After a Friendly Weaver Courts Regiment performs a Clash or Volley Action against an Enemy Regiment, the Friendly Regiment gains a Seed Marker. The Regiment can have a maximum of 3 Seed Markers at any given time, should it gain a 4th Marker it is immediately discarded. Upon a Friendly Regiment being destroyed, you may immediately redistribute any Seed Markers on it, to other Regiments within 12".
The Army follows a Cycle of Seasons - a thematic representation of the multifaceted nature of the Weaver Courts and their seamless transition from one to the other.
At the end of the first Round's Supremacy Phase select a Season from which the Cycle will begin. Starting with Round 2, at the end of each Round's Supremacy Phase, move on to the next Season following the sequence seen below:
Spring -> Summer -> Autumn -> Winter -> The Cycle Starts Anew
Eg. If you have chosen Winter to begin the cycle with, then at the end of Round's 2 Supremacy Phase it will change to Spring and so on.
Note: If your Opponent also commands a Weaver Courts Army both players track their own separate Cycle of Seasons.
Rampant Growth
Depending on what Season the Cycle is currently on, All Friendly Regiments belonging to a matching Court gain season specific bonuses called Seasonal Effects until the end of the Round:
Spring - Verdant Awakening
All Friendly Court of Spring Regiments add +2 to their March Characteristic.
Summer - Sunfire Reprisal
All Friendly Court of Summer Regiments gain the Special Rule.
Autumn - Harvest's Resolve
All Friendly Court of Autumn Regiments gain the Culling Special Rule.
Winter - Frostbound Defiance
All Friendly Court of Winter Regiments gain the Special Rule.
Culling: Enemy Regiments that are Below Starting Strength Re-Roll successful Morale tests against Attacks and Clash Actions performed by Regiments with this Special Rule. If the Enemy Regiment does not have a Resolve Characteristic it suffers 3 additional Hits instead.
Note: Regiment Special Rules still apply to these hits.
In addition, all Friendly Regiments have access to the Bloom Draw Event which can be used in addition to any others.
Bloom Draw Event: If the Regiment has Seed Markers on it, you may spend them to gain one of the following effects as seen below. In addition, Regiments may have access to other more unique Bloom Effects either because of their own innate abilities or bestowed upon them by other means.
1 Seed Marker
Until the end of the Round, the Regiment's Command Stand adds +2 to its Attacks Characteristic and if it already has the (X) Special Rule gains a +2 to it as well.
2 Seed Markers
Warlord's Bloom Effect - Listed in your Warlord's Supremacy Ability.
3 Seed Markers
Gain the Battlefield Role matching the current Season until the end of the Round.
Supremacy Abilities
Reaper's Bloom โ Mhor Sidhe
"Beware the Reaper's Bloom; a mark is for extinction. For in the season of red leaves, watered are seeds in crimson."
:
- Warlord's Bloom Effect: The Regiment gains the (+1) Special Rule until the end of the Round.
[Activated part of the Ability]
- The current Season counts as if it was Autumn for all purposes. This does not change the current Season in the Cycle of Seasons.
- Until the end of the Round, the Warlord's Bloom Effect changes as follows: The Regiment gains the (+2) Special Rule until the end of the Round.
Subtle Sow โ Rhun Sidhe
"Rejoice and marvel, Childe of Spring, await for thy foes' weeping! For bloom is here and soothes their fear, but soon, again, comes reaping!"
[Always Active]
- Warlord's Bloom Effect: This non-Monster Regiment Heals 3 Wounds.
[Activated part of the Ability]
- The current Season counts as if it was Spring for all purposes. This does not change the current Season in the Cycle of Seasons.
- Until the end of the Round, Warlord's Bloom Effect changes as follows: This non-Monster Regiment Heals 5 Wounds.
Reigning Season โ Taosidhe
"Yellow leaves? Warm soothing eves? Budding blooms? Rime's reign? Look! Your Court's Glory, it eyes your quarry, and soon comes thy foe's bane."
[Always Active]
- Once per Round: At the end of a Reinforcement Phase select one Friendly non-Monster Regiment, it gains the (3) Special Rule until the end of the Round.
- Warlord's Bloom Effect: The Friendly Regiment performing Clash or Volley Action against Regiments that have not Activated this Round gain and Deadly Shots Special Rules until the end of that Action.
[Activated part of the Ability]
- The current Season counts as if it was Warlord's Court Season for all purposes. This does not change the current Season in the Cycle of Seasons.
- Until the end of the Round, Warlord's Bloom Effect changes as follows: The Friendly Regiment performing Clash or Volley Action gains and Deadly Shots Special Rules until the end of that Action.
Crop Rotation โ Seanchas Sidhe
"Beware! Beware! And trust thee ne'er, that your field's safe and resting. For while unseen, quick and preen, our seeds have found new nestingโฆ"
[Always Active]
- At the end of each Round's Victory Phase, you may choose to remove all Seed Markers from Friendly Regiments and redistribute them between them as you wish.
- The Character gains access to both Summer and Winter Courts spells.
- The Character can perform a free additional Spellcasting Action during their Activation, but can only cast one Spell from each of the High Courts.
- Warlord's Bloom Effect: Until the end of the Round, The Regiment gains the Special Rule and Re-Rolls failed Hit Rolls of "6" when performing a Clash Action or inflicting Attacks.
[Activated part of the Ability]
- The current Season counts as if it was Warlord's Court Season for all purposes. This does not change the current Season in the Cycle of Seasons.
Characters
Mhor Sidhe๐
Special Rulesโพ
Abilitiesโพ
A single sept will have a number of Fianna warbands protecting it and its lands. Each one of these warbands is commanded by a Mhor, elected by the acclaim of his troops to lead them. , fierce and swift, these warriors exemplify the martial ideals of the Weaver Courts, leading their young warrior charges to combat, seeking glory and recognition from the Queens and Consorts.
The Character gains access to the Seedbearer (Combat and Out-of-Combat Action): Target a Friendly Regiment within 12", it gains a Seed Marker.
Supremacyโพ
Reaper's Bloom
Compositionโพ
- This Character Stand is comprised of 1 Stand with 1 Model on it.
Character Upgradesโพ
Warbandโพ
- Mainstay: Kern Skirmishers, Will-O-Wisps, Wyrd Cavalry, Scathach Hunters
- Restricted: Coill Draic, Crann Guardians, Gallowglass Warriors, Fianna Cavalry, Skoth Draic, Sciathan Riders
Rhun Sidhe๐
Special Rulesโพ
Abilitiesโพ
Unlike the Mhor Sidhe, the Rhun Sidhe are not elected by their troops, but rather by the leader of each sept. Charged with protecting the septs lands from all sentient intruders, a Rhun Sidhe first and foremost uses the flora and fauna of the land as traps and deterrents. Should this fail, these cunning warriors will use the forces seconded to them with ruthless aggression and relentless focus to fulfil their charge.
The Character gains access to the Seedbearer (Combat and Out-of-Combat Action): Target a Friendly Regiment within 12", it gains a Seed Marker.
Supremacyโพ
Subtle Sow
Compositionโพ
- This Character Stand is comprised of 1 Stand with 1 Model on it.
Character Upgradesโพ
Warbandโพ
- Mainstay: Kern Skirmishers, Will-O-Wisps, Ciannir Riders, Morrowen
- Restricted: Coill Draic, Crann Guardians, Skoth Draic, Gallowglass Wardens, Sciathan Riders, Wyrd Cavalry
Taosidhe๐
Special Rulesโพ
Abilitiesโพ
The Character must select one of the following Seasonal Court Battlefield Roles: Court of Spring, Court of Summer, Court of Autumn, Court of Winter
leaders, stalwart guardians and nurturing protectors, the Taosidhe are the heart and soul of Weaver septs. Tasked with the safety and prosperity of their people, these fearless warriors have protected the Faerann for centuries. Answering only to their Mormaers, the Taosidhe nonetheless possess enough standing to petition the Queens and their Consorts, the final arbitrators within the Faerann.
The Character gains access to the Seedbearer (Combat and Out-of-Combat Action): Target a Friendly Regiment within 12", it gains a Seed Marker.
- If an Enemy Regiment is 8" or further away it can't draw Line of Sight to this Regiment.
- The Regiment does not count towards the purposes of Seizing.
- The Regiment suffers a -2 penalty to its March Characteristic.
- While any Enemy Regiment is within 8" and can at any point draw Line of Sight to this Regiment, the Regiment loses the Prowl Special Rule until the end of the Round.
- When The Regiment or Character attached to this Regiment performs Volley or Spellcasting Action, it loses the Prowl Special Rule until the end of the Round.
Supremacyโพ
Reigning Season
Compositionโพ
- This Character Stand is comprised of 1 Stand with 1 Model on it.
Character Upgradesโพ
Warbandโพ
- Mainstay: Kern Skirmishers, Fianna Cavalry, Scathach Hunters, Morrowen
- Restricted: Scaile Dancers, Gemred Knights, Crann Guardians, Ciannir Riders, Sciathan Riders
Seanchas Sidhe๐
Special Rulesโพ
Abilitiesโพ
The Character must select one of the following Seasonal Court Battlefield Roles, and knows all Spells from that Court: Court of Summer or Court of Winter
Much to the chagrin of their cousins in the Spires, the Seanchas Sidhe of the Weaver Courts have managed to access the primordial power that rages through Ea through the patronage of their dragon sponsors. Only the strong elemental affinity of the High Courts of Summer and Winter have allowed them to initiate Seanchas Sidhe in enough numbers that they could be risked in war, rather than serve their traditional roles as advisors and educators.
Supremacyโพ
Crop Rotation
Compositionโพ
- This Character Stand is comprised of 1 Stand with 1 Model on it.
Character Upgradesโพ
Warbandโพ
- Mainstay: Kern Skirmishers, Will-O-Wisps, Sciathan Riders, Ciannir Riders, Wyrd Cavalry
- Restricted: Crann Guardians, Gallowglass Warriors, Gallowglass Wardens, Scaile Dancers, Gemred Knights, Fianna Cavalry
Characters and Character Upgrades
Magical Items and Heraldry are an important part of a Faction's culture and history. Each Faction has access to a list of Character Upgrades as described in their Army List. Unless noted otherwise, each entry may only be selected once in your Army List, and it does not have to be visually represented on the Character model or Stand. Each Character Upgrade confers abilities or attributes to the Character, and their bonuses are lost as soon as the Character is removed from the game for any reason.
Gifts of Lifebinding
Each Gift may only be included in your Army once.
Glacial Presence โ 30 points
When Enemy Regiments engaged with the Court of Winter Regiment this Character is currently attached to Activate, they gain Special Rule until the end of the Round.
Rapid Blossoming โ 25 points
Connecting to the Seed is considered an honor. Those warriors that manage to both be skilled combatants and effective seeders are priceless, allowing for devastating pressure on the field. The Court of Spring Regiment this Character is currently attached to can Heal even if Broken.
Bond of Falcons โ 15 points
The Art of Falconry gains a whole new meaning if either you enjoy the sharp eyes of a falcon, or you share the perspective of an entire regiment's bonded hawks, merlins and falcons; or, very often, both. The Regiment this Character is currently attached to gains the Special Rule.
Sun Crown โ 15 points
The Court of Summer Regiment this Character is currently attached to gains the Special Rule.
Wild Spirit โ 15 points
When the Regiment this Character is currently attached to uses the Bloom Draw Event, it can spend Seed Markers from other Friendly Regiments within 12" in addition to its own.
Abundant Harvest โ 10 points
The Court of Autumn Regiment this Character is currently attached to adds a Seed Marker to All Friendly Regiments within 12" after destroying Enemy Regiment.
Forest's Embrace โ 5 points
While the Regiment this Character is Attached to, is within a piece of Cover Zonal Terrain of equal or greater Size, it gains the Special Rule.
Seed of Spring โ 5 points
During Spring, the Court of Spring Regiment this Character is currently attached to gains a Seed Marker at the start of its Draw Event Step.
Seed of Autumn โ 5 points
During Autumn, the Court of Autumn Regiment this Character is currently attached to gains a Seed Marker at the start of its Draw Event Step.
Seed of Winter โ 5 points
During Winter, the Court of Winter Regiment this Character is currently attached to gains a Seed Marker at the start of its Draw Event Step.
Seed of Summer โ 5 points
During Summer, the Court of Summer Regiment this Character is currently attached to gains a Seed Marker at the start of its Draw Event Step.
Masteries
Characters are heroes of renown or highly gifted individuals, who excel above and beyond the masses. Be it through luck, education, training and effort or other powers at work, Characters have mastered abilities that make them exceptional.
Masteries are optional upgrade abilities for your Characters and confer bonus abilities to your Character. As a rule of thumb a Character may select one Mastery, however there are cases in which a Character may be able to purchase more than one. This will be clearly stated in the Character's Army List Entry. Each Mastery can only be purchased once, unless stated otherwise.
Draic โ 40 points
To Bond with a Draic, enough to be allowed to ride one to battle, requires an unshakable willโand those that retain their sanity and are not absorbed by the Draic by the end of battle posses it. (Rhun Sidhe or Mhor Sidhe Only)
- The Character gains the Special Rule and must choose to ride a Coill Draic or Scoth Drake in their Warband.
- The Regiment the Character is currently attached to gains the Special Rule.
Ambush โ 30 points
Millenia of evolution and warfare is not discarded by the Weavers; it is adopted and perfected. A prowling predators instincts is sometimes all one needs to reach victory. This Character gains the Special Rule.
Winter's Bite โ 20 points
The very nature of Winter makes command an unlikely proposition, but fear the ones who have managed to earn recognition despite their isolated posts... Court of Winter Character Only: The Character changes their Type to Cavalry, adds +2 to its Wounds Characteristic and gains the (4), (2) and (2) Special Rules.
Veil of Undergrowth โ 30 points
The Infantry or Cavalry Regiment this Character is currently attached to gains the Special Rule.
Chitinous Metamorphosis โ 15 points
(This Mastery can be purchased more than once) It seems perhaps counterintuitive, but it was during the first ceremonial tourneys of Sil Tafain that the most deadly and brutal methods were developed. As the practice became an intrinsic part of warfare for the Weavers, however, overpowering your enemy became more important than scoring pointsโฆ The Character changes their Type to Brute, gains the (3) Special Rule and adds +1 to its Clash and Attacks Characteristics.
The Voice's Calling โ 15 points
Once, the Voice led the Weavers to the embrace and protection of the Dragons, far from the clutches of the Sovereign's machinations. To this day, her whispers are enough to make even the most stoic of warriors to spring to action. The Regiment this Character is currently attached to gains the (4) Special Rule.
Cloud Seeding โ 10 points
(This Mastery can be purchased more than once)
- The Character gains the Special Rule
- The Character may only be attached to a Friendly non-monster Regiment with the Special Rule.
- The Character changes its Type to match the Regiment it is currently attached to.
The High Courts
COURT OF SUMMER Disseminate
Range: Self
Attunement: 3
Your next Command Card is Treated as Activating during Summer instead of the current season until the end of the Round.
Dehydrate
Range: 16"
Target Enemy Regiment, until the end of the Round:
Attunement: 3
- The Regiment suffers a -1 penalty to its March Characteristic.
- The Regiment cannot Re-Roll Charge Distance.
Heat Haze
Range: 16"
Target Enemy Regiment suffers one Hit per success.
Propagate
Range: 16"
Attunement: 4
Attunement: 4
Target Friendly Regiment with at least one Seed Marker on it:
- Remove one Seed Marker from that Regiment.
- Three Friendly Regiments within 8" of that Regiment gain one Seed Marker each.
COURT OF WINTER Dark of Winter
Range: Self
Attunement: 3
Your next Command Card is Treated as Activating during Winter until the end of the Round.
Armor of Rime
Range: 16"
Target Enemy Regiment, until the end of the Round:
Attunement: 2 (Scaling)
- The Regiment always counts as moving through Hindering Terrain.
- Other Enemy Regiments cannot March or Charge through that Regiment.
Mouldering Bloom
Range: 16"
Attunement: 3
Target Enemy Regiment suffers one Hit with (1) Special Rule per success.
Heart of Winter
Range: 16"
Target Enemy Regiment, until the end of the Round:
Attunement: 3 (Scaling)
- The Regiment suffers a -1 penalty to its Resolve Characteristic.
- One Friendly Court of Winter Regiment within 12" of it gains the (1) Special Rule.
Regiments
Kern Skirmishers๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
Conditioned and hardened by the recurring Sil Tafain raids, Kern Skirmishers are the heart and soul of any Fianna warband. Youthful, brave and equally adept with both bow and blade, these young warriors' youthful energy and reckless courage serve them well in combat.
When this Regiment spends a Seed Marker as a result of a Bloom Draw Event it may Re-Roll failed Hit Rolls of "6" when performing a Volley Action against the Enemy Regiment until the end of the Round.
Compositionโพ
- This Regiment is comprised of 3 Stands with 4 Models on each Stand.
- You may add additional Stands for +40 points per Stand.
Command Modelsโพ
Leader
Officersโพ
This Regiment may take one of the following Officers
- Kiannun Stalker โ 15 points
Crann Guardians๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
The revelation of the Cogarnach, the Whisper, is perhaps the greatest mystery the Courts have ever encountered. Crann Guardians are the most visible manifestation of this phenomenon, as wood, loam, bough and leaf come alive to protect the land. Part elemental and part spirit, these hulking guardians are able to access the vitality of the land itself to empower themselves in combat, turning into relentless foes of any who would threaten the Faerann.
While all Stands in this Regiment are within Cover Zonal Terrain, the Regiment gains (2) against Volley Actions.
Compositionโพ
- This Regiment is comprised of 3 Stands with 1 Model on each Stand.
- You may add additional Stands for +60 points per Stand.
Command Modelsโพ
Leader
Sciathan Riders๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
Sciathan Riders have long been heralds of both weal and woe in their traditional role as messengers, and this has not changed as growing numbers of them join the ranks of the Weaver Courts' army. Older Lunopeth Moth mounts can be trained to carry greater weights, allowing these riders to shower their friends with aid and their foes with death.
- The Enemy Regiment Immediately suffers X Hits, where X is three times the number of Stands in this Regiment. These Hits count as originating from the Enemy Regiment's and do not trigger Morale Tests.
- The Friendly non-Monster Regiment immediately Heals 4 Wounds.
Compositionโพ
- This Regiment is comprised of 3 Stands with 1 Model on each Stand.
- You may add additional Stands for +50 points per Stand.
Command Modelsโพ
Leader
Ciannir Riders๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
Ciannir Riders are a relatively new sight in the Sil Tafain. As the stranglehold of Spring's isolationism ends, old traditions are being abandoned and new ideas are explored. Daring youths are taking to the skies with young Lunopeth Moths, ignoring the warnings of their elders and traditions of the Sciathan to combine the exhilaration of flight and combat. Fast, precise and deadly, these youngsters have proven their mettle time and again with their daring raids, even if the price is a climbing number of training deaths.
Compositionโพ
- This Regiment is comprised of 3 Stands with 1 Model on each Stand.
- You may add additional Stands for +50 points per Stand.
Command Modelsโพ
Leader
Will-O-Wisps๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
Guided by the Cogarnach these floating menaces slowly congregate wherever the enemy forces are most concentrated, swarming the battlefield and fouling the enemies vision and coordination. Countless battles have been turned by the arrival of these creatures, the effectiveness and timeliness of their attacks were one of the first signs of the awakening Whisper.
Swarm Cloud:
- Friendly Regiments can draw Line of Sight through this Regiment.
- Characters cannot join this Regiment.
Compositionโพ
- This Regiment is comprised of 3 Stands with 1 Model on each Stand.
- You may add additional Stands for +40 points per Stand.
Command Modelsโพ
Leader
Scoth Draic๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
This Regiment counts as belonging to the same Seasonal Court as the Army's Warlord, gaining the relevant Battlefield Role
Scoth Draci are creatures of pure life and renewal, their mere presence awakening the land and vegetation near them. Possessing no more intellect than a puppy, they share their curiosity and playfulness, often living with an extended kith band, their gifts used to enhance the yield of crops and shape the trees themselves into abodes.
Compositionโพ
- This Regiment is comprised of 1 Stand with 1 Model on it.
Coill Draic๐
Special Rulesโพ
Abilitiesโพ
Coill Draics on the other hand are aloof and solitary creatures who have inherited a part of the Dragon's of old cold intellect and vast knowledge. Though fragmented and confusing, the breadth of their knowledge of the Faerann and history are without peer. Proud and unyielding, Coill Draics can be recruited in the defense of the Faerann, especially if their Domain is threatened, unlike the more innocent Scoth Draic, who have to be cajoled and tricked into battle.
- The Regiment ignores the Special Rule.
- Every Enemy Regiment within its Front Arc and Range counts as being a Target and as a result suffers Hits, these hits count as originating from the . The Regiment still counts as having performed a single Volley Action and performs Roll to Hit step only once.
- Note: Any attached Character performs a Volley Action only against one viable Target as usual.
This Regiment may perform a Volley Action while in contact with an Enemy Regiment, but can only perform it against the Enemy Regiment(s) it is in contact with.
Compositionโพ
- This Regiment is comprised of 1 Stand with 1 Model on it.
Morrowen๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
All of the Weaver Courts look upon the Morrowen with deep sated suspicion and a growing sense of dread, even their parent Court of Spring. By subsumming their need to that of the collective intelligence, much like the ants they have Life-bound themselves to, a group of these individuals becomes a terrifying force on the battlefield as the strength of their bond partners enhances their frame and the collective will of the group overwhelms individual concerns such as fear or safety ensuring only a ruthless military machine capable of grinding all foes beneath its relentless aggression.
- The Regiment gains the (4) Special Rule.
- The Regiment can heal even if Broken.
Pariahs
- Seed Markers are not generated as a result of this Regiment's Actions.
- Characters cannot join this Regiment.
Compositionโพ
- This Regiment is comprised of 3 Stands with 4 Models on each Stand.
- You may add additional Stands for +45 points per Stand.
Command Modelsโพ
Leader
Scathach Hunters๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
Among an entire civilization that prizes the hunt and the thrill of the chase, the Scathach Hunters of the Autumn Court stand head and shoulders above the rest. Clad in all the finery of the forest, these lithe soldiers are a sight to behold on the battlefield. The violence and vigor of their assault stand in stark contrast with their careful and studied movements as they stalk their prey, ensuring maximum confusion and damage when these patient hunters do strike.
While all Stands in this Regiment are within Cover Zonal Terrain, the Regiment gains (2) against Volley Actions.
- The Regiment adds +3 to its March Characteristics while performing a Charge Action.
- The Regiment gains the Special Rule.
Compositionโพ
- This Regiment is comprised of 3 Stands with 4 Models on each Stand.
- You may add additional Stands for +60 points per Stand.
Command Modelsโพ
Leader
Officersโพ
This Regiment may take one of the following Officers
- Kiannun Stalker โ 15 points
Gemred Knights๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
Many look upon the Court of Winter and see only arrogance, cruelty and brutality. Others argue that Winters is as it must be: cold, ruthless and harsh. Gemred Knights guard the desolate northern frontiers of the Faerann in such small numbers that they must become the very personification of all of these traits: cruel, brutal, cold, ruthless and harsh. The arrogance is there simply due to their terrifying effectiveness.
- The Regiment loses the Special Rule and gains the Special Rule instead.
- The Regiment gains the (1) Special Rule.
Compositionโพ
- This Regiment is comprised of 3 Stands with 1 Model on each Stand.
- You may add additional Stands for +70 points per Stand.
Command Modelsโพ
Leader
Scaile Dancers๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
Among the myriad forms of war and violence that can be found within the Court of Summer, Scaile Dancers stand out as the most beautifulโฆ and deadly. Their iridescent wings, compound eyes, preternatural reflexes and whip-like swords meld into a deadly display of acrobatic prowess, making it look like they dance among their foes, rather than fight. The trail of red ruin they leave in their wake belies this illusion.
- The Regiment's Counter Attack Special Rule causes Hits on unmodified Attack Rolls of "5" or "6" instead of the usual "6".
- The Regiment adds +1 to its Evasion Characteristics.
- The Regiment adds +1 to its Attack Characteristic.
Compositionโพ
- This Regiment is comprised of 3 Stands with 1 Model on each Stand.
- You may add additional Stands for +60 points per Stand.
Command Modelsโพ
Leader
Gallowglass Warriors๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
Born in the earliest times of Weaver culture, Gallowglass Warriors are a rarity among Weaver forces as lifeforms elevated and awakened through Lifebinding. Their purpose, since time immemorial, has been singular: delivering relentless violence against the enemy. Born in the bloody civil war that rent the Weaver forces following the Schism, Gallowglass Warriors exist only to deliver bloodshed and mayhem in the battlefield, a role they have bonded and bred for millenia.
Compositionโพ
- This Regiment is comprised of 3 Stands with 1 Model on each Stand.
- You may add additional Stands for +70 points per Stand.
Command Modelsโพ
Leader
Gallowglass Wardens๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
Born in the earliest times of Weaver culture, Gallowglass Warriors are a rarity among Weaver forces as lifeforms elevated and awakened through Lifebinding. Their purpose, since time immemorial, has been singular: delivering relentless violence against the enemy. Born in the bloody civil war that rent the Weaver forces following the Schism, Gallowglass Warriors exist only to deliver bloodshed and mayhem in the battlefield, a role they have bonded and bred for millenia.
- The Regiment gains (3), Range (14") 2
- The Regiment gains (5), Range (16")
Compositionโพ
- This Regiment is comprised of 3 Stands with 1 Model on each Stand.
- You may add additional Stands for +70 points per Stand.
Command Modelsโพ
Leader
Wyrd Knights๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
The curious nature of nobility and royalty in the Weaver Courts is closely tied to the eternal nature of each Court's ruler and their Consorts. Wyrd Knights are the roving representatives and armed enforcers of the Courts themselves. Eschewing the games and ambushes of their younger, unaligned kindred, the Wyrd Knights prefer instead to gallop straight into combat, depending the blessings of their Court and the gifts of the woodland to wreak havoc among their designated foe.
Character This Regiment is comprised of 3 Stands with 1 Model on each Stand.
- The Regiment gains the Special Rule.
- The Regiment gains the (+1) Special Rule.
- The Regiment gains the Special Rule.
Command Modelsโพ
Leader
Fianna Cavalry๐
Special Rulesโพ
Draw Eventsโพ
Abilitiesโพ
The curious nature of nobility and royalty in the Weaver Courts is closely tied to the eternal nature of each Court's ruler and their Consorts. Fianna Cavalry is ultimately composed of descendants of those favored by these mighty rulers, their patronage powerful and influential enough to carry through the generations. Impelled and funded to excess by their heritage, they often ride the most exotic and hybridized creatures into combat, falling upon the enemies of the Faerann like a thunderbolt from a clear sky
- If an Enemy Regiment is 8" or further away it can't draw Line of Sight to this Regiment.
- The Regiment does not count towards the purposes of Seizing.
- The Regiment suffers -2 penalty to its March characteristic.
- While any Enemy Regiment is within 8" and can at any point draw Line of Sight to this Regiment, the Regiment loses Prowl Special Rule until the end of the Round.
- When The Regiment or Character attached to this Regiment performs Volley or Spellcasting Action, it loses Prowl Special Rule until the end of the Round.
Compositionโพ
- This Regiment is comprised of 3 Stands with 1 Model on each Stand.
- You may add additional Stands for +50 points per Stand.
Command Modelsโพ
Leader
Command Models
Certain Regiments have the option of taking Command Models. Each Regiment may only take each Command Model once. If the Command Model is removed as a casualty, all benefits are lost. A Command model is purchased on top of the model it replaces. In the case of Cavalry or Brute Stand you need to pay for the Stand and the Command Model.
Kiannun Stalker โ 15 points
Each time the Regiment with this Officer Activate Target one Enemy Regiment within 12", it suffers 1 Wound. This does not trigger resolve tests.
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